ATS v 1.46 speculation

Locked
angrybirdseller
Posts: 3298
Joined: 05 Feb 2013 05:16
Location: Minnesota

Re: ATS v 1.46 speculation

#81 Post by angrybirdseller » 17 Jul 2022 09:30

@serioumods know what happens to game that are too challenging they collect dust for 90% of players.
User avatar
VTXcnME
Posts: 1243
Joined: 04 Jun 2021 12:53

Re: ATS v 1.46 speculation

#82 Post by VTXcnME » 17 Jul 2022 10:17

Wasn't looking to start an argument. Just was batting the idea around with a buddy the other night. Thought it was a cool concept.
Optional Features
Posts: 4784
Joined: 26 Sep 2019 20:14

Re: ATS v 1.46 speculation

#83 Post by Optional Features » 18 Jul 2022 03:08

VTXcnME wrote: 17 Jul 2022 10:17 Wasn't looking to start an argument. Just was batting the idea around with a buddy the other night. Thought it was a cool concept.
Yeah, it definitely is.
flight50 wrote: 17 Jul 2022 01:51 I can agree on SCS should have different skill levels. Those levels could assign a few routes of difficulty, obstacles of difficulty, etc. WoT would be great for that. The new WoTr that is suppose to come could be the hardcore version many are looking for. If or when we get the driving school, it would be cool if that tied the new WoTr into different skill level like novice, intermediate and expert levels. Requiring certain licenses to take certain loads, endorsements, HH and even ST loads.
Stuff like logging should be significantly more challenging than picking up a load at Eddy's or Walbert. And heavy haul should be more difficult yet. This gives players a reason to keep playing to improve their skills.
Viper28
Posts: 289
Joined: 25 Jul 2019 01:25

Re: ATS v 1.46 speculation

#84 Post by Viper28 » 19 Jul 2022 16:43

angrybirdseller wrote: 17 Jul 2022 09:30 @serioumods know what happens to game that are too challenging they collect dust for 90% of players.
90% huh? So, where did you come up with that number? And, one might argue that games that are so desperately simple and void of detail and innovation eventually only appeal to the 10% of gamers that find the process of making ice particularly fascinating. :lol:
"Change is the law of life. And those who look only to the past or present are certain to miss the future" -JFK
Trucker Nik
Posts: 2146
Joined: 27 Feb 2021 10:29
Location: Trenčín, Slovensko

Re: ATS v 1.46 speculation

#85 Post by Trucker Nik » 20 Jul 2022 05:24

DX12, traffic rework, (AI traffic) adaptive cruise control
Added to list: ownable semi-trailers for transporting cars and glass
Optional Features
Posts: 4784
Joined: 26 Sep 2019 20:14

Re: ATS v 1.46 speculation

#86 Post by Optional Features » 20 Jul 2022 05:32

Viper28 wrote: 19 Jul 2022 16:43 90% huh? So, where did you come up with that number? And, one might argue that games that are so desperately simple and void of detail and innovation eventually only appeal to the 10% of gamers that find the process of making ice particularly fascinating. :lol:
A lot of statistics are thrown around in this group, all combined backed by not a shred of evidence. He's another member of my foe list lol.
User avatar
VTXcnME
Posts: 1243
Joined: 04 Jun 2021 12:53

Re: ATS v 1.46 speculation

#87 Post by VTXcnME » 20 Jul 2022 11:17

:lol: :lol: :lol: 85% of all statistics are 100% made up. :lol: :lol: :lol:
User avatar
VTXcnME
Posts: 1243
Joined: 04 Jun 2021 12:53

Re: ATS v 1.46 speculation

#89 Post by VTXcnME » 26 Jul 2022 15:33

In the spirit of the thread, now that 1.45 is live... I'll continue my petition for:

US-60 completed in New Mexico
Flat/Step/lowboy trailer cargo improvements/diversification
Economy improvements to garage ownership/ongoing service costs/owned trucks costing more at service stops as they age
Better AI traffic movement (stopping dead in the middle of the interstate for no reason, in particular)
Tristman
Posts: 1543
Joined: 17 Mar 2021 20:15
Location: Pizza Hut

Re: ATS v 1.46 speculation

#90 Post by Tristman » 26 Jul 2022 15:53

Sure, I'll join in as usual on the AI improvement request.

Otherwise, I'm still hoping to see some big gameplay or technical improvement before Texas (which I believe will arrive no earlier than v1.47).
Locked

Return to “General discussion about the game”

Who is online

Users browsing this forum: Adrian Zgripcea, averyc2506, Darsol, ETS-20B, IonutL, LegoTechnicFanBoi, Marcello Julio, oldmanclippy and 17 guests