ATS 1.44 Discussion

User avatar
JackBurton
Posts: 153
Joined: 29 Dec 2018 14:15
Location: Long Island, NY

Re: ATS 1.44 Discussion

#671 Post by JackBurton » 14 May 2022 22:23

angrybirdseller wrote: 14 May 2022 13:27 Heck, could spin off ATS and ETS2 world to create RV driving simulator where you survive by collecting socail security and pension checks.

Get steam achievements like visit Yellowstone, survive Quartzsite Arizona at 115 degree weather in summer when AC goes out.
Hah hah hah! Perfect for an aging player base!
User avatar
VTXcnME
Posts: 1220
Joined: 04 Jun 2021 12:53

Re: ATS 1.44 Discussion

#672 Post by VTXcnME » 14 May 2022 23:24

JackBurton wrote: 14 May 2022 22:23
angrybirdseller wrote: 14 May 2022 13:27 Heck, could spin off ATS and ETS2 world to create RV driving simulator where you survive by collecting socail security and pension checks.

Get steam achievements like visit Yellowstone, survive Quartzsite Arizona at 115 degree weather in summer when AC goes out.
Hah hah hah! Perfect for an aging player base!
Just make sure you use an aging/outdated game engine so no one has to update their aging computer from 2010!
User avatar
PBandJ
Posts: 1296
Joined: 16 Jul 2019 22:54
Location: My computer chair...:)

Re: ATS 1.44 Discussion

#673 Post by PBandJ » 14 May 2022 23:57

👊💀🐴
stchamber11
Posts: 76
Joined: 20 Sep 2021 15:06

Re: ATS 1.44 Discussion

#674 Post by stchamber11 » 16 May 2022 18:53

Is it just me, or did SCS update the vegetation files. Everywhere I drive now, even C2C and others, all DLC's, just seems to be more detailed landscapes. Feel like it is all new everywhere? Or maybe spent to much time in other maps, not sure, but I LIKE it!
angrybirdseller
Posts: 3292
Joined: 05 Feb 2013 05:16
Location: Minnesota

Re: ATS 1.44 Discussion

#675 Post by angrybirdseller » 16 May 2022 22:39

Prism Engine evolved for years and will continue to do so with time.
ferdcasx
Posts: 95
Joined: 08 Mar 2019 21:42

Re: ATS 1.44 Discussion

#676 Post by ferdcasx » 17 May 2022 12:05

did we have dynamic adboards before 1.44? two ss from ehrenberg's entrance and adboards change:
[ external image ] [ external image ]
User avatar
supersobes
Global moderator
Posts: 13714
Joined: 07 Dec 2016 21:53
Location: Northern Virginia, USA
Contact:

Re: ATS 1.44 Discussion

#677 Post by supersobes » 17 May 2022 15:11

Were both screenshots taken on 1.44, or is one of them from an older version?
ferdcasx
Posts: 95
Joined: 08 Mar 2019 21:42

Re: ATS 1.44 Discussion

#678 Post by ferdcasx » 17 May 2022 18:11

@supersobes
both taken on 1.44.
User avatar
Kaleidescoop
Posts: 170
Joined: 20 Oct 2018 06:46
Contact:

Re: ATS 1.44 Discussion

#679 Post by Kaleidescoop » 17 May 2022 22:13

@ferdcasx @supersobes Decided to test this out in the current public build of 1.44 on Steam, unmodded profile. Billboard ads (at least here) are randomized and change every time the map loads.



Not sure if this is new to 1.44 or not, but more billboard advertisements should be randomized like this if they aren't already.
I think trucks are cool.
User avatar
Bedavd
Posts: 1651
Joined: 31 May 2018 15:09
Location: Michigan -> Washington

Re: ATS 1.44 Discussion

#680 Post by Bedavd » 17 May 2022 22:27

That's super cool! I wish they had a way to keep the same advertisement spawning on two nearby billboards, but I'm happy to see this all the same.
Check out my Michigan research map!
Check out my ATS IRL map! -> Leave any feedback in my thread!
Kansas added! Up-to-date blog photo locations for upcoming states also included.
Post Reply

Return to “General discussion about the game”

Who is online

Users browsing this forum: rbsanford and 18 guests