[WIP] [Rel] Paris 1:1 Map [1.49]
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
- EddieYantz
- Posts: 51
- Joined: 22 Jul 2019 14:59
Re: [WIP] [Rel] Paris 1:1 Map
Found Paris a few hours ago. Just completed first delivery. WOW first time in ~5000 hours in ATS & ETS2 I turned off air-brake simulation.
FABULOUS
still has Alpha glitches,but WOW.
I had to turn traffic down some to clear some traffic jams.
Ed
FABULOUS
still has Alpha glitches,but WOW.
I had to turn traffic down some to clear some traffic jams.
Ed
- EddieYantz
- Posts: 51
- Joined: 22 Jul 2019 14:59
Re: [WIP] [Rel] Paris 1:1 Map
write a one-file mod: edit def/map_data.siithedrippingone wrote: ↑25 Jan 2023 14:24 If anyone can give me hints or tweaks on how to zoom in, I'd be grateful. I've searched for mods to allow it, but failed
here's a partial list of what I use for the 20:1 maps. I'll make one for this map soon, too.
zoom_uplift[0]: 160.0 //=EYT close zoom for 3d map GPS
zoom_uplift[1]: 600.0 //=EYT far zoom for 3d map GPS
zoom_uplift[2]: 2000.0 //=EYT close zoom for minimap GPS
zoom_uplift[3]: 4000.0 //=SCS far zoom for minimap GPS
zoom_uplift[4]: 1000.0 //=SCS city detail zoom for world map
zoom_uplift[5]: 5000.0 //=SCS closest zoom for world map
zoom_uplift[6]: 18500.0 //=SCS middle zoom for world map
zoom_uplift[7]: 45000.0 //=SCS whole world map zoom
- thedrippingone
- Posts: 1268
- Joined: 02 Aug 2021 14:11
- Location: Finland
Re: [WIP] [Rel] Paris 1:1 Map
Thanks @EddieYantz I'll give it a try later
UPDATE: With the following values (still tuning them locally) it is very usable now Cheers!
zoom_uplift[4]: 1000.0 //=TDO city detail zoom for world map
zoom_uplift[5]: 1500.0 //=TDO closest zoom for world map
zoom_uplift[6]: 3500.0 //=TDO middle zoom for world map
zoom_uplift[7]: 5000.0 //=TDO whole world map zoom
[ external image ]
UPDATE: With the following values (still tuning them locally) it is very usable now Cheers!
zoom_uplift[4]: 1000.0 //=TDO city detail zoom for world map
zoom_uplift[5]: 1500.0 //=TDO closest zoom for world map
zoom_uplift[6]: 3500.0 //=TDO middle zoom for world map
zoom_uplift[7]: 5000.0 //=TDO whole world map zoom
[ external image ]
- EddieYantz
- Posts: 51
- Joined: 22 Jul 2019 14:59
Re: [WIP] [Rel] Paris 1:1 Map
@thedrippingone , sorry, I didn't read carefully enough. map_data.sii doesn't affect QJ map, only GPS & World maps.
The QJ map IS horrid on some other map mods, too. I'll search for a fix.
The QJ map IS horrid on some other map mods, too. I'll search for a fix.
- thedrippingone
- Posts: 1268
- Joined: 02 Aug 2021 14:11
- Location: Finland
Re: [WIP] [Rel] Paris 1:1 Map
Your suggestion actually worked pretty well. See the screenie just above with new values.
An unfortunate side-effect is that the worldmap zooming is a bit weird now, with a MASSIVE "current location" arrow, but I will test more later when I have a chance. I'll post an update when I have a satisfactory combination of values suitable for Paris.
EDIT: There are multiple arrays of settings in that file, with values [0] through [7]. I suspect I need to adjust the values for player_size etc to suit the values I have for zoom_uplift. I will experiment in the next couple of days.
An unfortunate side-effect is that the worldmap zooming is a bit weird now, with a MASSIVE "current location" arrow, but I will test more later when I have a chance. I'll post an update when I have a satisfactory combination of values suitable for Paris.
EDIT: There are multiple arrays of settings in that file, with values [0] through [7]. I suspect I need to adjust the values for player_size etc to suit the values I have for zoom_uplift. I will experiment in the next couple of days.
Last edited by thedrippingone on 02 Feb 2023 09:37, edited 1 time in total.
- Bandit & The Snowman
- Posts: 3245
- Joined: 23 Oct 2014 15:55
- Location: East Bound and Down
- Contact:
Re: [WIP] [Rel] Paris 1:1 Map
If you edit map colors as well (like ProMods offer in their download process), it will be much easier to see what’s where on the job map. Using default colors from SCS, it is for example quite hard to see what roads have been discovered.
Which of the zoom settings is the one that affects the job map?
Which of the zoom settings is the one that affects the job map?
- thedrippingone
- Posts: 1268
- Joined: 02 Aug 2021 14:11
- Location: Finland
Re: [WIP] [Rel] Paris 1:1 Map
zoom_uplift[7] seems to have the most effect. But I'm still experimenting with it
As a hint for those who are not already aware, you don't need to zip these up and make a module. It's enough to have a folder in your maps directory with manifest.sii and def\map_data.sii, the mod manager will find it and use it.
Doing it this way is great for fast prototyping of changing these settings
As a hint for those who are not already aware, you don't need to zip these up and make a module. It's enough to have a folder in your maps directory with manifest.sii and def\map_data.sii, the mod manager will find it and use it.
Doing it this way is great for fast prototyping of changing these settings
- thedrippingone
- Posts: 1268
- Joined: 02 Aug 2021 14:11
- Location: Finland
Re: [WIP] [Rel] Paris 1:1 Map
So, here's the entire map_data.sii file that works for me, with one small exception
https://pastebin.com/zQbyPdXQ
The one exception, in the freight market, or in the world map at maximum zoom out, and with a route chosen, the red "route" is MASSIVE, and I haven't yet worked out why. But I can live with everything else for now
https://pastebin.com/zQbyPdXQ
The one exception, in the freight market, or in the world map at maximum zoom out, and with a route chosen, the red "route" is MASSIVE, and I haven't yet worked out why. But I can live with everything else for now
Re: [WIP] [Rel] Paris 1:1 Map
Thanks everyone for the kind feedback, and for the community help spotting the bugs. My favorite was the hilarious YouTube video with a factory exit high up a wall - how did I miss that one?
@quaristice Thank you for the patch. I've incorporated the number plates and traffic lights from the patch into the main build - hope that's okay.
Paris 121 is still growing... I'm working on the area near the Sorbonne at the moment.
Some players are struggling with crashes... It's important that you follow the instructions with the “uset r_buffer_page_size” line - that increases the graphics memory and should fix it.
@quaristice Thank you for the patch. I've incorporated the number plates and traffic lights from the patch into the main build - hope that's okay.
Paris 121 is still growing... I'm working on the area near the Sorbonne at the moment.
Some players are struggling with crashes... It's important that you follow the instructions with the “uset r_buffer_page_size” line - that increases the graphics memory and should fix it.
Re: [WIP] [Rel] Paris 1:1 Map
Hello personally I have a problem... the map is well installed I created a profile with it and I selected the module to use the map but when I want to spawn the loading bug and my game crashes... Do you have a solution ? Thank you and good day
PS: the map looks beautiful (for the photos I saw on the forum)
PS: the map looks beautiful (for the photos I saw on the forum)
Im French !
Sorry if my english is bad !
Nessi
Sorry if my english is bad !
Nessi
Who is online
Users browsing this forum: No registered users and 15 guests