ETS2 1.44 Discussion

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Tarso
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Re: ETS2 1.44 Discussion

#641 Post by Tarso » 13 May 2022 02:44

You can always not assign any key to the front axle suspension adjustment and use only the back axle for realism in this case
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JoeAlex23
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Re: ETS2 1.44 Discussion

#642 Post by JoeAlex23 » 13 May 2022 04:02

^What he said, also don't mess with the residual_travel if you don't know what you are doing...
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Re: ETS2 1.44 Discussion

#643 Post by ScaniaKing326 » 13 May 2022 04:13

Tarso wrote: 13 May 2022 02:44 You can always not assign any key to the front axle suspension adjustment and use only the back axle for realism in this case
I cant im out of keys :D :D :D
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Polarlicht
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Re: ETS2 1.44 Discussion

#644 Post by Polarlicht » 13 May 2022 08:13

In James May's voice: GOOD NEWS, the Dacia Sandero is now a hovercar :lol:
What the actual heck? :lol: Seems to be only with this car and only in the rear view mirror.
Somebody else?
[ external image ]
Last edited by Polarlicht on 13 May 2022 10:10, edited 1 time in total.
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trdplays
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Re: ETS2 1.44 Discussion

#645 Post by trdplays » 13 May 2022 09:41

@Polarlicht Yeah, I saw the same thing happen in my game. I even played without mods and the car just floats on roads.
Another thing happening for me is that trailer skins flicker when far away but fix themselves when they get near.
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Re: ETS2 1.44 Discussion

#646 Post by Midiangel » 13 May 2022 09:53

AI spawn in the distance, I continue to watch from version to version. Very spoiled realism from such bugs.
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Re: ETS2 1.44 Discussion

#647 Post by Trucker Nik » 13 May 2022 15:33

I have a quick question about one mode, specifically it is a mode, real traffic density and ratio, which part of the ets2 files adjusts this mode so that the traffic is loaded less at night and more during the day? When I adjust the value of g_traffic (I use the default value of 1.0) and I have the mode activated, will I see the difference?
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xyzan
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Re: ETS2 1.44 Discussion

#648 Post by xyzan » 13 May 2022 16:23

It is sometimes even not recomended to change g_traffic with traffic mod, as they are increasing traffic by themselves. The difference between g_traffic, and mod is, that if you increase g_traffic to 5, you will have proportionally (5x bigger) number of vehicles. So, if game allowed for 1 police car at a time, you may see 5 of them... You may have a lot of trains in the crossing, etc.
real traffic density mod, usually increase only cars and trucks, leaving trams/trains, police cars, ambulances at their level - so, traffic will look better.
Some mods will even crash game if you will rise g_traffic and using them, as the traffic may be to big to handle by game... So, I would rather recommend to have either mod, either g_traffic increased.
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Re: ETS2 1.44 Discussion

#649 Post by Underscore_101_ » 13 May 2022 16:27

def\world\traffic_rules_spawn.sui
Is the main file for traffic density sorted by type of traffic.

but you may need other files from the same folder for the mod to work.
If they aren't added the mod will possibly crash the game with an error msg.

Country files found in:
def\country\countrynamehere\traffic.sii

Are also used to specify how often certain vehicles spawn in each country.

For example the Citroen 2CV only spawns in France tmk, but you can change that with those files.
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Re: ETS2 1.44 Discussion

#650 Post by Trucker Nik » 13 May 2022 16:29

@xyzan thank you very much for this valuable information, I will keep the value of g traffic on the default (1.0)
@Underscore_101_ I'm not afraid that this mod will break the game, I use it in ATS and ETS2 and used it during update 1.43, today I downloaded this mod again for version 1.44
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