Missouri DLC ideas

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oldmanclippy
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Re: Missouri DLC ideas

#91 Post by oldmanclippy » 16 Jan 2025 18:45

I get where you're coming from and this is similar to other situations on the map where they've simplified interchanges (another example being how US-69 and I-635 share an interchange on I-35 near Kansas City, whereas in real life they are separated). IMO the simplification is OK in these sorts of situations where making the real junctions would be impossible or overly complicated leading to poor gameplay.

In this particular scenario, I think they did a really good job with the simplification. The junction they do have (US-69 @ US-60 near Afton IRL) and the way it connects up to I-44 is the same as real life, so the only thing they did fictionally in the game was to cut out the segment of US-69 between Chouteau and Afton.

As for US-60 reappearing at that junction, yeah if you think about it it doesn't make a ton of sense, but I think that was sort of unavoidable. I think their only other option would have been to instead model the US-69 @ I-44 junction near Big Cabin, and then skip the segment from Big Cabin to Narcissa basically and just keep US-69 north of I-44 once you get past Big Cabin instead of weaving back and forth over it, skipping the US-60 junction entirely. But since the US-60 junction is a freeway segment and the Big Cabin junction is not, I think this way is better for the gameplay because you don't have to stop to make an unprotected turn onto the on-ramp to I-44 like you would for the Big Cabin one.

At 1:20 scale, I also think that US-412 from Tulsa to I-49 and then I-49 up to Joplin is a decent enough alternative to I-44 if the player wants to use that. So US-60 east of US-69 is sort of redundant in that regard, IMO.
flight50 wrote: 16 Jan 2025 18:42 I recommend to go into the map editor or at least use the dev cam to check out how restrictive the terrain is where US-60 would need to route. Sometimes thing will not line up. They do have to shift things that are not realistic. Its not always a deal breaker to have things off a bit. Its nature of the beast at 1:20.
For other people reading this, truckermudgeon's map tool also shows the buildings and roads that were modeled besides the driveable ones, so you can also get a feel for what is possible or impossible in the map editor without having to launch the map editor itself https://truckermudgeon.github.io/
Last edited by oldmanclippy on 16 Jan 2025 18:47, edited 1 time in total.
Cyclone
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Re: Missouri DLC ideas

#92 Post by Cyclone » 16 Jan 2025 18:46

flight50 wrote: 16 Jan 2025 18:42 I have to agree with oldmanclippy 100%. Like I mentioned, we talked about US-60 a ton while Oklahoma was in development, we didn't get it and it definitely won't fit without a massive rework. They will not rework Oklahoma at his point. Maybe 10+ years from now but its too new to go messing around with. That is asking for WAYYYY to much. I'd honestly give up the thought. Its not happening and its a waste of time at this point. That team has moved on to give us Arkansas and now they are doing Louisiana. I'd rather them go to Mississippi next than to rework Oklahoma. What we got is what we got.

I'm not trying to sound like a butt or anything, but one person advocating about US-60 is not going to bring change. If you have 100s of people complaining about US-60 like when the community stood together with YS / Cody / US-14 and I-44 in OKC, then you have a shot. But if you noticed, no one is talking about US-60 in Oklahoma anymore. We did that, didn't come so we moved on. You have to learn where to pick you battles.

I recommend to go into the map editor or at least use the dev cam to check out how restrictive the terrain is where US-60 would need to route. Sometimes thing will not line up. They do have to shift things that are not realistic. Its not always a deal breaker to have things off a bit. Its nature of the beast at 1:20.
Funny you mention the 1:20 - I think a rescale will have to happen again within a couple of years and things will get revisited anyway as they start to run low on states to work on. I have a feeling a lot of things will get a second look at that point. But yeah, I would still like to see the entire road in Missouri as we have the interchange entering and passing a racing circuit on the way to the major freeway, which would be one of those fun things for multiplayer modes. We will see what the team does! There may be something better that I am not considering. :)
oldmanclippy wrote: 16 Jan 2025 18:45 In this particular scenario, I think they did a really good job with the simplification. The junction they do have (US-69 @ US-60 near Afton IRL) and the way it connects up to I-44 is the same as real life, so the only thing they did fictionally in the game was to cut out the segment of US-69 between Chouteau and Afton.
I agree. I looked at the map and - other than the fact it's not aligned with the lower interchange correctly - it's uncannily accurate.
Last edited by Cyclone on 16 Jan 2025 18:47, edited 1 time in total.
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oldmanclippy
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Re: Missouri DLC ideas

#93 Post by oldmanclippy » 16 Jan 2025 18:47

Rescale is not happening sorry, absolutely impossible at this point. That could take a decade or more to do that for the existing map without pay. Sorry it's pure fantasy. Not trying to be mean or dismissive but that's the reality.
Cyclone
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Re: Missouri DLC ideas

#94 Post by Cyclone » 16 Jan 2025 18:50

oldmanclippy wrote: 16 Jan 2025 18:47 Rescale is not happening sorry, absolutely impossible at this point. It'd take a decade at least to do that for the existing map without pay. Sorry it's pure fantasy. Not trying to be mean or dismissive but that's the reality.
It won't be for a while. But yeah, nothing will change right now.

