(updates) Weather_3.8

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KingOfTheRoad77
Posts: 445
Joined: 07 May 2021 13:27

Re: (updates) Weather_3.7

#871 Post by KingOfTheRoad77 » 03 Jun 2026 18:16

No such problems here.

Correct load order? Do you have other weather mods installed? Or perhaps map mods which change skyboxes?
Either, just try a clean profile just with Weather 3.7, or deactivate one mod after the other which might interfere.
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The Dude
Posts: 681
Joined: 14 May 2018 23:28
Location: Carpeted Hallway

Re: (updates) Weather_3.7

#872 Post by The Dude » 03 Jun 2026 19:06

I'm in the beta and have no issues with this mod.
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iTzRaazor
Posts: 4
Joined: 11 Apr 2021 07:25

Re: (updates) Weather_3.7

#873 Post by iTzRaazor » 09 Jun 2026 04:29

Is there any way to get back the Grimes temperature readings with this mod? It's very immersion breaking to drive on a late autumn season with the truck's dashboard showing 34°C.

Also, I would love to learn how to do that myself (with your permission) so you don't have to
juninho944
Posts: 377
Joined: 23 Apr 2018 22:38

Re: (updates) Weather_3.8

#874 Post by juninho944 » 21 Jun 2026 23:12

Update Weather_3.8: new lighting 1.60, new autumn Addons, cloudier and foggy weather,
lower temperatures; modifies the probability of rain, as well as sunset and sunrise times.
https://sharemods.com/ao19a7i9yn0s/Weather_3.8.rar.html
add-ons:
https://sharemods.com/77krfqjl2fon/Weat ... s.rar.html
Fersy
Posts: 10
Joined: 10 Mar 2026 13:02

Re: (updates) Weather_3.8

#875 Post by Fersy » 22 Jun 2026 04:59

can i use new autumn and low saturation at the same time?
larryh
Posts: 39
Joined: 06 Nov 2020 15:08

Re: (updates) Weather_3.8

#876 Post by larryh » 22 Jun 2026 05:18

juninho944 wrote: 21 Jun 2026 23:12 Update Weather_3.8: new lighting 1.60, new autumn Addons, cloudier and foggy weather,
lower temperatures; modifies the probability of rain, as well as sunset and sunrise times.
https://sharemods.com/ao19a7i9yn0s/Weather_3.8.rar.html
add-ons:
https://sharemods.com/77krfqjl2fon/Weat ... s.rar.html
I’ve noticed the actual file differences between v3.7 and v3.8 only amount to dozens of megabytes, with just two skybox DDS files altered. Skyboxes rarely get updated between releases, so I’d recommend to pack the skybox content into four standalone, static mod packs. All other files, plus any skyboxes with minor edits, can be bundled into a separate patch mod instead.
This setup will spare players from re-downloading massive identical skybox assets with every update—especially users like myself who exclusively run the 16K version. You only need to push updates to the dedicated skybox mod packs when there are substantial cumulative changes to skybox content. Most of the time, players will only need to download the small patch mod.
larryh
Posts: 39
Joined: 06 Nov 2020 15:08

Re: (updates) Weather_3.8

#877 Post by larryh » 22 Jun 2026 05:28

Fersy wrote: 22 Jun 2026 04:59 can i use new autumn and low saturation at the same time?
No, they are mutually exclusive, as they both modify the same sections of the same configuration files.
leleo
Posts: 4
Joined: 25 Apr 2024 17:29

Re: (updates) Weather_3.8

#878 Post by leleo » 22 Jun 2026 15:51

Hello, does anyone use snowymoon together with weather? I would like to know a configuration that would look really nice with this mod...
Thanks to whoever responds
juninho944
Posts: 377
Joined: 23 Apr 2018 22:38

Re: (updates) Weather_3.8

#879 Post by juninho944 » 22 Jun 2026 21:36

larryh Yes, you're right; maybe I'll do that in the next update.
juninho944
Posts: 377
Joined: 23 Apr 2018 22:38

Re: (updates) Weather_3.8

#880 Post by juninho944 » 22 Jun 2026 21:39

Fersy The autumn version reduces saturation, so you don't need to use the low-saturation add-on.

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