Ooh, that does look really niceKaleidescoop wrote: ↑04 Oct 2022 21:50 @flight50
The new bus in traffic
Removed image from quote - Rule 2.3
ATS 1.46 Discussion Thread
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Re: ATS 1.46 Open Beta Discussion Thread
- Kaleidescoop
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Re: ATS 1.46 Open Beta Discussion Thread
It doesnt seem to be as common as the existing busses, which is a shame. I waited around in Salt Lake City for a while and there was nothing but Greyhounds and coach busses and I ended up teleporting to Hobbs and upping g_traffic to 10 before I got one to spawn in.
I think trucks are cool.
Re: ATS 1.46 Open Beta Discussion Thread
The new AI Bus/Coach is an MCI J series, one of my favorite American coaches.
"Expectations are the thief of Joy"
- Marcello Julio
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Re: ATS 1.46 Open Beta Discussion Thread
Driveshaft Torque it's definitely my favorite feature in this update!
ATS and ETS2 is Hella nice!
My threads:
ETS2:
West Balkans Expansion Discussion
New DAF arrived on Euro Truck Simulator 2
ATS:
The Dakotas (North and South) Discussion Thread
Mack Trucks Discussion Thread
Volvo Trucks Discussion Thread
My threads:
ETS2:
West Balkans Expansion Discussion
New DAF arrived on Euro Truck Simulator 2
ATS:
The Dakotas (North and South) Discussion Thread
Mack Trucks Discussion Thread
Volvo Trucks Discussion Thread
Re: ATS 1.46 Open Beta Discussion Thread
The g_driveshaft_torque feature for me is the best part of this update! It's been a while since we've been blessed with physics improvementssupersobes wrote: ↑04 Oct 2022 15:53 Steering wheel users may find the g_driveshaft_torque command useful. When the driveshaft toque makes the truck lean when accelerating, force feedback wheels tend to want to turn to the right, forcing you to basically fight the wheel to keep driving straight. It is also somewhat dependent on you suspension stiffness and truck stability settings, so it's definitely something to play around with to tweak it how you want it. For me, I've been using g_driveshaft_torque 0.1 to get a nice balance with how the steering reacts to it.
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Re: ATS 1.46 Open Beta Discussion Thread
Yeah, honestly this is one of the best updates yet. Physics is what makes a game feel right, and this will help a ton!Marcello Julio wrote: ↑04 Oct 2022 23:13 Driveshaft Torque it's definitely my favorite feature in this update!
Re: ATS 1.46 Open Beta Discussion Thread
Company Browser seems neat.
A little crude and intuitive in its current form, especially with the obvious_placeholder_text, but it definitely has potential to be a great feature, I think.
A little crude and intuitive in its current form, especially with the obvious_placeholder_text, but it definitely has potential to be a great feature, I think.
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Re: ATS 1.46 Open Beta Discussion Thread
I think that it only needs to add animation to the driveshaft
plz add the animation for more realism
plz add the animation for more realism
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Re: ATS 1.46 Open Beta Discussion Thread
So I don't know if anyone else has tried it, but I wasn't able to pull up the new viewpoint in Richmond, CA on the SF Bay. Wonder if it wasn't meant to be marked yet. Going to go try the other one added by Eureka now
Re: ATS 1.46 Open Beta Discussion Thread
Awesome, thank you. So its a new coach style bus. I couldn't tell if it was a city bus. I'm hoping we can get city buses with skins per city like we get for First Responders. Example here. viewtopic.php?p=1745692#p1745692
My post are only thoughts and ideas. Don't assume it makes ATS.
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Poll: Choose Next 2 ATS States
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