ATS 1.45 Discussion

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flight50
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Re: ATS 1.45 Open Beta Discussion

#161 Post by flight50 » 28 Jun 2022 03:36

@Virgo91 Per the blog "Silos will also be an addition in ATS and you will be able to deliver a number of bulk materials with them, for example, sand, concrete, or grain. Apart from having 5 connection types (Single, Double, B-double, Rocky mountain double, turnpike double) and a single body type (Classic), it will have plenty of customizable options as well."
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SirVirgoTheMess
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Re: ATS 1.45 Open Beta Discussion

#162 Post by SirVirgoTheMess » 28 Jun 2022 03:37

Thanks @flight50 :)
Why did i not read the blog :?
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flight50
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Re: ATS 1.45 Open Beta Discussion

#163 Post by flight50 » 28 Jun 2022 03:39

Lol. We all miss things sometimes. As more industries and companies come, hopefully all trailers brings more options.
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harishw8r
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Re: ATS 1.45 Open Beta Discussion

#164 Post by harishw8r » 28 Jun 2022 03:41

I’m still trying to figure out how I feel about this update. 1 hour of gaming and I did not experience rain, didn’t get to see any trailer or fuel stop either, Reached Cody through YS in the dark, while I was also feeling sleepy :lol:

But given some users are overly critical, I’m sure that the update is good.
Last edited by harishw8r on 28 Jun 2022 03:42, edited 1 time in total.
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SouthernMan
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Re: ATS 1.45 Open Beta Discussion

#165 Post by SouthernMan » 28 Jun 2022 03:42

@flight50 Exactly! But just as it might be useful for us (functional), it might just be for an interaction with the AI.

In this photo the path is "prefab/depots...": This is a prefab that is functional, it is a company. There is interaction in it.
[ external image ]

In this photo, despite the Truck Wash being a prefab, its path is "model/building..." which caused me a doubt... Maybe these Truck Wash is just for an interaction with AI, if we consider that all companies that are functional (there is interaction) are in the "prefab/depots" path and not "prefab/models/depots "(Here I am referring to depots, obviously. I know truck wash will be on another path)
[ external image ]

Of course, maybe that doesn't mean anything at all, but it's something to think about. What do I mean by all this? Maybe these Truck Wash are just for interaction with AI Traffic. But I could be wrong.
Last edited by SouthernMan on 28 Jun 2022 04:06, edited 2 times in total.
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harishw8r
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Re: ATS 1.45 Open Beta Discussion

#166 Post by harishw8r » 28 Jun 2022 03:43

Southerman, can you please check where the usual repair stations are located? Maybe that should give a better idea
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SouthernMan
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Re: ATS 1.45 Open Beta Discussion

#167 Post by SouthernMan » 28 Jun 2022 03:47

@werewoooooooolf Which ones exactly? Services?
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Re: ATS 1.45 Open Beta Discussion

#168 Post by PGTransport » 28 Jun 2022 04:03

I hope SCS got rid of and replaced all those Chemron gas stations. Name and colors are way to close the Chevron. Gonna have to drive around and see if any are still in the game.
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harishw8r
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Re: ATS 1.45 Open Beta Discussion

#169 Post by harishw8r » 28 Jun 2022 04:07

Southerman: Vehicle Repair stations
fra_ba
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Re: ATS 1.45 Open Beta Discussion

#170 Post by fra_ba » 28 Jun 2022 05:15

SouthernMan wrote: 28 Jun 2022 03:42 In this photo, despite the Truck Wash being a prefab, its path is "model/building..." which caused me a doubt... Maybe these Truck Wash is just for an interaction with AI, if we consider that all companies that are functional (there is interaction) are in the "prefab/depots" path and not "prefab/models/depots "(Here I am referring to depots, obviously. I know truck wash will be on another path)
Of course, maybe that doesn't mean anything at all, but it's something to think about. What do I mean by all this? Maybe these Truck Wash are just for interaction with AI Traffic. But I could be wrong.
Does this building have a ppd file in game files?
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