ATS 1.45 Discussion

Optional Features
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Re: ATS 1.45 Discussion

#981 Post by Optional Features » 03 Aug 2022 01:16

Atsguy99 wrote: 03 Aug 2022 00:07 Yeah, most people who play this game have a mid range to high end system. And I finally got a new pc, but the gpu caught on fire for no reason. Anyways, SCS should not lean so heavily on lower end customers. Because most people who play any game in general have a mid to high pc. And if a lot of the low end users quit playing the game, then scs could maybe make things like graphics look better. SCS should try to make this game have the ability to do ray tracing, and dlss. That would provide a superior experience while playing the game. it would make it look beautiful. This and ets2 with that could get even more popular.
I'm one of those mid range users. If the game had better graphic options and more features, I would play more.

But the goal seems to be to keep the difficulty bar and graphic quality bar equally low. The game doesn't look bad: it just doesn't look as good as it should when maxed out.

Watch the 57x promo video and the SCS 57x promo to see a comparison between real life and game: the game is not photorealistic even from the developer's perspective.
cristianrpbeijo
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Re: ATS 1.45 Discussion

#982 Post by cristianrpbeijo » 04 Aug 2022 02:31

what is that 211,5 MB update? am i missing something? :D
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Underscore_101_
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Re: ATS 1.45 Discussion

#983 Post by Underscore_101_ » 04 Aug 2022 02:45

My guess is that was the Westernstar 57x
Bin_Cube25
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Re: ATS 1.45 Discussion

#984 Post by Bin_Cube25 » 04 Aug 2022 11:48

Is it me or has SCS totally demolished the FFB again with this update. 1.44 kind of improved it not my wheel feels horrible. It’s hard to corner, it feels notchy and grainy it is impossible to keep the truck tracking straight. Something always has to break when they update the game
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gaillard
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Re: ATS 1.45 Discussion

#985 Post by gaillard » 04 Aug 2022 12:53

I just went to discover the new Cody/Yellowstone and noticed no difference with FFB. Logitech G920.
ChildSqueezingMonkey
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Re: ATS 1.45 Discussion

#986 Post by ChildSqueezingMonkey » 05 Aug 2022 02:40

How long until this update gets kicked to the curb and SCS fries everything for 1.46? We taking bets on 2 months (roughly what it was from 1.44 to 1.45) or more? Or less? Are we getting a bunch of good things fixed or a few? Are we getting tons of new bugs with the update or a few?
Until SCS un-kekw's itself, they will never get another dollar from me again. I have 6,400+ hours into this joke of a game. This game has problems and anyone who says the game is perfect is being a liar.

Comment still stands.
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flight50
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Re: ATS 1.45 Discussion

#987 Post by flight50 » 05 Aug 2022 06:26

^Why place such negative bets on something we want improvements on?
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Sora
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Re: ATS 1.45 Discussion

#988 Post by Sora » 05 Aug 2022 07:55

"Why do you update your product" is quite possibly the biggest first-world problem I have ever seen in a video game discussion lmao, especially for a game that lets you roll back to previous releases anyway. (Some of the really old branches have been trimmed off by now, admittedly, but we've still got several years of more recent ones + 1.3 if you want a dose of pre-rescale humor.)

I'm assuming that's what the criticism is, anyway, because it's somehow still the most charitable of the three ways I can interpret it.
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Vojta
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Re: ATS 1.45 Discussion

#989 Post by Vojta » 05 Aug 2022 12:33

  • Hi everyone,

    A new ATS build 1.45.3.1 is available on Steam.

    * 0192870 - Montana - I-15 - Hide barriers
    * 0192872 - Montana - I-15 - Remove invisible wall
    * 0192846 - Montana - Missoula - Small undiscoverable part of the road
    * 0192810 - Montana - Missoula - Undiscoverable road
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SashaLuganskiy
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Re: ATS 1.45 Discussion

#990 Post by SashaLuganskiy » 05 Aug 2022 12:38

Thanks for the first montana fixes bugs great work scs team! ;)
Lovely ETS2&ATS and Fan of SCS Software)
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