ATS 1.44 Discussion

Tristman
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Re: ATS 1.44 Discussion

#751 Post by Tristman » 26 May 2022 22:27

I think I noticed this on the I-5 between Medford and Eugene today, car in front went down to 20 mph or so for no clear reason. I’m not sure if there was a weigh station around, but it sure was an unpleasant surprise.
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Bedavd
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Re: ATS 1.44 Discussion

#752 Post by Bedavd » 26 May 2022 22:41

I have a theory they're slowing down because there is traffic entering on an on-ramp ahead. That would explain the two locations I reported. I guess it helps traffic to enter but they should never slow down more than a couple MPH. It would be better if they'd move to a further lane.
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Re: ATS 1.44 Discussion

#753 Post by supersobes » 27 May 2022 00:18

Yeah, the way it is after 1.44 really shouldn't stay. They should change it. The most annoying part about it is, at least in my experience, cars that just passed the player and move back over the right lane essentially brake check the player when they do this. It can get very irritating, especially on a long drive where it can happen to you multiple times. To avoid this for now, I've just been switching to the left lane before approaching a weigh station on rest area so I can keep driving without having to brake for whatever shenanigans the traffic is up to.
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Re: ATS 1.44 Discussion

#754 Post by Optional Features » 27 May 2022 01:12

The brake checking bothers me a little: the complete disregard for physics bothers me more. I can barely follow an Ai semi because when he brakes (especially in towns with many stoplights), his speed drops from say 35 to 0 in the length of the truck.

If they just made that braking distance realistic and increased the "reading" distance, it would make things so much better.
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The Dude
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Re: ATS 1.44 Discussion

#755 Post by The Dude » 27 May 2022 13:36

Seems to me most if not all A.I. traffic issues I've encountered are around prefabs, I could have sworn I saw a couple of lines in a blog post that SCS was going to make improvements to the A.I. with this last update, but it may have been wishful thinking.
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Re: ATS 1.44 Discussion

#756 Post by trdplays » 27 May 2022 15:33

The AI in the right lane slowing down to let traffic from the ramp in is bad. At least in reworked Cali the AI slow down way before the entry ramp, even before you see the entry ramp. So, its annoying that they do that and I hope SCS fixes it.
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Re: ATS 1.44 Discussion

#757 Post by interstate trav » 27 May 2022 17:33

So far so good with this one.
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Bedavd
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Re: ATS 1.44 Discussion

#758 Post by Bedavd » 27 May 2022 18:54

@seriousmods that’s the reason I keep my breaking intensity above where I’d like it to be realistically. I know they messed around with AI truck acceleration back around Washington. Hopefully they mess around with the breaking, too.
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Re: ATS 1.44 Discussion

#759 Post by Optional Features » 27 May 2022 22:35

Bedavd wrote: 27 May 2022 18:54 @seriousmods that’s the reason I keep my breaking intensity above where I’d like it to be realistically. I know they messed around with AI truck acceleration back around Washington. Hopefully they mess around with the breaking, too.
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Re: ATS 1.44 Discussion

#760 Post by parasaurolophus67 » 28 May 2022 13:07

Dam, Ets2 Also have that Traffic bug problem. v: Kinda hoping the bug doesn't have to reported individually.
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