[REL] Experimental Connectors for combining 1:1 Map Mods

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MercDriver
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Joined: 30 Dec 2020 11:39

Re: [REL] Experimental Connectors for combining 1:1 Map Mods

#11 Post by MercDriver » 26 May 2022 16:56

Could be interesting. However, since 1.44 version of GU I am getting game crashes when entering sections of GU capital. I don't think that I would what to spend time going coast to coast only to crash half way.
Денис130283
Posts: 37
Joined: 04 Mar 2022 14:14

Re: [REL] Experimental Connectors for combining 1:1 Map Mods

#12 Post by Денис130283 » 27 May 2022 00:10

there is a lot of grass in this area both on the roads and at bases
on the border of sectors -0001-0005 and -0001-0006
reports:
;[26/05/2022 21:24:14] (sec-0001-0006);-2805.36;58.3782;-20576.9;1.65696;-0.173511
;[26/05/2022 21:26:09] (sec-0001-0006);-3144.49;137.012;-20579.5;-1.4036;-0.962443
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pawulonn1
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Re: [REL] Experimental Connectors for combining 1:1 Map Mods

#13 Post by pawulonn1 » 27 May 2022 11:07

Finally someone did it :)
If you can, please add Fix to animated gates in Malbork
https://sharemods.com/q88takuqo6ea/Pome ... 4.rar.html

Regards
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Farmers
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Re: [REL] Experimental Connectors for combining 1:1 Map Mods

#14 Post by Farmers » 27 May 2022 11:17

Денис130283 wrote: 27 May 2022 00:10 there is a lot of grass in this area both on the roads and at bases
on the border of sectors -0001-0005 and -0001-0006
reports:
;[26/05/2022 21:24:14] (sec-0001-0006);-2805.36;58.3782;-20576.9;1.65696;-0.173511
;[26/05/2022 21:26:09] (sec-0001-0006);-3144.49;137.012;-20579.5;-1.4036;-0.962443
Can you say in which map is for ? Thanks
Денис130283
Posts: 37
Joined: 04 Mar 2022 14:14

Re: [REL] Experimental Connectors for combining 1:1 Map Mods

#15 Post by Денис130283 » 27 May 2022 20:43

The idea with connectors is good, but there are just a lot of jambs.
as you yourself have written, it is possible that grass or trees on the roads are easier for you to take and fly on your assembly 3 autonomous cars in one profile.
You will rather have to do a fix or fix to fix bugs with a priority higher than what caused the bugs.
punkito
Posts: 65
Joined: 12 Jul 2017 08:18

Re: [REL] Experimental Connectors for combining 1:1 Map Mods

#16 Post by punkito » 28 May 2022 11:09

Combined them all and it works
Денис130283
Posts: 37
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Re: [REL] Experimental Connectors for combining 1:1 Map Mods

