I didn't know! That sounds like a fun challenge.
Bumpy Roads
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Re: Bumpy Roads
Re: Bumpy Roads
@seriousmods iam sure aswell in 18 wos haulin been a long time since I played they was a contract system also were you could assign your drivers to only haul cargo for certain company's what you had contracts for and also I think it was 18 wos pttm random ai drivers would call out on cb and you could answer or even a question yourself from a set list
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Re: Bumpy Roads
Yeah, I will add those to the list as well. The cb radio reports were cool. I've only seen video, but would have to have that today.matt1982 wrote: ↑07 Dec 2022 18:34 @seriousmods iam sure aswell in 18 wos haulin been a long time since I played they was a contract system also were you could assign your drivers to only haul cargo for certain company's what you had contracts for and also I think it was 18 wos pttm random ai drivers would call out on cb and you could answer or even a question yourself from a set list
Re: Bumpy Roads
@seriousmods Huh. So they are dumbing down aspects of the game, even if the visuals have improved. That's really unfortunate. These games need more simulation, not less. Otherwise they should stop calling it a simulator.
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Re: Bumpy Roads
Yes, features have gotten perceptibly worse while graphics have improved somewhat. So when we talk about what future updates will bring, they so far have not brought what old games had.
Re: Bumpy Roads
I don't really mind that the economy model is simplified, though it would be nice if there was some interaction with hired drivers. I don't even bother with hiring drivers since it's non-interactive and there's more than enough money made from solo driving. But I really really don't like the glass-like driving with zero feedback from the road. It makes the truck driving, which I assume is the core of the gameplay, seem so artificial and non-immersive. It puzzles me because the devs have added other, more trivial features to increase immersion, like better FFB and cabin sound insulation, but they continue to ignore this elephant in the room.
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Re: Bumpy Roads
Yeah, it is very odd to say the least. If physics got as much attention as photo mode and viewpoints, we'd have one of the best driving games around by now.Unster wrote: ↑07 Dec 2022 22:49 I don't really mind that the economy model is simplified, though it would be nice if there was some interaction with hired drivers. I don't even bother with hiring drivers since it's non-interactive and there's more than enough money made from solo driving. But I really really don't like the glass-like driving with zero feedback from the road. It makes the truck driving, which I assume is the core of the gameplay, seem so artificial and non-immersive. It puzzles me because the devs have added other, more trivial features to increase immersion, like better FFB and cabin sound insulation, but they continue to ignore this elephant in the room.
Re: Bumpy Roads
I find it especially odd that SCS spent time simulating FFB effects from understeer, which I don't believe even happens in real life at least from my experience, yet they don't actually properly simulate understeer to where it comes on sufficiently. Same goes for simulating adjustable suspension for which I have yet to find a use, but completely missing the feel / movement from the road surface. But hey, at least they gave us the driveshaft torque, which was a nice surprise although a relatively minor feature.seriousmods wrote: ↑07 Dec 2022 22:52Yeah, it is very odd to say the least. If physics got as much attention as photo mode and viewpoints, we'd have one of the best driving games around by now.Unster wrote: ↑07 Dec 2022 22:49 I don't really mind that the economy model is simplified, though it would be nice if there was some interaction with hired drivers. I don't even bother with hiring drivers since it's non-interactive and there's more than enough money made from solo driving. But I really really don't like the glass-like driving with zero feedback from the road. It makes the truck driving, which I assume is the core of the gameplay, seem so artificial and non-immersive. It puzzles me because the devs have added other, more trivial features to increase immersion, like better FFB and cabin sound insulation, but they continue to ignore this elephant in the room.
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Re: Bumpy Roads
Driveshaft torque was unexpected, yet appreciated. It's one of the few things in the game from a physics perspective that is relatively true to life and improves gameplay. I was really excited to use it, and have mine turned up all the way. It might be a little much, but that is fine. I have to tip my hat to them for it.Unster wrote: ↑08 Dec 2022 01:54 I find it especially odd that SCS spent time simulating FFB effects from understeer, which I don't believe even happens in real life at least from my experience, yet they don't actually properly simulate understeer to where it comes on sufficiently. Same goes for simulating adjustable suspension for which I have yet to find a use, but completely missing the feel / movement from the road surface. But hey, at least they gave us the driveshaft torque, which was a nice surprise although a relatively minor feature.
But for me, adjustable suspension is mainly used when I want to make a truck look lowered.
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Since I only can use one trailer in game, I really just keep connected to it 100% of the time. I rarely take power only loads, and I often attach my trailer with the teleport tool anyways. If trailer attaching improves some day (tug test, wheel spin, manual hose and landing gear interaction), I would probably do more trailer attaching. But now, there's not much of a point.
As for understeer, I don't know if it's really even possible in game right now? Seems like you either turn at whatever speed (vehicle stability high) or just flip (vehicle stability low). There's not really an in-between. There is irl.
Bendix probably has the best examples from their testing program.
Re: Bumpy Roads
There is some understeer in the game, but too little because asphalt traction is exaggerated. You can tell more easily when driving and turning fast without a trailer since you won't have stability issues. But the understeer not only comes on too little and too late but it also goes away too quickly when braking. IRL braking would interfere with turning, something the game doesn't simulate.seriousmods wrote: ↑08 Dec 2022 02:10 As for understeer, I don't know if it's really even possible in game right now? Seems like you either turn at whatever speed (vehicle stability high) or just flip (vehicle stability low). There's not really an in-between. There is irl.
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