ATS v 1.46 speculation
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Re: ATS v 1.46 speculation
@serioumods know what happens to game that are too challenging they collect dust for 90% of players.
Re: ATS v 1.46 speculation
Wasn't looking to start an argument. Just was batting the idea around with a buddy the other night. Thought it was a cool concept.
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Re: ATS v 1.46 speculation
Yeah, it definitely is.
Stuff like logging should be significantly more challenging than picking up a load at Eddy's or Walbert. And heavy haul should be more difficult yet. This gives players a reason to keep playing to improve their skills.flight50 wrote: ↑17 Jul 2022 01:51 I can agree on SCS should have different skill levels. Those levels could assign a few routes of difficulty, obstacles of difficulty, etc. WoT would be great for that. The new WoTr that is suppose to come could be the hardcore version many are looking for. If or when we get the driving school, it would be cool if that tied the new WoTr into different skill level like novice, intermediate and expert levels. Requiring certain licenses to take certain loads, endorsements, HH and even ST loads.
Re: ATS v 1.46 speculation
90% huh? So, where did you come up with that number? And, one might argue that games that are so desperately simple and void of detail and innovation eventually only appeal to the 10% of gamers that find the process of making ice particularly fascinating.angrybirdseller wrote: ↑17 Jul 2022 09:30 @serioumods know what happens to game that are too challenging they collect dust for 90% of players.
"Change is the law of life. And those who look only to the past or present are certain to miss the future" -JFK
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Re: ATS v 1.46 speculation
DX12, traffic rework, (AI traffic) adaptive cruise control
Added to list: ownable semi-trailers for transporting cars and glass
Added to list: ownable semi-trailers for transporting cars and glass
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Re: ATS v 1.46 speculation
A lot of statistics are thrown around in this group, all combined backed by not a shred of evidence. He's another member of my foe list lol.
Re: ATS v 1.46 speculation
85% of all statistics are 100% made up.
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Re: ATS v 1.46 speculation
In the spirit of the thread, now that 1.45 is live... I'll continue my petition for:
US-60 completed in New Mexico
Flat/Step/lowboy trailer cargo improvements/diversification
Economy improvements to garage ownership/ongoing service costs/owned trucks costing more at service stops as they age
Better AI traffic movement (stopping dead in the middle of the interstate for no reason, in particular)
US-60 completed in New Mexico
Flat/Step/lowboy trailer cargo improvements/diversification
Economy improvements to garage ownership/ongoing service costs/owned trucks costing more at service stops as they age
Better AI traffic movement (stopping dead in the middle of the interstate for no reason, in particular)
Re: ATS v 1.46 speculation
Sure, I'll join in as usual on the AI improvement request.
Otherwise, I'm still hoping to see some big gameplay or technical improvement before Texas (which I believe will arrive no earlier than v1.47).
Otherwise, I'm still hoping to see some big gameplay or technical improvement before Texas (which I believe will arrive no earlier than v1.47).
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