Ekeri Trailers Revision by Kast (15.06.26)

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chrisvanmeer
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Joined: 15 Apr 2024 06:13

Re: Ekeri Trailers Revision by Kast (21.01.25)

#371 Post by chrisvanmeer » 23 Sep 2025 04:46

I still can't wrap my head around modding the Ekeri. I come from macOS using Paintjob Packer and have successfully templated the old Ekeri trailers. But I just can't find out how to find out how to use Mod Studio 2 to create a new (revision) paintjob.

Where Paintjob Packer outputs a lot of DDS files in the vehicles directory (navigating all down to the actual trailer directory) like Base Colour.dds, Body (4.4 m).dds, Mod Studio 2 only outputs an ekeristepvm_shared.dds. And when I load that into ETS2, it works, but then all the other parts (sideskirts, cooler) have the same color and print as the body does. It doesn't make sense to me.

I have downloaded the templates. Anybody has any tips for me?
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Aleksi2014
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Location: Finland

Re: Ekeri Trailers Revision by Kast (21.01.25)

#372 Post by Aleksi2014 » 23 Sep 2025 08:26

Sounds like you are doing a simple skin in MS2 and not an advanced one
Apart from that, I don't know anything about how MS2 does the file structure etc.
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Anaheim
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Joined: 04 Apr 2016 10:48
Location: NL

Re: Ekeri Trailers Revision by Kast (21.01.25)

#373 Post by Anaheim » 25 Oct 2025 21:33

@kast Can you provide us any def files for paintjob? What can I rely on to make any skinning work on that?
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niepa
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Re: Ekeri Trailers Revision by Kast (21.01.25)

#374 Post by niepa » 25 Oct 2025 21:53

All the necessary information is already in the main mod.
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Anaheim
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Re: Ekeri Trailers Revision by Kast (21.01.25)

#375 Post by Anaheim » 25 Oct 2025 22:14

Which one is the "main" mod? Download links are only to the .scs which cannot be opened and the templates contains only the UV maps. There is no readme file anywhere and it's just like a guessing game :lol:

I just have dug my way through the pages to figure out wth is going on with this.
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Didod
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Re: Ekeri Trailers Revision by Kast (21.01.25)

#376 Post by Didod » 26 Oct 2025 05:01

PikPikker wrote: 04 Aug 2025 14:18
Didod wrote: 18 May 2025 10:16 please add in traffic..
Using those HQ trailers in traffic would probably kill your game - not because of your hardware, but because of weak game core engine itself. The default Ekeri trailers in traffic (from the old mod) is the best possible option which could be provided currently. But even when I disable them (from traffic only) I can notice slight performance increase.
oh ok, thx
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niepa
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Re: Ekeri Trailers Revision by Kast (21.01.25)

#377 Post by niepa » 26 Oct 2025 05:10

@Anaheim Download SCS Extractor and you can open the mod with that https://modding.scssoft.com/wiki/Docume ... _Extractor
Trebor333
Posts: 5
Joined: 29 Sep 2025 18:20

Re: Ekeri Trailers Revision by Kast (21.01.25)

#378 Post by Trebor333 » 06 Nov 2025 19:12

it loos like the full trailer add on doesn't have adr boards, is that on purpose or is that just on my end.

edit: looks like just the smallest full trailer doesn't have adr boards
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kast
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Re: Ekeri Trailers Revision by Kast (20.11.25)

#379 Post by kast » 20 Nov 2025 21:16

Small update on main mod and addon to 1.57
-Missing texture fixed
-Adjusted hook positions

I will try to update other mods tomorrow.
jakovautomotive
Posts: 27
Joined: 07 Dec 2023 18:15

Re: Ekeri Trailers Revision by Kast (20.11.25)

#380 Post by jakovautomotive » 29 Nov 2025 11:09

Great mod! Love using it in NH... Is there any way to modify the trailer files so the nolden led lights are brighter and the indicators strogner in color? Thanks

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