How can you feel wind or weight in a flight sim? How can you feel weight in a train sim? How can you feel weight in farming sim? Things like wind are typically seen in a visual effect: wind would be curtains billowing on a trailer or flaps flying in the breeze, antennas waving, the cab (if it had a suspsension) shaking, trees and grass waving, powerlines bouncing, trash blowing, etc.flight50 wrote: ↑29 Jun 2022 00:05 I honestly don't understand how one can expect to feel weight of sloshing or even wind in a video game that is played on standard pc's in our homes. That level of physics is far beyond what the game is currently about. This is a $20 game that happen to make some waves, not a professional sim. Call it defending SCS if you wish but sometimes just aren't practical for the current mode of game play. Hardcore perhaps if that every comes. I'm not saying don't add it because I can careless, but what's the valve in it for 90% of players? How do you feel weight with a keyboard or controller?
The complaints would still come that feedback isn't realistic. Its a keyboard/mouse/gamepad, how could you. A rumble or vibration does not equal real life physics or media in a semi. There are simplier things that can get implement that we can feel much better impact than something this complicated to duplicate. Not everything in real life translates.
Weight is felt in acceleration and deceleration. The sloshing effect that I describe would be felt best in a loss of brake strength momentarily. The player would hit the brakes, notice the truck picked up a tiny bit of speed again, and then slowed down once more. Like a lurch more than anything. Honestly, we should have somewhat of a lurching effect already when coming to a hard stop. The truck should rebound a bit when it actually stops.
But overall, we have to stop acting like things are impossible. Nothing is impossible if a group of skilled people set their mind to it. We took men to the moon using less computing power than each of us has in a smartphone. SCS could easily make a simulated wind or sloshing effect if they wanted to.