ATS 1.45 Discussion
- Ludo Diabolo
- Posts: 1142
- Joined: 28 Jan 2019 16:15
- Location: French, Calais
- Contact:
Re: ATS 1.45 Discussion
Thanks for the quick update, well done SCS.
ETS2:promods + Middle-East Add-On + TGS / ATS:promods Canada
SORRY MY ENGLISH, I'M FRENCH.
SORRY MY ENGLISH, I'M FRENCH.
Re: ATS 1.45 Discussion
Between the user name and his signature... I think you're wasting your time trying to intelligently communicate.
Some people just wanna troll and watch the world burn.
Last edited by VTXcnME on 05 Aug 2022 14:55, edited 1 time in total.
-
- Posts: 1458
- Joined: 14 May 2018 07:25
Re: ATS 1.45 Discussion
When did SCS fixed the livestock trailer? I sleeped on that one, just found out now. Nice and thanks for the devs.
Best Regards.
Hosting a dedicated server for ETS 2/ATS, with optional mods support.
Hosting a dedicated server for ETS 2/ATS, with optional mods support.
-
- Posts: 4578
- Joined: 25 Sep 2018 12:32
- Location: Ontario, Canada
- Contact:
Re: ATS 1.45 Discussion
It was fixed a day before 1.45 was released.
-
- Posts: 34
- Joined: 26 Jul 2022 06:37
Re: ATS 1.45 Discussion
Yeah but wiper is not working on its own that's the issue. And the main problem is every single truck wiper is working except w900.xXCARL1992Xx wrote: ↑27 Jul 2022 20:25 the rain sensor has nothing to do with the truck, it is a gameplay option and you activate it by selecting the first wiper stage
- xXCARL1992Xx
- Posts: 16524
- Joined: 17 Aug 2016 12:18
- Contact:
Re: ATS 1.45 Discussion
will the wiki ever be updated with informations to 1.45 ?
i tried to recreate the new turning assist animation we got with the 57X on the Cascadia but i cant get it to work
i tried to recreate the new turning assist animation we got with the 57X on the Cascadia but i cant get it to work
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
[ external image ]
Re: ATS 1.45 Discussion
I don't own Lodeking DLC but the prestige and lodeking flatbeds still show up in traffic, is this intentional?
"Expectations are the thief of Joy"
- Marcello Julio
- Posts: 5664
- Joined: 12 Nov 2016 19:27
- Location: Ceará, Brazil
Re: ATS 1.45 Discussion
Yes, because of Convoy Mode.
ATS and ETS2 is Hella nice!
My threads:
ETS2:
West Balkans Expansion Discussion
New DAF arrived on Euro Truck Simulator 2
ATS:
The Dakotas (North and South) Discussion Thread
Mack Trucks Discussion Thread
Volvo Trucks Discussion Thread
My threads:
ETS2:
West Balkans Expansion Discussion
New DAF arrived on Euro Truck Simulator 2
ATS:
The Dakotas (North and South) Discussion Thread
Mack Trucks Discussion Thread
Volvo Trucks Discussion Thread
- TheOtherCorey
- Posts: 128
- Joined: 29 Nov 2019 22:49
- Location: Chatham, NH, USA
- Contact:
Re: ATS 1.45 Discussion
I'd assume it's like any other animation. 0 is off, 1 is on. The name for it is indicator_blind_spot_right. I'm gonna give it a try myself today.xXCARL1992Xx wrote: ↑06 Aug 2022 09:02 will the wiki ever be updated with informations to 1.45 ?
i tried to recreate the new turning assist animation we got with the 57X on the Cascadia but i cant get it to work
Sorry for my english, I'm american.
[ external image ]
[ external image ]
Re: ATS 1.45 Discussion
@seriousmods @Calibuddy99
I'm not sure just "making the graphics better" is a viable option. It's not always about the machine, but the game engine running it and the resources it needs to do its job.
With what I'm running, I really thought I could push ATS right up to Max everything and be fine. If I drive alone, I am. But the second I start adding players in convoy mode: the game starts to get stutter-y. The game engine/resource requirements/whatever become much heavier with high poly modeled trucks.
It's more about the game being optimized for better performance I think at this point. You gotta walk before you can run, yanno? Throwing "better graphics" or "improve xxxxx" at it I don't think is the solution. The game is only as fast as it can render the data into graphics. I really have to imagine my 4.1ghz processer, 32GB of DDR4 3600mhz ram, and 12GB RTX graphics card are sufficient enough to not be the bottle neck the game engine.... so if that's the case: it's the game itself that needs to utilize resources better. Doesn't make sense to add more challenges to the game performance before you address why the game performs slowly to start.
One man's opinion.
When I drive online with friends, we usually run discord and stream our screens so we can see where everyone is. When driving convoy (buddy in cascadia and another in the new 57X) both my friends wipers will activate, but the W900 don't immediately. Every time it rains I wait and wait. When I'm just getting ready to give up (as my friends trucks windshield wipers have been running for a long period of time) they'll finally engage. They do not ever advance past intermittent speed, regardless of how hard it's raining or how fast driving.
The automatic wipers on the stock in game W900 do not work right.
I'm not sure just "making the graphics better" is a viable option. It's not always about the machine, but the game engine running it and the resources it needs to do its job.
With what I'm running, I really thought I could push ATS right up to Max everything and be fine. If I drive alone, I am. But the second I start adding players in convoy mode: the game starts to get stutter-y. The game engine/resource requirements/whatever become much heavier with high poly modeled trucks.
It's more about the game being optimized for better performance I think at this point. You gotta walk before you can run, yanno? Throwing "better graphics" or "improve xxxxx" at it I don't think is the solution. The game is only as fast as it can render the data into graphics. I really have to imagine my 4.1ghz processer, 32GB of DDR4 3600mhz ram, and 12GB RTX graphics card are sufficient enough to not be the bottle neck the game engine.... so if that's the case: it's the game itself that needs to utilize resources better. Doesn't make sense to add more challenges to the game performance before you address why the game performs slowly to start.
One man's opinion.
Concur that the W900 rain sensor isn't triggering the wipers appropriately.NIKKUKUNNU149 wrote: ↑06 Aug 2022 04:31Yeah but wiper is not working on its own that's the issue. And the main problem is every single truck wiper is working except w900.xXCARL1992Xx wrote: ↑27 Jul 2022 20:25 the rain sensor has nothing to do with the truck, it is a gameplay option and you activate it by selecting the first wiper stage
When I drive online with friends, we usually run discord and stream our screens so we can see where everyone is. When driving convoy (buddy in cascadia and another in the new 57X) both my friends wipers will activate, but the W900 don't immediately. Every time it rains I wait and wait. When I'm just getting ready to give up (as my friends trucks windshield wipers have been running for a long period of time) they'll finally engage. They do not ever advance past intermittent speed, regardless of how hard it's raining or how fast driving.
The automatic wipers on the stock in game W900 do not work right.
Who is online
Users browsing this forum: gaillard, gandalf7472000, Harpole94, joshuatree, LeGod7 and 11 guests