[REL] Peterbilt 359 - RELEASE!
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
- Trucker_71
- Posts: 3438
- Joined: 09 Apr 2018 07:35
- Location: Abbotsford BC Canada
Re: [WIP] Peterbilt 359
Freakin' awesome!
Re: [WIP] Peterbilt 359
Looks amazing!
-
- Posts: 4784
- Joined: 26 Sep 2019 20:14
Re: [WIP] Peterbilt 359
One of the best looking trucks in history!
- Trucker_71
- Posts: 3438
- Joined: 09 Apr 2018 07:35
- Location: Abbotsford BC Canada
Re: [WIP] Peterbilt 359
Please make the CB an option on a hanging thing node. To have a mic cord swinging back and forth in front of my face is most annoying.Outlaw Transport wrote: ↑01 Jun 2022 18:07
And yes, there will be a used looking interior as well.
https://i.imgur.com/QxyFQEx.jpg
Thanks
-
- Posts: 120
- Joined: 01 Jul 2021 08:00
- Location: Florida
- Contact:
Re: [WIP] Peterbilt 359
@Outlaw Transport you thinking of adding option for a pair of fans inside too?
- Outlaw Transport
- Posts: 257
- Joined: 15 Jul 2020 06:18
Re: [WIP] Peterbilt 359
@Trucker_71 Ha, you bet! I hate that too. And good idea about the fans @Twisted1013.
A couple of interior updates now that I'm starting to make it come alive with shadows and light. In case you've ever wondered about the difference ambient occlusion makes, here's a hilarious before (right) and after of an AO texture being added to the same leather seat:
[ external image ]
It definitely needed a period correct filter minder gauge. Trying to figure out how to make it somewhat functional.
[ external image ]
For some extremely strange reason the game has animation attributes built in for the AC controls, but as you probably know, no mechanics in game to actually trigger them.
[ external image ]
A couple of interior updates now that I'm starting to make it come alive with shadows and light. In case you've ever wondered about the difference ambient occlusion makes, here's a hilarious before (right) and after of an AO texture being added to the same leather seat:
[ external image ]
It definitely needed a period correct filter minder gauge. Trying to figure out how to make it somewhat functional.
[ external image ]
For some extremely strange reason the game has animation attributes built in for the AC controls, but as you probably know, no mechanics in game to actually trigger them.
[ external image ]
- xXCARL1992Xx
- Posts: 16524
- Joined: 17 Aug 2016 12:18
- Contact:
Re: [WIP] Peterbilt 359
There is not in for AC in the animations
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
[ external image ]
- Trucker_71
- Posts: 3438
- Joined: 09 Apr 2018 07:35
- Location: Abbotsford BC Canada
Re: [WIP] Peterbilt 359
Nice work!
- Outlaw Transport
- Posts: 257
- Joined: 15 Jul 2020 06:18
Re: [WIP] Peterbilt 359
The SCS 389 anim file has them. The AC knobs are tied to air_cond1 2 and 3. No clue why.
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