Hi there! Can you give me some advice? I created a UV similar to the SCS for my normal map texture. I did it for one half of the model, then I mirrored that part and combined them. All vertex are welded. There was an artifact in the middle, and I circled it red. The yellow oval is completely flat. It’s all modeled like the developer model, but the developer model looks great and my model is distorted in the middle. How is that fundamentally different?
I don't understand...
Tobj and dds files link^
https://sharemods.com/r3tb85ursb07/CFR_ ... m.zip.html
[ external image ]
[ external image ]
Normal map artifact
Normal map artifact
Last edited by Kororuz on 03 Jun 2022 14:43, edited 1 time in total.
My mods:
Scratches on windshield(ATS,ETS2)
3D Interior Mod (ATS,ETS2)
and more[/i]
Scratches on windshield(ATS,ETS2)
3D Interior Mod (ATS,ETS2)
and more[/i]
Re: Normal map artifact
I've seen this a lot i think it's either you need the "weighted normals" modifier applied, or to use vertex paint at 0.5 and apply that to the part. I tried to replicate the issue in Blender but it won't work for me.
Re: Normal map artifact
[ external image ]
Vertex color is fine. "Weighted normals" modifier creates some changes but problem remains (video)...
Vertex color is fine. "Weighted normals" modifier creates some changes but problem remains (video)...
My mods:
Scratches on windshield(ATS,ETS2)
3D Interior Mod (ATS,ETS2)
and more[/i]
Scratches on windshield(ATS,ETS2)
3D Interior Mod (ATS,ETS2)
and more[/i]
Re: Normal map artifact
Try to not use mirrored uv meshes in the nmap uv-layer. I think mirroring half side of the mesh mirrors the nmap data as well. better unwrap the whole mesh.
Re: Normal map artifact
It's true!
My mods:
Scratches on windshield(ATS,ETS2)
3D Interior Mod (ATS,ETS2)
and more[/i]
Scratches on windshield(ATS,ETS2)
3D Interior Mod (ATS,ETS2)
and more[/i]
Who is online
Users browsing this forum: No registered users and 3 guests