why scs software doesn't care about graphics in game?

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xXCARL1992Xx
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Re: why scs software doesn't care about graphics in game?

#381 Post by xXCARL1992Xx » 18 Jun 2022 16:00

and people except these kind of graphics with a mid tier GPU :rofl:
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Re: why scs software doesn't care about graphics in game?

#382 Post by JoeAlex23 » 18 Jun 2022 16:04

Or iGPU's that can barely open/or not open at all games made in Unity 😂
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Re: why scs software doesn't care about graphics in game?

#383 Post by Dotec » 18 Jun 2022 17:56

They will burn!
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Re: why scs software doesn't care about graphics in game?

#384 Post by Viper28 » 18 Jun 2022 18:08

JoeAlex23 wrote: 18 Jun 2022 16:04 Or iGPU's that can barely open/or not open at all games made in Unity 😂
right! I mean I heartily encourage anyone I talk to about simulation games that uses iGPUs or older gpu technology to consider ATS. Most I catch up love the fact they can still play their favorite 32 bit 1st generation simulation games alongside ATS.
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Re: why scs software doesn't care about graphics in game?

#385 Post by JoeAlex23 » 18 Jun 2022 20:50

Dude, just stop please, you're just digging your own grave 😂
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Re: why scs software doesn't care about graphics in game?

#386 Post by raskol » 18 Jun 2022 21:03

joealex23 you are right, but it is being ignored, I threw it, I said, let it be a reflection like unreal engine 5, let the reflection of the directx 12 ultimate supported vehicle change the road reflection, I said by throwing a video
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Re: why scs software doesn't care about graphics in game?

#387 Post by xXCARL1992Xx » 18 Jun 2022 21:09

if you buy everyone an RTX car why not, Lumen uses Software Raytracing (maybe even Hardware when detected) and is demanding as hell, it just shows that you dont know what you are talking about, again

you dont know how hard it is to implement proper refraction into a game and do it right, the game isnt even kapable of it at all to run constantly smooth without it and you want to have it now ? go figure, download the SDK and you can look at your beloved refraction all day long
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Re: why scs software doesn't care about graphics in game?

#388 Post by JoeAlex23 » 19 Jun 2022 01:27

It's getting "ignored" because is not something that can be implemented with a snap of a finger and it's something VERY demanding because of Raytracing, something that barely a 10% of the gaming world can run at a decent FPS level, ETS2 and ATS don't need that stuff for now, there are WAY more things that the game needs before focusing on a gimmick that not everyone cares about...
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Re: why scs software doesn't care about graphics in game?

#389 Post by Viper28 » 19 Jun 2022 05:46

JoeAlex23 wrote: 18 Jun 2022 20:50 Dude, just stop please, you're just digging your own grave 😂
Hey Joe, is that you talking, or your bias? I mean, hey, the topic of this thread is what it is, if you find it incredibly annoying and unfounded, why post in it? Course since you do, I'd encourage you to bring something more substantial to the table than "we don't need it" "it's not needed" "that's not important" "nobody else cares." That's a trailer full of weaksauce.

another user in this thread wrote:
"I'm more concerned about reworks and Vulkan support, than being "photorealistic". Thanks to what graphics are in the first place, I can play ATS and ETS2 on my ye olde laptop :mrgreen:"

Don't make it that easy guys...
and just to make my position clear, I get not everything can or should be implemented. But please stop trying to sell me a first class ticket for a coach class seat.
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Re: why scs software doesn't care about graphics in game?

#390 Post by plykkegaard » 19 Jun 2022 07:04

Yeah well I'd prefer to reach my destination in a timely manner
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