ATS 1.45 Discussion

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supersobes
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Re: ATS 1.45 Open Beta Discussion

#281 Post by supersobes » 29 Jun 2022 21:29

Where's it at for the dry van and reefer then? I don't see any references in \vehicle\trailer_owned\scs_box.
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Re: ATS 1.45 Open Beta Discussion

#282 Post by SouthernMan » 29 Jun 2022 21:40

man, that was a while ago...I really don't remember now. They even provided a link to the trailer website they referenced. When I saw this it was in version 1.39/40, something like that. It's really been a while.
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Re: ATS 1.45 Open Beta Discussion

#283 Post by supersobes » 29 Jun 2022 21:45

Do you mean this stuff in the definitions files?

[ external image ]
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Re: ATS 1.45 Open Beta Discussion

#284 Post by SouthernMan » 29 Jun 2022 22:06

Hmm... really you're right buddy. I was really confused, because it was something I saw a long time ago. Anyway, maybe this PureRef file from dry bulk they left by mistake.
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Re: ATS 1.45 Open Beta Discussion

#285 Post by Underscore_101_ » 30 Jun 2022 00:45

clifflandmark wrote: 29 Jun 2022 12:05 @Underscore_101_ There are not many options in terms of paint but it's all up to you to create something useful.
Of course I can make my own paint jobs, that's not the ... "issue" I have..
With my initial question I compared to ETS2 where they aren't chrome based, and I think that would be a nice addition, as already mentioned I find the chrome based too shiny/reflective
for a full colour paint job.
Then again after just looking at ETS2 1.45 beta it seems they don't have chrome versions, it would be nice if that was added to them :-)

Idk much about making truck and trailer models, but from what I understand, once you have the model it's not that much more work to create/add different whatstheword,..base textures, anyways the ones that
make something more, or less shiny which makes me think why not add all options, or at least a chrome based and ,... let's call it "satin" based version?
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Re: ATS 1.45 Open Beta Discussion

#286 Post by Carfreak200 » 30 Jun 2022 00:48

supersobes wrote: 29 Jun 2022 20:00 An interesting thing in the game files is \vehicle\trailer_owned\scs_drybulk\references.pur where you can see all the references that SCS presumably used while making the trailer. The file requires PureRef program to open (you can enter zero in custom amount field to download the program for free).
Wow that is super interesting to see how the modeling is done!
Last edited by supersobes on 30 Jun 2022 02:20, edited 1 time in total.
Reason: Removed image from quote [Forum rule 2.3]
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Re: ATS 1.45 Open Beta Discussion

#287 Post by Trucker_Tommy » 30 Jun 2022 07:26

Haven’t been on the beta but did the doghouse lights make the 1.45 cut?
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Re: ATS 1.45 Open Beta Discussion

#288 Post by Optional Features » 30 Jun 2022 09:07

Trucker_Tommy wrote: 30 Jun 2022 07:26 Haven’t been on the beta but did the doghouse lights make the 1.45 cut?
Doesn't appear so according to those I've read.
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Re: ATS 1.45 Open Beta Discussion

#289 Post by VirtualTruckTravels » 30 Jun 2022 10:39

I have seen talks of "doghouses" many times. what is a doghouse light?
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Re: ATS 1.45 Open Beta Discussion

#290 Post by SCS_Annie » 30 Jun 2022 10:42

Kaleidescoop wrote: 27 Jun 2022 16:21 Yeah, not a fan of the new gas station brands replacing already existing ones in-game outright if that's what's going on here. ATS sorely needs MORE variety, not less. I like the new designs, but I'd rather them be additional companies rather than ultimately the number of brands staying the same but the brands themselves being changed.
It's a very complicated matter. Content that could spark potential legal issues has to be adressed first, before we go on to add new, safe content. That's all I'm going to say.
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