ATS 1.46 Discussion Thread

User avatar
flight50
Posts: 30304
Joined: 20 May 2017 03:33
Location: Dallas/Ft. Worth, Tx - USA

Re: ATS 1.46 Discussion Thread

#1041 Post by flight50 » 07 Dec 2022 17:53

I wonder if after the engine upgrade, if some time can get pushed to more new things pertaining to road contact. Road feedback, Brake fade and tire wear affecting braking and grip would be nice. Not to the point where we loose control but good enough to notice performance lost and feedback. If we ever get seasons and more realistic weather conditions, at least tire performance come into play. Iirc, there is some tire slippage now but we don't have drastic weather nor various weather conditions to make it more impactful.
User avatar
Ludo Diabolo
Posts: 1148
Joined: 28 Jan 2019 16:15
Location: French, Calais
Contact:

Re: ATS 1.46 Discussion Thread

#1042 Post by Ludo Diabolo » 08 Dec 2022 15:43

an update for the ATS game is in progress HERE 75 MO
ETS2:promods + Middle-East Add-On + TGS / ATS:promods Canada

SORRY MY ENGLISH, I'M FRENCH.
User avatar
Holzauge
Posts: 1184
Joined: 28 Aug 2016 13:33
Location: Republica de las Patatas

Re: ATS 1.46 Discussion Thread

#1044 Post by Holzauge » 12 Dec 2022 10:16

Does anyone know, if SCS' own dropdeck with tarp as an owned trailer will get paint jobs one day and not only simple colors? Thanks! :D
VDMA
User avatar
GT182
Posts: 1462
Joined: 10 May 2017 16:27
Location: New Castle, Delaware

Re: ATS 1.46 Discussion Thread

#1045 Post by GT182 » 12 Dec 2022 11:50

It would be nice if truck Repairs only (engine, brakes, tires, oil changes, grease, etc. etc.) were separate from Damage.

I would run a Repair nod, but still keep a No Damage mod active as VTXcnME said. AI reminds me of the idiots in real life, but worse.
Gary - CB code name: CW
Formerly from Northern NY on the Ontario/Quebec borders.
I've hauled ass down the road to deliver new cars and trucks, fuel, freight, and produce. Now I'm addicted to ATS doing the same thing in a simulation. :roll:
User avatar
-MLP-
Posts: 470
Joined: 31 May 2022 11:12

Re: ATS 1.46 Discussion Thread

#1046 Post by -MLP- » 12 Dec 2022 12:32

I just changed the damage def file to work only with wear, not with hitting another car. I hope it's working correctly, because I didn't hit anybody yet. :lol:
User avatar
GT182
Posts: 1462
Joined: 10 May 2017 16:27
Location: New Castle, Delaware

Re: ATS 1.46 Discussion Thread

#1047 Post by GT182 » 12 Dec 2022 23:14

Another thing I've found with 1.46, and probably been a problem for a long time, and I believe I've complained about this before. I just picked a Service Boat to deliver. It was on the long drop deck with the attached extra dollies front and rear. there was a dumpster and chain link fence right in front of it. No room no matter how you tried to get the whole rig out, the center of the trailer was unable to clear the building and get out for delivery because of the fence in front of the truck. So I had to abandon the load and lost 12,000 dollars. When this happens there should be no penalty. I'm not too worried as I'll just go back to the last delivery save and restart from there. But it really is a PITA when it happens.

Someone has to stop setting up loads like this or figure out a way so it doesn't happen. These really long loads need to be out in the open with a clear shot to get out of where it's picked up. No matter who the company is and their building layout.
Gary - CB code name: CW
Formerly from Northern NY on the Ontario/Quebec borders.
I've hauled ass down the road to deliver new cars and trucks, fuel, freight, and produce. Now I'm addicted to ATS doing the same thing in a simulation. :roll:
Optional Features
Posts: 4750
Joined: 26 Sep 2019 20:14

Re: ATS 1.46 Discussion Thread

#1048 Post by Optional Features » 13 Dec 2022 00:02

Was it a WoT job? If not, you can devcam to a spot that works. Not a fix, but a momentary solution.
User avatar
-MLP-
Posts: 470
Joined: 31 May 2022 11:12

Re: ATS 1.46 Discussion Thread

#1049 Post by -MLP- » 13 Dec 2022 00:39

I don't think it was WOTR, because you don't get a 12k fine there for abandoning the job.
6NZ
Posts: 43
Joined: 13 Aug 2017 01:34

Re: ATS 1.46 Discussion Thread

#1050 Post by 6NZ » 13 Dec 2022 19:39

I noticed with the new photo mode we no longer have the ability to toggle player lights while in a convoy session. This was very handy in low lighting situations when taking screenshots. I hope SCS will consider adding this feature again, it was very useful
Post Reply

Return to “General discussion about the game”

Who is online

Users browsing this forum: Albedo, sunrise and 19 guests