ATS 1.45 Discussion
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Re: ATS 1.45 Discussion
guess it would be a good idea in case.
Re: ATS 1.45 Discussion
There are at least 2 reports for it being too tall, but in both cases TruckerDog said that it was still work in progress and they knew about those bugs, i hope they fix it with the usual update they do after a newly released map DLC to fix a lot of small bugs.
- TruckerDog
- SCS Software
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Re: ATS 1.45 Discussion
I like trains.
...and trucks too.
...and trucks too.
Re: ATS 1.45 Discussion
Awesome. Fits like a glove now.
My post are only thoughts and ideas. Don't assume it makes ATS.
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Re: ATS 1.45 Discussion
Awesome! Thank you TruckerDog!
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Re: ATS 1.45 Discussion
Awesome!TruckerDog wrote: ↑09 Aug 2022 12:43 Yeah, the fixes for the Beet Harvester are on their way in some upcoming update.
Any chance we'll be able to haul the header at some point as a two-piece load?
- Carfreak200
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Re: ATS 1.45 Discussion
I certainly hope so! My gut tells me that two-piece loads will need to come as a fully fledged feature first. But the header as a new cargo now would be great. Then they could link the 2 later, obviously.seriousmods wrote: ↑09 Aug 2022 23:40Awesome!TruckerDog wrote: ↑09 Aug 2022 12:43 Yeah, the fixes for the Beet Harvester are on their way in some upcoming update.
Any chance we'll be able to haul the header at some point as a two-piece load?
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Re: ATS 1.45 Discussion
Would like to know how to use the teleport function in developer mode. CTRL+F9 is not woking
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Re: ATS 1.45 Discussion
Yeah, that would be amazing! We have a lot of stuff that's already part of the map that could fall into the same idea (cranes, mobile homes, off highway trucks, etc).Carfreak200 wrote: ↑10 Aug 2022 00:44 I certainly hope so! My gut tells me that two-piece loads will need to come as a fully fledged feature first. But the header as a new cargo now would be great. Then they could link the 2 later, obviously.
Would be nice to have to return to a company to finish a job or get AI/convoy friend help to do so.
Re: ATS 1.45 Discussion
Note this does not work for WoT jobs. It is working otherwise as long as you have the console enabled.ChrisHahn420 wrote: ↑10 Aug 2022 00:46 Would like to know how to use the teleport function in developer mode. CTRL+F9 is not woking
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"never attribute to malice that which is adequately explained by stupidity"
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