ATS 1.45 speculation

User avatar
Marcello Julio
Posts: 5723
Joined: 12 Nov 2016 19:27
Location: Ceará, Brazil

Re: ATS 1.45 speculation

#261 Post by Marcello Julio » 27 Jun 2022 18:04

koolizz wrote: 27 Jun 2022 18:01 What a boring open beta. Tiny bit of map, 1 trailer and some small gimmicky feature nobody asked for. Where is the new cargo and new gameplay features?
Well, you apparently lost things. There are new cargos added. Check trailer manage.
User avatar
Travismods
Posts: 1243
Joined: 05 Aug 2019 10:30

Re: ATS 1.45 speculation

#262 Post by Travismods » 27 Jun 2022 18:11

I mean...do people really think this is exciting content and enough for a whole game update? This is like so lukewarm its almost cold lol. The bar is so insanely low to the forum, I've never seen a game community this easy to please. This should have been a patch to 1.44. This is so little that tomorrow its onto waiting for 1.46 and more maps for most of us.
User avatar
Carfreak200
Posts: 408
Joined: 19 Jan 2022 21:10
Location: Grand Rapids, Michigan

Re: ATS 1.45 speculation

#263 Post by Carfreak200 » 27 Jun 2022 18:12

Yes. I am excited for this update. Cry about it
Best Free ATS Mods viewtopic.php?t=317006

Life's too Short to Drive Boring Trucks

Current Garage:
  • Rezbilt 389 (Allen Rezbilt)
  • Freightliner Classic XL (BSA)
  • Peterbilt 379X (Chief86)
User avatar
xXCARL1992Xx
Posts: 16462
Joined: 17 Aug 2016 12:18
Contact:

Re: ATS 1.45 speculation

#264 Post by xXCARL1992Xx » 27 Jun 2022 18:14

thats the update for Montana and you call it lukewarm ? i think you have unrealistic standards what an update should include, because i saw you praising someone for adding unrealistic bumps to a road as if it was the cure for cancer :rofl:
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
User avatar
JoeAlex23
Posts: 2341
Joined: 04 Dec 2016 03:24
Location: Dominican Republic
Contact:

Re: ATS 1.45 speculation

#265 Post by JoeAlex23 » 27 Jun 2022 18:15

I'm VERY excited for Cody/US-14 and ownable tankers. Being part of the "never happy with anything" gang must be tiring at some point 😂
User avatar
flight50
Posts: 30304
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: ATS 1.45 speculation

#266 Post by flight50 » 27 Jun 2022 18:16

eonellivlem wrote: 27 Jun 2022 17:57
flight50 wrote: 27 Jun 2022 17:18 ^ If Texas makes it out this year, we are back on track.
We only got Wyoming last year, so we're still 1 DLC behind if we get both Montana and Texas this year.
2021 is a wash because of the team required to do Texas. So we aren't one dlc behind. We can't count 2021 which is why I mentioned we'd be back on track for 2 for 2022.

Definitely kudos for SCS making Cody/US-14. Mad props @Davido. Thank you for reading the Wyoming thread. I look forward to see what more you bring to the table in future dlc's.
Last edited by flight50 on 27 Jun 2022 18:17, edited 1 time in total.
User avatar
Travismods
Posts: 1243
Joined: 05 Aug 2019 10:30

Re: ATS 1.45 speculation

#267 Post by Travismods » 27 Jun 2022 18:16

xXCARL1992Xx wrote: 27 Jun 2022 18:14 thats the update for Montana and you call it lukewarm ? i think you have unrealistic standards what an update should include, because i saw you praising someone for adding unrealistic bumps to a road as if it was the cure for cancer :rofl:
Because, you know, thats actually adding to the simulation of the game. Also, unrealistic? Have you ever driven a vehicle on any street in the world beside a gokart track lol.
User avatar
xXCARL1992Xx
Posts: 16462
Joined: 17 Aug 2016 12:18
Contact:

Re: ATS 1.45 speculation

#268 Post by xXCARL1992Xx » 27 Jun 2022 18:28

i have and a normal road does not feel like it kick you out of you seat, what the video definitely showed, this was logging road behaviour, not highway road behaviour, a distinction you clearly cant make it looks like, he himself even admitted it was to crass and just to show that it works

also a method that no sane person would use, or we would have a ton such mod by now, nice "demo" but nothing more, nobody will sit down for days on end to add some random bumps to roads, SCS has to do it procedural so it happens automatic and is truly random and not a repeating bumpfest every 15m
Last edited by xXCARL1992Xx on 27 Jun 2022 18:29, edited 1 time in total.
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
User avatar
Marcello Julio
Posts: 5723
Joined: 12 Nov 2016 19:27
Location: Ceará, Brazil

Re: ATS 1.45 speculation

#269 Post by Marcello Julio » 27 Jun 2022 18:28

Even though SCS is willing to bring the things that you want, they don't get ready from day to night...
User avatar
eonellivlem
Posts: 188
Joined: 25 Feb 2017 17:58
Location: Portsmouth UK

Re: ATS 1.45 speculation

#270 Post by eonellivlem » 27 Jun 2022 18:29

flight50 wrote: 27 Jun 2022 18:16 2021 is a wash because of the team required to do Texas. So we aren't one dlc behind. We can't count 2021 which is why I mentioned we'd be back on track for 2 for 2022.

Definitely kudos for SCS making Cody/US-14. Mad props @Davido. Thank you for reading the Wyoming thread. I look forward to see what more you bring to the table in future dlc's.
We'll only be back on track if we get 3 DLCs next year. That's how i see it and that's why i'm slowly loosing interest. I'm eagerly waiting for Montana to ignite something in me. Normally with 2 games to follow ATS/ETS2 you were pretty much guaranteed 3 map DLC per year. The past 2 years has been a wash, not blaming SCS completely but taking on Texas this early was IMHO a mistake. The last thing SCS should be doing is slowing down map DLC for ATS and that's exactly what happened by working on Texas.
Next year i expect ATS map devs to go into overdrive and if we don't get at least 3 maps then what's the point having all those map devs.
Locked

Return to “General discussion about the game”

Who is online

Users browsing this forum: Amazon [Bot], Dogac43, Google [Bot], wato and 14 guests