[REL] More realistic Truck Stops - 10 June

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Titan
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Re: [REL] More realistic Truck Stops - 10 June

#171 Post by Titan » 18 Jun 2022 22:41

If I'm running Reforma. MUO, and ProMods where should this go?

Very bottom? Also using your idaho yard mod.
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SouthernMan
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Re: [REL] More realistic Truck Stops - 10 June

#172 Post by SouthernMan » 18 Jun 2022 23:23

@Titan Well, to be honest, I don't know the exact order to activate, as I don't use any of these mods, just my edits. However, some people reported and said that this mod should be below everyone else, something like that.
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Re: [REL] More realistic Truck Stops - 10 June

#173 Post by TexasWhirlwind » 19 Jun 2022 03:34

If you will read the titles on these forums you will find the loading orders for the maps...
-.- -.-. ..... -- ...- ...-
XxBraslayerxX
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Re: [REL] More realistic Truck Stops - 10 June

#174 Post by XxBraslayerxX » 19 Jun 2022 05:17

Just before entering Rock Springs, WY. the Truckstop called Little America causes a crash <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 136920. theres 10 lines of that in the game log just before it crashes
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Re: [REL] More realistic Truck Stops - 10 June

#175 Post by Madkine » 19 Jun 2022 08:29

A full game log would help, that shows your GPU ran out of memory (which isn't necessarily this mods fault).
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Re: [REL] More realistic Truck Stops - 10 June

#176 Post by Oscar de Wyldde » 19 Jun 2022 09:07

I took the liberty to try out this mod in Oregon. I placed the mod at the bottom of my mods list. In trialling the mod I only use the latest version of C2C as an additional map mod. When I drove within the vicinity of the repair icon, the game crashes. I have not tried to fill up with fuel yet.
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Trucker_71
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Re: [REL] More realistic Truck Stops - 10 June

#177 Post by Trucker_71 » 19 Jun 2022 09:22

Try putting it near the top of your mod list that's where mine is and I haven't had any crash issues.
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Re: [REL] More realistic Truck Stops - 10 June

#178 Post by Slow_73 » 19 Jun 2022 14:38

Titan wrote: 18 Jun 2022 22:41 If I'm running Reforma. MUO, and ProMods where should this go?

Very bottom? Also using your idaho yard mod.
I haven't put the new Reforma on yet but I'm running ProMods and MOU along with C2C and I had to put it on the bottom to keep it from crashing when loading into the main menu.
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SouthernMan
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Re: [REL] More realistic Truck Stops - 10 June

#179 Post by SouthernMan » 19 Jun 2022 14:47

XxBraslayerxX wrote: 19 Jun 2022 05:17 Just before entering Rock Springs, WY. the Truckstop called Little America causes a crash <ERROR> [gfx] Failed to assign pool segment (models) for incoming allocation of size 136920. theres 10 lines of that in the game log just before it crashes
Well I just tested it using the same file from the link that is available here and for me it works perfectly. What happens is that in this truck stop there are lots and lots of objects/models, including all the trucks. This is probably what caused this problem. Like @Madkine said, a full game log would help.
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Trucker_71
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Re: [REL] More realistic Truck Stops - 10 June

#180 Post by Trucker_71 » 19 Jun 2022 15:29

Ok, I lied, I have Reforma at the bottom, above that I have Promods Canada, above those I have the truck stops & yards by @SouthernMan and then everything else above that. All works happily together. ;)
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