ATS 1.44 Discussion

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Bandit & The Snowman
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Re: ATS 1.44 Discussion

#631 Post by Bandit & The Snowman » 12 May 2022 13:07

@reypsj in the config.cfg file of the active profile. You can also just enter it in the developer console (do a search if you don't know how to use it) and it will be persistent.

What I actually miss about adjustable ride height is a manual way to return to the default position. Right now it's either guess and estimate or accelerate to the speed where it auto-resets.
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Max
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Re: ATS 1.44 Discussion

#632 Post by Max » 12 May 2022 13:31

Bandit & The Snowman wrote: 12 May 2022 13:07 @reypsj in the config.cfg file of the active profile. You can also just enter it in the developer console (do a search if you don't know how to use it) and it will be persistent.
it is not persistent. "g_force_economy_reset" is one time flag. if game starts (loads profile and save) with the flag enabled it resets economy AND disables the flag.
so you can enable it by one of two ways: edit proper config when game is not running (if the game is running it will override config upon exit). or set in console and then exit game or profile (to save new value to config). and then it will reset economy in first folowing run of the profile.
Bandit & The Snowman wrote: 12 May 2022 13:07 What I actually miss about adjustable ride height is a manual way to return to the default position. Right now it's either guess and estimate or accelerate to the speed where it auto-resets.
there is manual reset. you just need assign key for it.
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Bandit & The Snowman
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Re: ATS 1.44 Discussion

#633 Post by Bandit & The Snowman » 12 May 2022 13:48

Ah, thanks. Where did I have my eyes.

About the persistence thing, I wasn’t talking about the economy reset but the g_suspension_auto_reset command, two posts above the economy one. Of course the rest applies to this command as well.
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SabR
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Re: ATS 1.44 Discussion

#634 Post by SabR » 12 May 2022 14:00

koolizz wrote: 12 May 2022 12:12 ....
Thanks for THE lesson!
NEAOOOW.. not on what I already know (about pixels) but on being very detailed in my post when replying so people don't have to waste one entire post of theirs edited 7 times. Apologies!

But why are you so up in arms about it? Didn't I say we all agree skyboxes need to replaced with hi-res ones? Or as mackintosh said, a better weather system.
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Re: ATS 1.44 Discussion

#635 Post by nodin747 » 12 May 2022 16:45

Delited
Last edited by nodin747 on 12 May 2022 22:39, edited 1 time in total.
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Re: ATS 1.44 Discussion

#636 Post by parasaurolophus67 » 12 May 2022 18:42

wrong thread v:
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The Dude
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Re: ATS 1.44 Discussion

#637 Post by The Dude » 13 May 2022 03:43

Any one having issues not being able to change the wheels on the new SCS Drop Deck ?, it's no big deal, but I use Smarty's wheel pack and can change wheels on all the other default trailers.
"Gamers Are Not Beta Testers"
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JoeAlex23
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Re: ATS 1.44 Discussion

#638 Post by JoeAlex23 » 13 May 2022 04:06

The Dude wrote: 13 May 2022 03:43 Any one having issues not being able to change the wheels on the new SCS Drop Deck ?, it's no big deal, but I use Smarty's wheel pack and can change wheels on all the other default trailers.
It's a know issue with the Smarty's wheel pack (and some other trailer wheels mods), as usual, check a clean profile with 0 mods before saying something about a bug, wheels on the owned drop deck trailer works just fine without mods.
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flight50
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Re: ATS 1.44 Open Beta Discussion

#639 Post by flight50 » 13 May 2022 06:42

harishw8r wrote: 06 May 2022 02:20 Blinking yellow lights are already in Reworked Cali, in the town of Alturas (near Lakeview OR). But I assume they are throughout the state, right flight50?
Heyyy buddy. I remembered this post and I searched and searched and couldn't find what I wanted on Youtube. I was just out around 1am in my city and took a quick video to show you what I was talking about. This happens in many places in my city and I'm sure it happens in a lot more around the US. SCS has done this in the Baltics I know. Not sure where else but the technology is exist. The problem is SCS would have no idea where this happens without community input from each person's city. I could cover DFW but what about other cities in the US. Most people won't be out that late just to help SCS. Me, I'd take one for the team and visit intersections that make the game for DFW over a period of time.

https://youtu.be/B9V4jjeaaps
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_Roger_
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Re: ATS 1.44 Discussion

#640 Post by _Roger_ » 13 May 2022 10:25

Implement it everywhere, if a dozen people complain about it in one city look into it specifically.

On the subject of why everything's taking so long, I don't know why anyone's suprised. SCS is in a unique posistion. They have a finite amount of game to create. Once they create all of the US, Canada, Mexico, half their company is laid off. Neither the company nor the employees have any incentive to make anything faster.

And just to pre-reply to the inevitible "but they'll just move to "{location x} truck simulator" there's still only a finite amount of world, they gain nothing by making it faster.
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