#20
Post
by Some newbie driver » 18 Apr 2022 21:05
UE5 isn't neither glorious or overrated. It's a tool that has a potential and offers some capabilities with a cost (in money, in time training, in knowledge to use it properly...). Studios that would consider the balance cost/benefit weight in its favor will use UE, studios that don't see that happening will not. SCS devs has stated lots of times UE isn't a good option for them, plain and simple.
People continuously asking for it to be used in the game are oversimplifying something they have zero idea about: "I like a lot game A. Game A uses UE. I like but not so much SCS games. I would like a lot more SCS games if they would use UE." Zero brain effort is needed to make such a (flawed) logic chain; thus very tempting on an era in which the trend is not to be tired thinking at all.
People complain because whatever the number of programmers SCS had take long to release feature XYZ. The same people demands those programmers would shift the whole game code, the developing tools and their working pipeline to a different engine that, of course, they will master since day one. Because, as everybody knows, all of this can be done in a finger snap, way faster than any game feature can be added. Such absurd showcases of absolute ignorance makes me thing sometimes if people requesting those things know what to have a job is. Because the very mentality of things happening just on a finger snap used to be seen only on children.
Regards
PS: Because it isn't a bug at all omsi_sw. IRL both kind of trailer steering exist. The game just depicts ONE of those systems and not the other.