Creating detailed textures for low poly mesh?

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Outlaw Transport
Posts: 257
Joined: 15 Jul 2020 06:18

Creating detailed textures for low poly mesh?

#1 Post by Outlaw Transport » 22 May 2022 10:42

In my pursuit of trying to improve efficiency, I keep seeing some pretty clever low poly SCS models in combination with relatively detailed textures to make up for it.

Example, the 389 rear suspension;
[ external image ]

The texture;
[ external image ]

What is the workflow here and how are they creating that texture exactly? It seems too detailed to be generated by baking but too cluttered and inefficient to be the result of manual labor. Some proprietary combination of both?
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Etrusan
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Re: Creating detailed textures for low poly mesh?

#2 Post by Etrusan » 22 May 2022 11:33

Most likely baked from a highpoly mesh.
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Outlaw Transport
Posts: 257
Joined: 15 Jul 2020 06:18

Re: Creating detailed textures for low poly mesh?

#3 Post by Outlaw Transport » 23 May 2022 09:03

Can't believe I didn't think of that, thanks @Etrusan. I just got rid of 95% of my verts with practically no visual difference.
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