[REL] Lake cabin (A-Frame) v1.1.3

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Madkine
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Re: [REL] Lake cabin (A-Frame) v1.0.4

#41 Post by Madkine » 02 Aug 2022 09:32

My point is that the game supports a garage with 1 slot, so it can be done.

There are 3 garage sizes, tiny, small and large and SCS only allows us to buy small and large.
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Sythendrius
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Re: [REL] Lake cabin (A-Frame) v1.0.4

#42 Post by Sythendrius » 23 Aug 2022 14:44

Madkine wrote: 02 Aug 2022 09:32 My point is that the game supports a garage with 1 slot, so it can be done.

There are 3 garage sizes, tiny, small and large and SCS only allows us to buy small and large.
Hey mate. After much digging and studying other people's work, I guess its not possible to have a custom model garage acting as a SCS garage. Custom garages are regular prefabs, and that doesn't give you the option to have a poor garage model associated. The poor garage is always associated with the vanilla model and it crashes the game when trying to downgrade a custom prefab.
I mean, you can change the model for the default poor garage but that would change all SCS default poor garages.
DarkD92
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Re: [REL] Lake cabin (A-Frame) v1.0.4

#43 Post by DarkD92 » 23 Aug 2022 18:21

Thanks for this beatifull mod,do you plan to make such enjoyable places in other regions?if you do thats be awesome.
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Tricolore
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Re: [REL] Lake cabin (A-Frame) v1.0.4

#44 Post by Tricolore » 23 Aug 2022 22:08

DarkD92 wrote: 23 Aug 2022 18:21 Thanks for this beatifull mod,do you plan to make such enjoyable places in other regions?if you do thats be awesome.
I agree, i think mod maker should make one of these in discover ontario map, that would be awesome.
cliftonhaughton
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Re: [REL] Lake cabin (A-Frame) v1.0.4

#45 Post by cliftonhaughton » 25 Aug 2022 16:53

Hey Guys,
Does anyone have an idea as to why I cannot make it to the cabin? All the roads that I take to get there, the game crashes. I take I-5 towards Seattle crashes, I can't get to 20.
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Madkine
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Re: [REL] Lake cabin (A-Frame) v1.0.4

#46 Post by Madkine » 25 Aug 2022 23:26

What other map mods are you running?
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Sythendrius
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Re: [REL] Lake cabin (A-Frame) v1.0.4

#47 Post by Sythendrius » 26 Aug 2022 17:07

cliftonhaughton wrote: 25 Aug 2022 16:53 Hey Guys,
Does anyone have an idea as to why I cannot make it to the cabin? All the roads that I take to get there, the game crashes. I take I-5 towards Seattle crashes, I can't get to 20.
Just like @Madkine said, it would be good to know what map mods you're running as well as your load order.

DarkD92 wrote: 23 Aug 2022 18:21 Thanks for this beatifull mod,do you plan to make such enjoyable places in other regions?if you do thats be awesome.
Thank you mate. Its something I'm thinking about but not for now as I'm swamped in work.

Tricolore wrote: 23 Aug 2022 22:08 I agree, i think mod maker should make one of these in discover ontario map, that would be awesome.
I don't really use ontario but I'll look into it!
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Sythendrius
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Re: [REL][UPD] Lake cabin (A-Frame) v1.0.4 (now with a winter version)

#48 Post by Sythendrius » 19 Oct 2022 22:17

Winter Lake Cabin
now you can experience this retreat during winter

This mod only changes my assets, you'll still need a winter/snow mod like Frosty Winter by GRIMESMODS.

Winter_Lake_Cabin_A-Frame_v1.0.scs - 50.5 MB

CHANGELOG
1.0
- Release


[ external image ]

[ external image ]

[ external image ]
DarkD92
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Re: [REL][UPD] Lake cabin (A-Frame) v1.0.4 (now with a winter version)

#50 Post by DarkD92 » 20 Oct 2022 12:39

It looks great, oh it would be great if we could get around the. I think Scs should add that walking mode now.
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