#3
Post
by NmanMETA » 19 May 2022 08:16
Okay, so this texture is a shader that, at least from what I can gather, layers on top of the normal ground texture, so the ground will appear darker or lighter based on the time and weather. It's a simple-but-effective alternative to a texture shader, way more economical in terms of size than just having different textures assigned to different times of day. Once again, I *think* that's how it works, I'm only so sure.
The reason the actual ground texture doesn't appear, at least my guess is, it needs to be mapped which is something that... isn't currently well documented unfortunately. I thought the .lnd files might have had this information but another user kindly broke the file format down and determined no such information was there- it's somewhere else and I don't know for sure where. It *may* have something to do with the automat folder but I've been told numerous times that the automat stuff is from when the games were still being tested. I.E., that folder might not even be of any use. I'll test that too, actually.
WE'RE *THIS* CLOSE!