ATS 1.45 Discussion

User avatar
SuchManor
Posts: 1074
Joined: 21 Apr 2017 00:04
Location: Virginia, USA
Contact:

Re: ATS 1.45 Open Beta Discussion

#61 Post by SuchManor » 27 Jun 2022 18:39

MattB2100 wrote: 27 Jun 2022 18:30 Apparently gas totem and price assets with "ks" and "ne" prefixes were also added. Combined with the "ok" assets, these seem to suggest the first bundled DLC (Oklahoma-Kansas-Nebraska) may be coming after Texas.
This is true. ks and ne are also there.
What good is a world without good detail?
Check out my screenshots
User avatar
Marcello Julio
Posts: 5726
Joined: 12 Nov 2016 19:27
Location: Ceará, Brazil

Re: ATS 1.45 Open Beta Discussion

#62 Post by Marcello Julio » 27 Jun 2022 18:41

koolizz wrote: 27 Jun 2022 18:29 https://i.imgur.com/j550O9O.png

BESTCOMMUNITYEVER! They listen guys! They brought us...1 road! A bit of map, 1 new trailer and a couple of uninteresting tiny gimmick features. Now lets get back to...driving for half an hour and then back to waiting for more maps to drive. :lol:
Tell me really, why does it bother you so much? It sounds like you take it as an insult.
User avatar
Travismods
Posts: 1243
Joined: 05 Aug 2019 10:30

Re: ATS 1.45 Open Beta Discussion

#63 Post by Travismods » 27 Jun 2022 18:44

@Marcello Julio Let the hype and speculation begin, only for us to be underwhelmed when SCS don't deliver, as is tradition.
User avatar
Travismods
Posts: 1243
Joined: 05 Aug 2019 10:30

Re: ATS 1.45 Open Beta Discussion

#64 Post by Travismods » 27 Jun 2022 18:46

Because its truly funny when people claim for years of no new content or features that "SCS do listen, just you wait" and then they bring 1 new...road on the same old map and people are quickly stating "yep, they do listen!" when its just the same old map crap being churned out on the same old engine. We are still waiting since 7 years for features. The fact that they listened to 1 road request does not enhance the diversity of the gameplay in any shape or form. We already know SCS makes more maps, its about all they do. This isnt interesting and shouldnt make you think they truly listen at all. But I get it, bestcommunityever!
Last edited by Travismods on 27 Jun 2022 18:55, edited 1 time in total.
parasaurolophus67
Posts: 4643
Joined: 25 Sep 2018 12:32
Location: Ontario, Canada
Contact:

Re: ATS 1.45 Open Beta Discussion

#65 Post by parasaurolophus67 » 27 Jun 2022 18:48

Hey btw new al vehicle here https://blogger.googleusercontent.com/i ... 920/03.jpg

and another new company here? Beside the dark red trailer https://blogger.googleusercontent.com/i ... 920/02.jpg
User avatar
dkasper00
Posts: 2863
Joined: 07 Jan 2017 22:59
Location: NJ

Re: ATS 1.45 Open Beta Discussion

#66 Post by dkasper00 » 27 Jun 2022 18:48

I have 1 tiny gripe with the fuel tankers. IRL, they are not permitted at all in the Eisenhower tunnel, they have to bypass it. In my initial run run today, it showed the route to go right through the Eisenhower Tunnel.
In a world full of swift drivers, I'm an O/O.
User avatar
flight50
Posts: 30341
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: ATS 1.45 Open Beta Discussion

#67 Post by flight50 » 27 Jun 2022 18:49

JoeAlex23 wrote: 27 Jun 2022 18:33
flight50 wrote: 27 Jun 2022 18:30 Yessssss, that is the gas tanker I was hoping for. See the devs listen. Ohhh yeah. I've posted that type of trailer a few times. I think that's what TruckeDog hinted at.
That's not a new trailer, that's a new cargo for the container chassis 😅
Hmmm. Not sure if its suppose to be container trailer though. Well they'd partially implemented it then.

We got this

[ external image ]
[ external image ]

Which is a compromise for this which are the ones I posted. I'm cool with what we got though.

[ external image ]
[ external image ]
[ external image ]
Last edited by flight50 on 27 Jun 2022 18:50, edited 2 times in total.
Optional Features
Posts: 4750
Joined: 26 Sep 2019 20:14

Re: ATS 1.45 Open Beta Discussion

#68 Post by Optional Features » 27 Jun 2022 18:49

@Marcello Julio I can't speak for @koolizz, but what I will say is SCS is consistently doing things in a way that doesn't make sense.

This is the second patch we've gotten for convoy for example, and we still cannot share trailers, garages, buy a truck for each other, dispatch each other loads, or earn money as one collective company. We still don't have server support, and we will never get passenger mode. These all would be very exciting features that would make convoy a ton of fun: instead, we have basically a multiplayer version of the existing game with almost nothing new.
parasaurolophus67
Posts: 4643
Joined: 25 Sep 2018 12:32
Location: Ontario, Canada
Contact:

Re: ATS 1.45 Open Beta Discussion

#69 Post by parasaurolophus67 » 27 Jun 2022 18:50

Also a question, whats the difference on the Silo trailers and the cement trailer we have in-game rn? They are both kinda the same but one is shiny
User avatar
Marcello Julio
Posts: 5726
Joined: 12 Nov 2016 19:27
Location: Ceará, Brazil

Re: ATS 1.45 Open Beta Discussion

#70 Post by Marcello Julio » 27 Jun 2022 18:52

seriousmods wrote: 27 Jun 2022 18:49 @Marcello Julio I can't speak for @koolizz, but what I will say is SCS is consistently doing things in a way that doesn't make sense.

This is the second patch we've gotten for convoy for example, and we still cannot share trailers, garages, buy a truck for each other, dispatch each other loads, or earn money as one collective company. We still don't have server support, and we will never get passenger mode. These all would be very exciting features that would make convoy a ton of fun: instead, we have basically a multiplayer version of the existing game with almost nothing new.
These questions you approached will be addressed in the other Multiplayer mode that will involve World of Trucks.
Last edited by Marcello Julio on 27 Jun 2022 18:53, edited 1 time in total.
Post Reply

Return to “General discussion about the game”

Who is online

Users browsing this forum: JUseeTV, Ludo Diabolo, paulnice, xyzan and 15 guests