You cannot just port the game to a new engine. That could take years. At very least one year if they hire more people and work full time on it, with no patches/bugfixing/new content in between.
That is only if they can get hands on a suitable engine that is not too expensive.
It's not that easy.
But what they could do is update the 10 years old textures and such, maybe even port it to Vulkan 1.3 / DX12 and so on. I would pay for a tech upgrade as a kind of DLC. I would prefer that over several paid mods.
But know nothing about software development. It's like telling you to just swap the engines of 20 trucks in your company to hydrogen propulsion within one week without interrupting your business. Unrealistic.Truckerforlife2022 wrote: ↑23 Apr 2022 22:03 I DRIVE A TRUCK IN REAL life
I KNOW EVERYTHING ABOUT A TRUCK IN AND OUT
I WORK FIXING TRUCKS AS WELL
I wish it would be that easy. I work for one of the biggest companies in the world and yet have to use almost 30 tools to analyze, calculate and fix things and so on. It sometimes take a week or two to even get an answer in a ticket from our very own IT guys.
I really wish software development would be as easy as some people think it is. I would be far less stressed at work lol.
But once again. There are still enough things that they could improve without changing the engine, invest much money and time. Question is why don't they do it? But if modder can do it in their spare time, why can't SCS accomplish at least the same with paid and experienced personnel? Give the (just one of them) guy/girl who does the texture/graphic development 6 months to update textures. Send the sound engineer to different locations and let them record engines properly.
Sounds like a realistic time frame and task to accomplish. Again, some modder do it even for free in their spare time.
Or is their team so tiny?