[REL] Peterbilt 359 - RELEASE!

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Seerman
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Re: [WIP] Peterbilt 359

#141 Post by Seerman » 25 Jul 2022 16:50

Is it just me or do some old trucks have curved frames? (pic 2)
I translate via Google Translate. Sometimes he does it badly. I beg understand and forgive. :geek:
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Peterbilt 389 Rework | Western Star 5700XE Rework
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TexasWhirlwind
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Re: [WIP] Peterbilt 359

#142 Post by TexasWhirlwind » 25 Jul 2022 17:49

:idea:
Last edited by TexasWhirlwind on 26 Jul 2022 04:26, edited 1 time in total.
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Air523
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Re: [WIP] Peterbilt 359

#143 Post by Air523 » 25 Jul 2022 18:02

It does look a bit slanted towards the back though.
Last edited by Air523 on 26 Jul 2022 15:31, edited 1 time in total.
Trucks4life
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Re: [WIP] Peterbilt 359

#144 Post by Trucks4life » 26 Jul 2022 03:26

Its the weight of the load in the trailer probably thats why it's a bit squatted
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Outlaw Transport
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Re: [WIP] Peterbilt 359

#145 Post by Outlaw Transport » 28 Jul 2022 18:20

The way the game interprets normal maps in the interior is so very annoying.
For those unaware, normal maps are basically "faked" creases and shapes using an image, as opposed to physically modeling them. The tradeoff is generally a slightly worse look in exchange for everything else being better; computer resources in particular as it can turn stupid complex geometry into just a few corners.
So for large repetitive patterns, like the square vinyl draped around every inch of the 359, they are a godsend in theory. Except the nmaps always look complete shit in this game when you use them in the interior.

I was really hoping I didn't have to manually do this, but it's just not looking good enough when I don't. On the flipside, this is going to improve the look of the interior significantly.

Here's a comparison - (right one obviously being the crappy version) - and it's not even close to as bad looking here as it is in the game.
[ external image ]

In other news, things are moving along at a serious pace and I'm looking forward to being able to share some real in game shots soon.
I don't want to start throwing around deadlines or dates but hopefully I'll have something for y'all sooner than you think.
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Trucker_71
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Re: [WIP] Peterbilt 359

#146 Post by Trucker_71 » 28 Jul 2022 18:27

Awesome! ;)
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Outlaw Transport
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Re: [WIP] Peterbilt 359

#147 Post by Outlaw Transport » 28 Jul 2022 18:38

Oh and your lights are done sir :)

[ external image ]
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Air523
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Re: [WIP] Peterbilt 359

#148 Post by Air523 » 28 Jul 2022 18:45

The progress is looking great!
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Trucker_71
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Re: [WIP] Peterbilt 359

#149 Post by Trucker_71 » 28 Jul 2022 19:26

Outlaw Transport wrote: 28 Jul 2022 18:38 Oh and your lights are done sir :)
Very nice! 😊
JamesWolf
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Re: [WIP] Peterbilt 359

#150 Post by JamesWolf » 30 Jul 2022 19:00

Mr.Outlaw Transportation, Would there be any way we could possibly get a TriDrive for this beautiful 359? You know, for those of us that wanna have a really BAD A looking truck but like to haul those HEAVY loads.
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