ATS 1.46 Discussion Thread

Gormanbros
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Re: ATS 1.46 Open Beta Discussion Thread

#111 Post by Gormanbros » 04 Oct 2022 22:34

Kaleidescoop wrote: 04 Oct 2022 21:50 @flight50
The new bus in traffic
Removed image from quote - Rule 2.3
Ooh, that does look really nice
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Kaleidescoop
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Re: ATS 1.46 Open Beta Discussion Thread

#112 Post by Kaleidescoop » 04 Oct 2022 22:49

It doesnt seem to be as common as the existing busses, which is a shame. I waited around in Salt Lake City for a while and there was nothing but Greyhounds and coach busses and I ended up teleporting to Hobbs and upping g_traffic to 10 before I got one to spawn in.
I think trucks are cool.
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F4R35
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Re: ATS 1.46 Open Beta Discussion Thread

#113 Post by F4R35 » 04 Oct 2022 22:50

The new AI Bus/Coach is an MCI J series, one of my favorite American coaches.
"Expectations are the thief of Joy"
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Marcello Julio
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Re: ATS 1.46 Open Beta Discussion Thread

#114 Post by Marcello Julio » 04 Oct 2022 23:13

Driveshaft Torque it's definitely my favorite feature in this update!
rsr
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Re: ATS 1.46 Open Beta Discussion Thread

#115 Post by rsr » 04 Oct 2022 23:23

supersobes wrote: 04 Oct 2022 15:53 Steering wheel users may find the g_driveshaft_torque command useful. When the driveshaft toque makes the truck lean when accelerating, force feedback wheels tend to want to turn to the right, forcing you to basically fight the wheel to keep driving straight. It is also somewhat dependent on you suspension stiffness and truck stability settings, so it's definitely something to play around with to tweak it how you want it. For me, I've been using g_driveshaft_torque 0.1 to get a nice balance with how the steering reacts to it.
The g_driveshaft_torque feature for me is the best part of this update! It's been a while since we've been blessed with physics improvements
Optional Features
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Re: ATS 1.46 Open Beta Discussion Thread

#116 Post by Optional Features » 04 Oct 2022 23:26

Marcello Julio wrote: 04 Oct 2022 23:13 Driveshaft Torque it's definitely my favorite feature in this update!
Yeah, honestly this is one of the best updates yet. Physics is what makes a game feel right, and this will help a ton!
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Sora
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Re: ATS 1.46 Open Beta Discussion Thread

#117 Post by Sora » 04 Oct 2022 23:42

Company Browser seems neat.

A little crude and intuitive in its current form, especially with the obvious_placeholder_text, but it definitely has potential to be a great feature, I think.
HexDrifter
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Re: ATS 1.46 Open Beta Discussion Thread

#118 Post by HexDrifter » 05 Oct 2022 00:16

I think that it only needs to add animation to the driveshaft
plz add the animation for more realism
Gormanbros
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Re: ATS 1.46 Open Beta Discussion Thread

#119 Post by Gormanbros » 05 Oct 2022 00:50

So I don't know if anyone else has tried it, but I wasn't able to pull up the new viewpoint in Richmond, CA on the SF Bay. Wonder if it wasn't meant to be marked yet. Going to go try the other one added by Eureka now
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flight50
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Re: ATS 1.46 Open Beta Discussion Thread

#120 Post by flight50 » 05 Oct 2022 01:12

Kaleidescoop wrote: 04 Oct 2022 21:50 @flight50
The new bus in traffic
Awesome, thank you. So its a new coach style bus. I couldn't tell if it was a city bus. I'm hoping we can get city buses with skins per city like we get for First Responders. Example here. viewtopic.php?p=1745692#p1745692
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