[REL] Itarevamp Version 1.01 by lelux

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lelux
Posts: 121
Joined: 27 Jun 2021 14:34

Re: [WIP]-[REL] Itarevamp Version 0.2 by lelux (1.43)

#51 Post by lelux » 21 Apr 2022 08:04

Hi, thanks for your appreciation. I'm sorry but there's no way to make this map compatible with mediterranean map
ludvick
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Re: [WIP]-[REL] Itarevamp Version 0.2 by lelux (1.43)

#52 Post by ludvick » 24 Apr 2022 17:46

lelux wrote: 21 Apr 2022 08:04 Hi, thanks for your appreciation. I'm sorry but there's no way to make this map compatible with mediterranean map
For me it's fully understandable. I'm guessing that it would be easier to add the same cities/towns as these in MedMap than trying to fix the incompatibility. Right?
lelux
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Joined: 27 Jun 2021 14:34

Re: [WIP]-[REL] Itarevamp Version 0.2 by lelux (1.43)

#53 Post by lelux » 25 Apr 2022 07:59

Adding a new city is an extremely long and complicated process, if you want a good job. The fact is that medmap is a very very old style map based on a old work and i m not interested in merging both
FinnishTrucker863
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Joined: 15 Sep 2019 15:13

Re: [WIP]-[REL] Itarevamp Version 0.2 by lelux (1.43)

#54 Post by FinnishTrucker863 » 25 Apr 2022 15:26

And Itarevamp map is better than Medmap. This is my opinion
mateusext1
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Joined: 15 Apr 2022 12:32

Re: [WIP]-[REL] Itarevamp Version 0.2 by lelux (1.43)

#55 Post by mateusext1 » 26 Apr 2022 01:37

lelux wrote: 25 Apr 2022 07:59 Adding a new city is an extremely long and complicated process, if you want a good job. The fact is that medmap is a very very old style map based on a old work and i m not interested in merging both
I found a lot of bugs in Medmap, but the road between Cariati and Crotone is really nice. Maybe you can do Crotone in the future! It would be great
lelux
Posts: 121
Joined: 27 Jun 2021 14:34

Re: [WIP]-[REL] Itarevamp Version 0.2 by lelux (1.43)

#56 Post by lelux » 26 Apr 2022 07:59

Yes, it's a nice suggestion and that road is beautiful IRL but there's a lot to learn for me with the editor before to do a decent job :)
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MacCekko
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Location: Florence (Italy)

Re: [WIP]-[REL] Itarevamp Version 0.2 by lelux (1.43)

#57 Post by MacCekko » 30 Apr 2022 02:01

Thanks, Lelux, for this awesome map "add-on"! As an italian citizen, I really appreciate it - also because, just like you, I somehow feel "Italia" DLC to be sometimes a little empty in some parts. On the other hand, given the need to somehow compress the map because of time/space compression within the Sim, I have always found Florence - that is the north portion of the city, which is considered in the DLC - to be quite realistic. I even do recognize places, man! Amazing!

A florentine friend from (guess where?)... Florence (Tuscany ;) )
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thedrippingone
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Re: [WIP]-[REL] Itarevamp Version 0.2 by lelux (1.43)

#58 Post by thedrippingone » 30 Apr 2022 18:40

When I use Vinnie's load order viewtopic.php?p=1689716#p1689716 Itarevamp causes the ferry port at Bari, and any ferries connecting there, to disappear. Removing Itarevamp brings the ferries back.

I made some tests and this can be reproduced with just the following

* Itarevamp
* Project Balkans
* Promods
lelux
Posts: 121
Joined: 27 Jun 2021 14:34

Re: [WIP]-[REL] Itarevamp Version 0.2 by lelux (1.43)

#59 Post by lelux » 30 Apr 2022 20:56

Ferries will be back with the next version with Promods. I didn't test them with other maps.
Lukemfc
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Re: [WIP]-[REL] Itarevamp Version 0.2 by lelux (1.43)

#60 Post by Lukemfc » 30 Apr 2022 20:58

Thanks for reply and what an amazing project you have created really impressive looking forward to seeing more updates
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