Next Generation Of The Game Engine And DX12 Support

User avatar
plykkegaard
Posts: 7201
Joined: 26 Oct 2014 13:42

Re: Next Generation Of The Game Engine And DX12 Support

#221 Post by plykkegaard » 11 Oct 2022 17:52

Mod dependent afaik

This signature virus has been spliced with the Fundementalism-B virus to create a new more contagious strain. Please look for it infecting a signature near you.
User avatar
OzembuchVRICI
Posts: 216
Joined: 17 May 2022 17:24

Re: Next Generation Of The Game Engine And DX12 Support

#222 Post by OzembuchVRICI » 11 Oct 2022 17:53

@magicko84 both games do not support ray tracing.
User avatar
Madkine
Global moderator
Posts: 12348
Joined: 08 Oct 2018 16:35
Location: Australia
Contact:

Re: Next Generation Of The Game Engine And DX12 Support

#223 Post by Madkine » 11 Oct 2022 23:19

And neither support DX12 either.
WoT Profile
ATS Workshop

"never attribute to malice that which is adequately explained by stupidity"
jarryed
Posts: 1544
Joined: 15 Mar 2018 12:08

Re: Next Generation Of The Game Engine And DX12 Support

#224 Post by jarryed » 11 Oct 2022 23:26

magicko84 wrote: 11 Oct 2022 17:50 Good evening, I saw a video of ETS2, in which the comparison between the active and deactivated RTX was made.
As has been said the games do not support raytracing. What you were probably seeing was a comparison between ETS2 and a Raytracing Reshade. As far as I am aware that is a paid project so I won't be discussing it any further.
You can never make a miserable person who complains about everything happy. They live by "If I can't be happy then no one can be happy."
User avatar
magicko84
Posts: 274
Joined: 06 Nov 2017 02:36

Re: Next Generation Of The Game Engine And DX12 Support

#225 Post by magicko84 » 14 Oct 2022 11:14

Ok, thanks everyone for the explanations, very often clickbait titles are used in videos and I can say that this is one of the rare times that I get screwed.
Excuse me.
My WoT Profile: https://www.worldoftrucks.com/en/profile/112204

My PC: MSI MPG B550 Gaming Plus, AMD Ryzen 5 5600x, 2x8 16GB 3200 MHz DDR4, MSI RTX 3070 TI 8GB X TRIO, Corsair RM850x Watt 80 Plus Gold, Be Quiet Dark Rock Pro 4
jarryed
Posts: 1544
Joined: 15 Mar 2018 12:08

Re: Next Generation Of The Game Engine And DX12 Support

#226 Post by jarryed » 03 Nov 2022 16:44

Once we get confirmation that DX12 and the game engines changes being released this would make for an awesome Under The Hood type blog.
You can never make a miserable person who complains about everything happy. They live by "If I can't be happy then no one can be happy."
User avatar
flight50
Posts: 30249
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: Next Generation Of The Game Engine And DX12 Support

#227 Post by flight50 » 03 Nov 2022 20:01

^Ohhh boy would it. It could be one of the better blogs for sure.
Berniyh
Posts: 107
Joined: 24 Sep 2017 14:11

Re: Next Generation Of The Game Engine And DX12 Support

#228 Post by Berniyh » 13 Nov 2022 22:58

Madkine wrote: 01 Sep 2022 09:281. If they were to attempt to adapt ETS2 to UE5 it would take 4-5 years at best as they'd need to rebuild everything.
I think Kunos managed with Assetto Corsa Competizione in less time.
(They migrated from their own-built engine in Assetto Corsa to UE4 in Assetto Corsa Competizione. iirc they also managed to carry over a good amount of their own code.)
Of course every project is a bit different, so sure it could be that it would take longer in case of ATS/ETS2.

I think though that the main problem not being considered here is the type of problem that may come up. Again, taking AC->ACC as an example:
Kunos had huge issues at the beginning implementing VR support and support for triples. Performance is also a big deal.
While ACC looks fantastic, especially the weather effects, the performance is much worse than for most of its competitors.
Which is a big deal if you have people trying to use it in VR or on triples.
Don't know how many people are trying that for the truck sims, though.


Personally, I don't have an opinion on for or against UE5. This question is too project-specific to be answered by an outsider.
User avatar
Calibuddy99
Posts: 322
Joined: 19 Mar 2022 19:38

Re: Next Generation Of The Game Engine And DX12 Support

#229 Post by Calibuddy99 » 15 Nov 2022 05:34

@Berniyh UE5 would be insane for this game. I think SCS should get rid of this old and outdated prism3d engine, and replace it with a better engine, at least ue4. But UE5 would be the best experience in this type of game.
Nothing to say here anymore.
User avatar
JoeAlex23
Posts: 2327
Joined: 04 Dec 2016 03:24
Location: Dominican Republic
Contact:

Re: Next Generation Of The Game Engine And DX12 Support

#230 Post by JoeAlex23 » 15 Nov 2022 06:09

Here we go again.... 🙄
Post Reply

Return to “General discussion about the game”

Who is online

Users browsing this forum: Bing [Bot], Daan6, Hobbykraftfahrer, Tristman, vmfrlt and 11 guests