[REL] Itarevamp Version 1.01 by lelux

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lelux
Posts: 122
Joined: 27 Jun 2021 14:34

Re: [WIP]-[REL] Itarevamp Version 0.1 by lelux (1.43)

#21 Post by lelux » 17 Mar 2022 21:46

You're right. Actually i've adjusted Orte in a better position, not over the top of that unrealistic rock and i'm rescaling a little the city of Orvieto to give the sensation of more distance. But for the moment i'll keep the 2 cities
lelux
Posts: 122
Joined: 27 Jun 2021 14:34

Re: [WIP]-[REL] Itarevamp Version 0.1 by lelux (1.43)

#22 Post by lelux » 20 Mar 2022 15:59

Hello, time for a little update... I've found the space to fit the beautiful city of Siena (Tuscany). It's always a scenery city but there are 2 companies and a decent road layout so you can drive all around!
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This is another of the beautiful Tuscany cities, Arezzo. It's in the first stage and always only for scenery purposes...
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This is the "famous" eco-monster near Termoli, Molise. Believe it or not, it's a famous landmark for people whos' travelling on the A 14!
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This is the town of Foggia (Puglia). It's a little far from the highway but clearly visible from it.
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tonaz
Posts: 93
Joined: 16 Dec 2019 12:35

Re: [WIP]-[REL] Itarevamp Version 0.1 by lelux (1.43)

#23 Post by tonaz » 21 Mar 2022 04:19

Itarevamp makes my global map look like this:
Iceland from PROMODS is misaligned. No matter the load order.

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lelux
Posts: 122
Joined: 27 Jun 2021 14:34

Re: [WIP]-[REL] Itarevamp Version 0.1 by lelux (1.43)

#24 Post by lelux » 21 Mar 2022 07:34

Hi... i have the same problem... i didn't noticed that and i haven't a solution. Let's hope someone here give us a solution.
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Rozuko
Posts: 122
Joined: 01 Mar 2021 18:05
Location: Tokyo, Japan

Re: [WIP]-[REL] Itarevamp Version 0.1 by lelux (1.43)

#25 Post by Rozuko » 21 Mar 2022 07:50

I'm using itarevamp with vinnie's load order and dont have any displacement issue, have you tried using this? https://truckymods.io/euro-truck-simula ... ck-disable
lelux
Posts: 122
Joined: 27 Jun 2021 14:34

Re: [WIP]-[REL] Itarevamp Version 0.1 by lelux (1.43)

#26 Post by lelux » 21 Mar 2022 08:10

Thank you! I didn't know that file;)
tonaz
Posts: 93
Joined: 16 Dec 2019 12:35

Re: [WIP]-[REL] Itarevamp Version 0.1 by lelux (1.43)

#27 Post by tonaz » 21 Mar 2022 09:07

Rozuko wrote: 21 Mar 2022 07:50 I'm using itarevamp with vinnie's load order and dont have any displacement issue, have you tried using this? https://truckymods.io/euro-truck-simula ... ck-disable
It worked. Thanks.
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philbean
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Re: [WIP]-[REL] Itarevamp Version 0.1 by lelux (1.43)

#28 Post by philbean » 23 Mar 2022 00:15

Great looking mod but I have a couple of issues meaning I'm going to have to remove it unfortunately.

1st is the displacement of UK / Ireland / Iceland on the map. I've tried the solutions above but don't work for me. I'm sure it must be fixable in the mod, as other map mods don't do this.

2nd is that everytime the game loads with this mod active, I get the "content change detected - updating navigation", adding 5 mins to the load time. Not just the first time. Every time. It's definitely this mod causing it as I've deactivated it and the issue stops.

Only map mods are Promods, Rusmap and Paris by Grimes.
I've tried itarevamp above these and just above Promods. Neither fixes these issues. :(
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Rozuko
Posts: 122
Joined: 01 Mar 2021 18:05
Location: Tokyo, Japan

Re: [WIP]-[REL] Itarevamp Version 0.1 by lelux (1.43)

#29 Post by Rozuko » 23 Mar 2022 00:20

@philbean Are you using any kind of background map mods? if so try putting scale hack on top of the background mod, the content change is usual when you add a new map, it's gonna update twice..
lelux
Posts: 122
Joined: 27 Jun 2021 14:34

Re: [WIP]-[REL] Itarevamp Version 0.1 by lelux (1.43)

#30 Post by lelux » 23 Mar 2022 07:23

I'm sorry for the load time problem, but i haven't it and i don't know how to help... I'm using my mod with promods, paris 3.1 and the real company logo 1.6 from Schumy. Haven't tested it with other maps.
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