[REL] Ferry Collection for ETS2 v2023.01.24

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Vinnie Terranova
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Re: [REL] Ferry Collection for ETS2 v2023.01.24

#71 Post by Vinnie Terranova » 18 Apr 2023 22:27

I just have downloaded the mod. So maybe it was a temporary issue with ShareMods.
jpbomm
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Re: [REL] Ferry Collection for ETS2 v2023.01.24

#72 Post by jpbomm » 12 May 2023 03:49

South of Ballangen in Finmark Norway there is no ferry avaible
tonaz
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Re: [REL] Ferry Collection for ETS2 v2023.01.24

#73 Post by tonaz » 16 May 2023 08:56

1.47 game version needed
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Vinnie Terranova
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Re: [REL] Ferry Collection for ETS2 v2023.01.24

#74 Post by Vinnie Terranova » 16 May 2023 09:09

I haven't test the Ferry Collection yet, but what is the problem if you use it in ETS2 1.47?
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thedrippingone
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Re: [REL] Ferry Collection for ETS2 v2023.01.24

#75 Post by thedrippingone » 16 May 2023 09:23

There's no changes needed Vinnie, except possibly to add a few new ports/routes ;)

The Ballangen problem mentioned a few posts ago was caused by Project E6, which breaks that ferry.
Nuclearwaste
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Re: [REL] Ferry Collection for ETS2 v2023.01.24

#76 Post by Nuclearwaste » 31 May 2023 21:40

Is there any way the ferry routes could be more strict to the map instead of being straight lines? They cause some confusing and distracting lines that cut through some land parts of countries. Otherwise lovely mod!
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Vinnie Terranova
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Re: [REL] Ferry Collection for ETS2 v2023.01.24

#77 Post by Vinnie Terranova » 01 Jun 2023 02:59

It should be possible to get curved lines. But in order to do that I need to use the map editor and load all the map mods in the correct order, and I don't know how to do that because iirc when using the map editor all map mods are loaded in alphabetically order which would lead to crashes.

It should also be possible to add certain variables in the ferry files to get curved lines, but I don't know how to do that exactly and I don't know which values I need.
Nuclearwaste
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Re: [REL] Ferry Collection for ETS2 v2023.01.24

#78 Post by Nuclearwaste » 01 Jun 2023 13:05

Ah i see. Technically i think for just editing purpouses you could edit the manifest.sii and just rename the title to match the mod order (e.g. placing the letter "A" for the highest priority mod and "Z" for the lowest etc.). Lmk if you are interested in collaborating or making this possible, as im gladly willing to help out!
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thedrippingone
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Re: [REL] Ferry Collection for ETS2 v2023.01.24

#79 Post by thedrippingone » 01 Jun 2023 13:46

I looked into doing this for a couple of the ferries I added, and decided it was far too much work for too little benefit. Sure, looks nice, but functionally no difference.
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Vinnie Terranova
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Re: [REL] Ferry Collection for ETS2 v2023.01.24

#80 Post by Vinnie Terranova » 01 Jun 2023 13:58

Yeah, I know how to force the mods to load in the correct order by using your method. The problem is that I have to load several map mods in the correct order; and that's a lot of files I would have to rename.

But that's not the only problem. Another problem is that the Ferry Collection mods makes use of ports of which some of them I don't know to which map mod it belongs. So first I would have to figure out which port I use belongs to which map mod.

In the end it just takes to much time for me to figure this all out. The easiest way for me is to figure out how this works:

Code: Select all

SiiNunit
{
ferry_connection : conn.belfast.douglas{
	price: 350
	time: 180
	distance: 100

	# NODE POSITIONS #######    x*256  , 0,   z*256
	connection_positions[0]: (-14980122, 0, -10743040)
	connection_positions[1]: (-14945588, 0, -10720358)
	connection_positions[2]: (-14929868, 0, -10712218)
	connection_positions[3]: (-14898124, 0, -10742092)
	connection_positions[4]: (-14802688, 0, -10741658)
	connection_positions[5]: (-14301440, 0, -10003916)
	connection_positions[6]: (-13486234, 0,  -9342336)
	connection_positions[7]: (-13734092, 0,  -9064628)
	connection_positions[8]: (-13794458, 0,  -9068108)

	# NODE ROTATIONS #######  -sin(jaw), 0, -cos(jaw)
	connection_directions[0]: ( 0.86603, 0,  0.5    )
	connection_directions[1]: ( 0.70711, 0,  0.70711)
	connection_directions[2]: ( 0.70711, 0, -0.70711)
	connection_directions[3]: ( 0.70711, 0, -0.70711)
	connection_directions[4]: ( 0.70711, 0,  0.70711)
	connection_directions[5]: ( 0.5,     0,  0.86603)
	connection_directions[6]: ( 0,       0,  1      )
	connection_directions[7]: (-0.99619, 0,  0.08716)
	connection_directions[8]: (-0.84339, 0, -0.5373 )
}
}
...especially those node positions and node rotations. BTW, I know how to work with sin and cos. But what do those values like (-14980122, 0, -10743040) and ( 0.86603, 0, 0.5 ) exactly mean?
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