Skins trailer
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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Skins trailer
Is there a way to define which trailer I want to use a certain skin for? Is there a way to filter using suitable? Sorry for my english...I'm using Google translator...
Re: Skins trailer
when skinning ... the trailer is defined by the filepath to that actual model ....
as from basegame example
def\vehicle\trailer_owned\**
which ** could be any of these
as from basegame example
def\vehicle\trailer_owned\**
which ** could be any of these
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