Do you think Ets2 and ATS now have the picture level of gta5 in 2013?

akk1174
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Do you think Ets2 and ATS now have the picture level of gta5 in 2013?

#1 Post by akk1174 » 06 Mar 2022 09:04

I think it's almost there
Trucker Nik
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Re: Do you think Ets2 and ATS now have the picture level of gta5 in 2013?

#2 Post by Trucker Nik » 07 Mar 2022 11:52

No
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MT269
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Re: Do you think Ets2 and ATS now have the picture level of gta5 in 2013?

#3 Post by MT269 » 08 Mar 2022 11:40

Picture level?
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Brian Benton
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Re: Do you think Ets2 and ATS now have the picture level of gta5 in 2013?

#4 Post by Brian Benton » 17 Mar 2022 12:34

@akk1174, How to formulate it more competently ... Color correction is more pleasant (I'm not saying that I like it), colors are more saturated. Otherwise, what level of 2013 are we talking about? The sky is a modest set of flat pixel skyboxes, among which "skybox_5" in the daytime looks acceptable against the background of all the others. All other sky options are either overexposed, or very soapy, or unnaturally nuclear blue/contrast and burn out your eyes. "Bring back my 2010" shadows with ladder edges and a spray effect from the Paint application. At night, shadows are simply absent, as are their varying degrees (shadows, penumbras) in the daytime, and their drawing distance leaves much to be desired. HDR simulates the operation of a video camera in such a way that it is impossible to play during the daytime due to the constant darkness in the cabin / nuclear glow of the world outside the window. Reflections in 1.40 got a little better, but it's still primitive. Sometimes on the mirror objects of the surrounding world you can observe some random objects in reflection that are tens of kilometers away from you. SSAO performs terribly and consumes a huge amount of resources due to the fact that instead of anti-aliasing in combination with 100% rendering (native resolution, as in all normal games), the game uses the outdated and ultra-resource-intensive SSAA technology (scale), which forces rendering in 2- 4 (!) times higher resolution than the native one, in order to achieve at least some smoothness of the edges of objects. At the same time, we continue to admire the moiré in the distance and catch epileptic seizures. Rain is disgusting and primitive. Rain stripes burn out the eyes (is it really so difficult to reduce the brightness in the alpha channel of the texture of these stripes by 50%, SCS?), asphalt turns into an ordinary mirror, water droplets on glass have at least some physics, but it still looks funny. There are no puddles, ruts, water vapor from under the wheels of good quality. I’m already silent about car and windshield pollution by insects or dust ... The funny thing is that for this kindergarten to work at maximum graphics settings in 1080p + 400% scale at a stable 60 FPS, an RTX 3070 level video card (!). If on the territory of the base map and old DLCs there is still a chance not to catch drawdowns below 60 FPS, then in Iberia you will see this all the time. Here are screenshots for an example from a YouTube video taken with an RTX 3060 video card ... The first picture shows the territory of Poland. On the second - the territory of Iberia.
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Desktop Screenshot 2022.03.17 - 15.00.jpg
P.S. but we continue to make the game a simulation of the scenery by stamping out expansions of territories. And what, there is nothing more to develop ... Feeding promises about some kind of global graphics improvements since 2012 are no longer valid. What we got in 1.40 could easily be repeated using the weather editor and a simple correction of the climate/[desired climate zone/nice.sii or bad.sii files, as well as editing the color of lights and truck headlights in the .sii files of the unit\ folder hookup\lights and def\vehicle\truck\[truck]\head_light. Yes, with simpler reflections, but we could easily save 15% performance... The only global graphical improvement is the switch to dx11 with a slight performance increase without visual improvements. What will happen with the arrival of dx12? The same nuclear glows, moiré and other artifacts of the past, but with a loss of performance already 50% of the current one? Need to buy an RTX 3090 Ti for a stable 60 FPS at 1080p? I'm afraid to imagine :? .
Last edited by Brian Benton on 17 Mar 2022 19:00, edited 1 time in total.
Optional Features
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Re: Do you think Ets2 and ATS now have the picture level of gta5 in 2013?

#5 Post by Optional Features » 17 Mar 2022 14:40

No, not even close. ATS and ETS2 look best in sunny weather, minus the fact you can't see the road. The 30-second sunrise and sunset are too short to appreciate, and there is really no way to chase your shadow across the plains.

Once the sun goes down or it rains, the game looks awful. There are no shadows at night from environment lights or headlights, so light shines through objects and hits the ground. Fake shadows help, but not that much.

Rain produces essentially no road spray (something that trucks the world over are known for); there are no puddles or standing water, and the ground even with graphics mods barely reflects anything when wet. I've added some rain mods that help make it thicker on the windshield, but then you can't see anything out the side windows.

There's also no way to do motion blur even with mods, and city lights are just not impressive.

Offroad, there are no tire tracks and the dust particles aren't even a cloud, just streams off the tires.

I will say that all of these were taken with NVR, a free GTA graphics mod or NVE, a paid version of the same. But just look at the night pics and rain to see what I mean.

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This is the SCS w900 below fyi.

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cristianrpbeijo
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Re: Do you think Ets2 and ATS now have the picture level of gta5 in 2013?

#6 Post by cristianrpbeijo » 19 Mar 2022 03:08

At least GTA V have night shadows... but ETS2 and ATS.......
cristianrpbeijo
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Re: Do you think Ets2 and ATS now have the picture level of gta5 in 2013?

#8 Post by cristianrpbeijo » 19 Mar 2022 13:23

Maybe someday, if SCS update the graphic engine, the ligths, shadows and textures gonne be a lot more realistic
Optional Features
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Re: Do you think Ets2 and ATS now have the picture level of gta5 in 2013?

#9 Post by Optional Features » 19 Mar 2022 15:49

cristianrpbeijo wrote: 19 Mar 2022 13:23 Maybe someday, if SCS update the graphic engine, the ligths, shadows and textures gonne be a lot more realistic
That'll never happen. Every time we even suggest, a group of angry old men come along and tell us it would be impossible.
cristianrpbeijo
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Re: Do you think Ets2 and ATS now have the picture level of gta5 in 2013?

#10 Post by cristianrpbeijo » 19 Mar 2022 18:06

It is possible... SCS already said about it, that the graphic engine someday will be improved, and they already working about it... see "ap101gaming" youtube channel
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