ATS 1.45 Discussion

parasaurolophus67
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Re: ATS 1.45 Discussion

#1021 Post by parasaurolophus67 » 08 Aug 2022 20:23

guess it would be a good idea in case. :?
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JoeAlex23
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Re: ATS 1.45 Discussion

#1022 Post by JoeAlex23 » 08 Aug 2022 21:09

There are at least 2 reports for it being too tall, but in both cases TruckerDog said that it was still work in progress and they knew about those bugs, i hope they fix it with the usual update they do after a newly released map DLC to fix a lot of small bugs.
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Re: ATS 1.45 Discussion

#1023 Post by TruckerDog » 09 Aug 2022 12:43

Yeah, the fixes for the Beet Harvester are on their way in some upcoming update. :)

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Re: ATS 1.45 Discussion

#1024 Post by flight50 » 09 Aug 2022 12:59

Awesome. Fits like a glove now.
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Re: ATS 1.45 Discussion

#1025 Post by JoeAlex23 » 09 Aug 2022 15:00

Awesome! Thank you TruckerDog! :D
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Re: ATS 1.45 Discussion

#1026 Post by Optional Features » 09 Aug 2022 23:40

TruckerDog wrote: 09 Aug 2022 12:43 Yeah, the fixes for the Beet Harvester are on their way in some upcoming update. :)
Awesome!

Any chance we'll be able to haul the header at some point as a two-piece load?
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Re: ATS 1.45 Discussion

#1027 Post by Carfreak200 » 10 Aug 2022 00:44

seriousmods wrote: 09 Aug 2022 23:40
TruckerDog wrote: 09 Aug 2022 12:43 Yeah, the fixes for the Beet Harvester are on their way in some upcoming update. :)
Awesome!

Any chance we'll be able to haul the header at some point as a two-piece load?
I certainly hope so! My gut tells me that two-piece loads will need to come as a fully fledged feature first. But the header as a new cargo now would be great. Then they could link the 2 later, obviously.
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Re: ATS 1.45 Discussion

#1028 Post by ChrisHahn420 » 10 Aug 2022 00:46

Would like to know how to use the teleport function in developer mode. CTRL+F9 is not woking
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Re: ATS 1.45 Discussion

#1029 Post by Optional Features » 10 Aug 2022 00:56

Carfreak200 wrote: 10 Aug 2022 00:44 I certainly hope so! My gut tells me that two-piece loads will need to come as a fully fledged feature first. But the header as a new cargo now would be great. Then they could link the 2 later, obviously.
Yeah, that would be amazing! We have a lot of stuff that's already part of the map that could fall into the same idea (cranes, mobile homes, off highway trucks, etc).

Would be nice to have to return to a company to finish a job or get AI/convoy friend help to do so.
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Re: ATS 1.45 Discussion

#1030 Post by Madkine » 10 Aug 2022 07:59

ChrisHahn420 wrote: 10 Aug 2022 00:46 Would like to know how to use the teleport function in developer mode. CTRL+F9 is not woking
Note this does not work for WoT jobs. It is working otherwise as long as you have the console enabled.
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