Normal map artifact

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Kororuz
Posts: 283
Joined: 27 Jan 2020 18:21
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Normal map artifact

#1 Post by Kororuz » 03 Jun 2022 14:36

Hi there! Can you give me some advice? I created a UV similar to the SCS for my normal map texture. I did it for one half of the model, then I mirrored that part and combined them. All vertex are welded. There was an artifact in the middle, and I circled it red. The yellow oval is completely flat. It’s all modeled like the developer model, but the developer model looks great and my model is distorted in the middle. How is that fundamentally different?
I don't understand...

Tobj and dds files link^
https://sharemods.com/r3tb85ursb07/CFR_ ... m.zip.html

[ external image ]

[ external image ]
Last edited by Kororuz on 03 Jun 2022 14:43, edited 1 time in total.
My mods:
Scratches on windshield(ATS,ETS2)
3D Interior Mod (ATS,ETS2)
and more[/i]
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Digital X
Posts: 1843
Joined: 28 Oct 2013 21:22
Location: Dover, Kent, UK.

Re: Normal map artifact

#2 Post by Digital X » 03 Jun 2022 14:41

I've seen this a lot i think it's either you need the "weighted normals" modifier applied, or to use vertex paint at 0.5 and apply that to the part. I tried to replicate the issue in Blender but it won't work for me.
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Kororuz
Posts: 283
Joined: 27 Jan 2020 18:21
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Re: Normal map artifact

#3 Post by Kororuz » 03 Jun 2022 14:54

[ external image ]


Vertex color is fine. "Weighted normals" modifier creates some changes but problem remains (video)... :(

My mods:
Scratches on windshield(ATS,ETS2)
3D Interior Mod (ATS,ETS2)
and more[/i]
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MatzeH
Posts: 266
Joined: 26 Jul 2017 15:11
Location: Saxony, Germany
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Re: Normal map artifact

#4 Post by MatzeH » 16 Jun 2022 13:39

Try to not use mirrored uv meshes in the nmap uv-layer. I think mirroring half side of the mesh mirrors the nmap data as well. better unwrap the whole mesh.
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Kororuz
Posts: 283
Joined: 27 Jan 2020 18:21
Contact:

Re: Normal map artifact

#5 Post by Kororuz » 18 Jun 2022 06:45

It's true!
My mods:
Scratches on windshield(ATS,ETS2)
3D Interior Mod (ATS,ETS2)
and more[/i]
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