But this is getting away from Missouri, so let's end that discussion for now.
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oldmanclippy
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Re: Missouri DLC ideas

#95 Post by oldmanclippy » 16 Jan 2025 18:51

Yeah for Missouri itself, I think the only research tips that could be taken into account at this late stage of development are things like signage, interesting little sights that are in areas that they've already mapped, small stuff like that.

Iowa could probably utilize small tips like that as well, Louisiana might be able to change based on some really important tips about roads or industries (but even that is pretty far along in development already). The Missouri team's next DLC likely has the road network already more or less figured out at this point even, but things can change. An example is that the Missouri team seems to have taken some feedback from fans about the importance of MO-13 and maybe even MO-7 as well and implemented that, even though the advice wasn't given until late 2023 when the DLC was already in development.
Cyclone
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Re: Missouri DLC ideas

#96 Post by Cyclone » 16 Jan 2025 19:25

I guess one can always hope for a secret road, then - and for me, this is the interesting sight along this road given we have a couple already present in the game (Houston and Tucson). Of course, if US 60 is not stretched across this part of the map, we won't see this.

And they have added things after release before, so you never know I guess. :)

Side note: there is a Walmart and Lowe's south of the road, so this could very well be in the economy too.
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Madkine
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Re: Missouri DLC ideas

#97 Post by Madkine » 16 Jan 2025 20:29

Cyclone wrote: 16 Jan 2025 18:50 It won't be for a while. But yeah, nothing will change right now.
No a rescale won't happen ever.

If they want a different scale, it will be a new game and is perhaps decades away at this point.
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Cyclone
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Re: Missouri DLC ideas

#98 Post by Cyclone » 16 Jan 2025 20:39

Madkine wrote: 16 Jan 2025 20:29
Cyclone wrote: 16 Jan 2025 18:50 It won't be for a while. But yeah, nothing will change right now.
No a rescale won't happen ever.

If they want a different scale, it will be a new game and is perhaps decades away at this point.
Hmm.

Rhode Island one minute drive upcoming. LOL
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oldmanclippy
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Re: Missouri DLC ideas

#99 Post by oldmanclippy » 16 Jan 2025 20:57

Cyclone a distorted scale is possible, just not a rescale. For example they could gradually distort the background map they use for the eastern US so that it's 1:20 in the Midwest but gradually gets larger and ends up being more like 1:18 or 1:17 by the time you get to Rhode Island. It might not even be noticeable to the naked eye unless you have a map of the US next to you to compare. So the actual scale wouldn't change, but the map projection they use as the basis for mapping could end up providing a slightly larger east coast, without any sort of technical wizardry. That's just one idea and I'm sure SCS has other ideas too. But in general I would expect Rhode Island to be tiny in ATS, no matter what solution if any they decide to use to help things.
Cyclone
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Re: Missouri DLC ideas

#100 Post by Cyclone » 16 Jan 2025 21:02

oldmanclippy wrote: 16 Jan 2025 20:57 Cyclone a distorted scale is possible, just not a rescale. For example they could gradually distort the background map they use for the eastern US so that it's 1:20 in the Midwest but gradually gets larger and ends up being more like 1:18 or 1:17 by the time you get to Rhode Island. It might not even be noticeable to the naked eye unless you have a map of the US next to you to compare. So the actual scale wouldn't change, but the map projection they use as the basis for mapping could end up providing a slightly larger east coast, without any sort of technical wizardry. That's just one idea and I'm sure SCS has other ideas too. But in general I would expect Rhode Island to be tiny in ATS, no matter what solution if any they decide to use to help things.
Ah, that is what I was wondering. If it was possible to do that. I mean, by the time we get to Rhode Island and all the other (slightly larger) states there, we will be at the point where maybe one or two cities make it, one or two or three roads get in, a small city area is etched out, and that's all that fits. If a gradual scale can happen over there, then that would be better for featuring more of those states.

And, of course, Washington D.C. being its own area, it has to be scaled up for sure IMO to be able to fit the White House in there with a truncated Pennsylvania Avenue.

But this again goes away from Missouri, so I'll cut off that discussion for now.

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