#17 Post by Денис130283 » 28 May 2022 15:06

FSG reports where are the errors:
;[28/05/2022 10:04:52] (sec-0024-0006);-94366.8;279.44;-21310.1;-2.88651;-0.172772
;[28/05/2022 10:10:18] (sec-0033-0002);-129768;432.556;-6327.78;2.71182;-1.53198
;[28/05/2022 16:23:28] (sec-0027-0006);-104355;368.624;-21629.6;-1.30116;-0.99066
;[28/05/2022 16:25:14] (sec-0027-0006);-104387;307.832;-21767.9;0.282729;-0.501088
;[28/05/2022 16:26:43] (sec-0026-0006);-103623;310.682;-23998.1;-0.0974148;-0.0633534
;[28/05/2022 16:29:05] (sec-0026-0007);-103033;344.89;-26037.8;-1.53105;-1.15766
;[28/05/2022 16:34:22] (sec-0025-0007);-98654.1;284.096;-24876.5;-2.57352;-0.56996
;[28/05/2022 16:35:37] (sec-0024-0006);-95884.7;291.175;-23695.7;1.8666;-0.604497
;[28/05/2022 16:51:23] (sec-0025-0008);-98053.7;263.28;-31375.6;-2.91962;-0.318909
;[28/05/2022 16:57:38] (sec-0025-0009);-97848.1;258.524;-34027.9;-0.466021;-0.290099
;[28/05/2022 17:00:04] (sec-0025-0010);-96034.7;260.652;-37419.2;-2.54525;-0.624556
;[28/05/2022 17:04:24] (sec-0024-0009);-94323.6;279.213;-35935.1;2.18861;-1.09682
;[28/05/2022 17:08:58] (sec-0024-0009);-95080.3;270.244;-33403.7;1.98702;-0.843409
;[28/05/2022 17:12:48] (sec-0024-0009);-94451;280.464;-33269.2;-0.144479;-0.496707
;[28/05/2022 17:14:02] (sec-0024-0008);-94907.9;243.259;-31613.9;-2.25825;-0.13386
;[28/05/2022 17:23:42] (sec-0023-0007);-90208.4;254.231;-25043.9;-1.39328;-0.410311
;[28/05/2022 17:31:43] (sec-0022-0007);-84695.8;260.911;-24332.1;0.0516038;-0.199731
;[28/05/2022 17:33:09] (sec-0022-0007);-85147.3;243.233;-25719.5;0.397186;-0.0326965
;[28/05/2022 17:34:58] (sec-0022-0007);-85305.3;266.279;-25802.4;-2.64283;-0.18245
;[28/05/2022 17:35:47] (sec-0022-0007);-85267.2;250.731;-25999.1;0.594059;-0.234288
;[28/05/2022 17:36:38] (sec-0022-0007);-85928;226.472;-27039.5;0.461584;0.0191417
;[28/05/2022 17:38:22] (sec-0022-0008);-86368.7;236.164;-31487.9;2.39106;-0.320679
;[28/05/2022 17:39:30] (sec-0022-0010);-86866.4;231.483;-36493.8;-0.246833;-0.41858
;[28/05/2022 17:42:05] (sec-0022-0010);-86896.5;233.951;-36538.5;0.42654;-0.574069
;[28/05/2022 17:42:40] (sec-0022-0010);-87113.4;236.768;-37090;0.224955;-0.343682
;[28/05/2022 17:43:25] (sec-0022-0010);-87732.8;226.548;-38590.9;0.461095;-0.384005
;[28/05/2022 17:44:11] (sec-0022-0010);-87962;220.66;-39167.5;0.288309;-0.170894
;[28/05/2022 17:45:02] (sec-0023-0011);-88668.3;216.04;-41081.3;-0.39133;-0.222741
;[28/05/2022 17:45:35] (sec-0023-0011);-88776.9;224.661;-41520.2;0.253742;-0.153622
;[28/05/2022 17:46:15] (sec-0023-0011);-88851.4;214.691;-41811.4;0.334374;-0.176659
;[28/05/2022 17:47:29] (sec-0023-0012);-88371.7;214.521;-45376.3;1.2271;-0.245776
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DeurPost
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Re: [REL] Experimental Connectors for combining 1:1 Map Mods

#18 Post by DeurPost » 01 Jun 2022 11:56

This mod just does not work for me. I tried everything, even creating a whole new profile with just pomezania GU and the connector. I have the same problem as before, as soon as I enter the menu the entire game crashes immediately.
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SpacePh
Posts: 24
Joined: 11 Feb 2021 13:18
Location: Aveiro, Portugal

Re: [REL] Experimental Connectors for combining 1:1 Map Mods

#19 Post by SpacePh » 01 Jun 2022 12:08

Hello.

I had the same problem @DeurPost when playing convoy. Don't know if the same happens in single player.

First I done the same configuration as explained in the first post:
[top]
Pomezania - Grand Utopia Connection
Grand Utopia
Pomezania

When searching for jobs I realized that the ones from Pomezania didn't have any country... I think it was the reason to crash (didn't confirm).

To fix the problem I changed the configuration to:
[top]
Pomezania - Grand Utopia Connection
Pomezania
Grand Utopia

Played for hours without any crash. Did you already tried this configuration?
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DeurPost
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Re: [REL] Experimental Connectors for combining 1:1 Map Mods

#20 Post by DeurPost » 01 Jun 2022 12:36

Thank you @SpacePh, that solved my problem. Didn't think it would be so simple. Too bad the background map doesn't really fit this, though.
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