ATS 1.46 Discussion Thread

User avatar
Holzauge
Posts: 1184
Joined: 28 Aug 2016 13:33
Location: Republica de las Patatas

Re: ATS 1.46 Discussion Thread

#991 Post by Holzauge » 16 Nov 2022 19:33

@flight50 You're right. Very often the triggers are way too difficult to find. Parking area = E would be best. Let the people park their truck the way they like... I can understand you turned off the fatigue simulation. I did it this time... Has it's pros and cons...

I should make a bug report, but the procedure is not for me, mainly because I am not using the console. Would be nice if you could take a screenshot, in which all necessary informations are stored. Anyway! Thanks for responding! :)
VDMA
User avatar
-MLP-
Posts: 469
Joined: 31 May 2022 11:12

Re: ATS 1.46 Discussion Thread

#992 Post by -MLP- » 16 Nov 2022 19:35

I think you only need developer set as 1, not the console, so you can hit shift+f10 or whatever it is to save the screenshot and the coordonates locally. But having mods is a no go for this, so I don't make official reports...
User avatar
gaillard
Posts: 744
Joined: 28 Jul 2020 19:15
Location: 97 Sambre-et-Meuse

Re: ATS 1.46 Discussion Thread

#993 Post by gaillard » 16 Nov 2022 19:35

flight50 wrote: 16 Nov 2022 19:05 I only drive in the daylight with new map dlc's and this 1.46 will require a ton of daylight hrs of driving.
Nice to have you in the club.
Pfc. Leyden
Posts: 137
Joined: 25 Mar 2019 22:18
Location: Brussels, Belgium

Re: ATS 1.46 Discussion Thread

#994 Post by Pfc. Leyden » 16 Nov 2022 20:10

Madkine wrote: 14 Nov 2022 09:35 There's been a few complaints about it and SCS said they fixed something that stopped it from working at lower speeds than was intended.
Do you think this could be addressed and "reverted" with one of the next small updates?
User avatar
Bandit & The Snowman
Posts: 3233
Joined: 23 Oct 2014 15:55
Location: East Bound and Down
Contact:

Re: ATS 1.46 Discussion Thread

#995 Post by Bandit & The Snowman » 16 Nov 2022 23:20

To make a bug report you don’t have to use the console or any special config settings at all. Out of the box, F11 lets you give a short bug description that is saved to bugs.txt, and Shift-F11 does the same but adds a screenshot.
User avatar
supersobes
Global moderator
Posts: 13711
Joined: 07 Dec 2016 21:53
Location: Northern Virginia, USA
Contact:

Re: ATS 1.46 Discussion Thread

#996 Post by supersobes » 17 Nov 2022 00:33

F11 to get coordinates only works if you have "g_developer" set to "1" in config.cfg.
User avatar
Madkine
Global moderator
Posts: 12376
Joined: 08 Oct 2018 16:35
Location: Australia
Contact:

Re: ATS 1.46 Discussion Thread

#997 Post by Madkine » 17 Nov 2022 08:24

@Pfc. Leyden I have no idea what SCS will do.
WoT Profile
ATS Workshop

"never attribute to malice that which is adequately explained by stupidity"
lweb3
Posts: 75
Joined: 28 Nov 2021 08:13

Re: ATS 1.46 Discussion Thread

#998 Post by lweb3 » 17 Nov 2022 08:49

Did sounds get an upgrade recently? I haven’t watched a viewpoint in quite awhile until I crossed into Texas the other day. Watched the one at border on I-10 and with my truck off the sounds of passing semis on the interstate were spot on. The cars still sound like bees buzzing around but big trucks engine sounds and tire whine sounded real.
peno
Posts: 16
Joined: 03 Jun 2019 21:00

Re: ATS 1.46 Discussion Thread

#999 Post by peno » 17 Nov 2022 17:54

Tell me you didn't remove the option to turn the built-in GPS off by the key to change the GPS regiments? Please, tell me you didn't SCS! Sadly, I can't find the option to revert that keybind back to its original behaviour, so I am afraid you actually did, didn't you? Why, SCS, why are you doing this to us? I can't anymore. Just realise finally not everyone play this game on wheel and keyboard has only limited amount of keys to use, especially since you don't want to allow us shortcuts with Shift, Ctrl and/or Alt. So what's the point of introducing, new completely useless and nonsensical, but required keybind? I was mad enough with the suspensions in last update, though that at least did improve the game, in a way, but here we are, now I am being forced to find another key for something that is totally unnecessary and doesn't improve the game in any way. On the contrary, actually, it made the game more complicated for me.
Though I have to give you that the speed limit on WS 75X's dashboard does look cool. Now THAT was good addition to the game SCS.
Mikeinva
Posts: 124
Joined: 19 Apr 2015 20:07

Re: ATS 1.46 Discussion Thread

#1000 Post by Mikeinva » 17 Nov 2022 21:14

I havn't updated to the latest build and since there is no longer a 6 speed gearbox option for any truck in the game I'm just going to uninstall and delete it from my library. I can't help the fact that my logitech shifter only has 6 forward speeds because logitech designs their products for sim racing,not sim trucking and being forced to use automatic transmission SUCKS!!!
Post Reply

Return to “General discussion about the game”

Who is online

Users browsing this forum: Majestic-12 [Bot], sametbey, SmalandAB, stax1998 and 15 guests