ATS 1.46 Discussion Thread

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xXCARL1992Xx
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Re: ATS 1.46 Discussion Thread

#1011 Post by xXCARL1992Xx » 18 Nov 2022 17:00

because SCS never fully utilises what they implement, they just updated the GPS to work again, mods already take advantage of it, at least for ETS2 with the Actros 5 where you have more info pages, for ATS this would apply to the 57X and Cascadia both with Digital dashboard or any other mod where the modder adds more pages to it

so yes, it is not useless, and you should maybe stop assigning every function a key then you have space to assign the important ones, i also only have a keyboard and gamepad to play and no problem to find keys to bind to :roll:
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Ludo Diabolo
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Re: ATS 1.46 Discussion Thread

#1012 Post by Ludo Diabolo » 21 Nov 2022 11:30

Has anyone else noticed that since update 1.46 it is impossible to find shipments for the Big Boy success from Cheyenne?
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Vojta
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Re: ATS 1.46 Discussion Thread

#1013 Post by Vojta » 24 Nov 2022 10:52

Code: Select all

Hi everyone,

A new ATS build 1.46.2.4 is available on Steam.

* 0201123 - Wyoming - Jackson - discovery_album - Jackson Town Square dectected as Grand Teton National Park
* 0199111 - /vehicle/trailer/prestige_dropdeck/trailer_brilliance.pmd - Few bugs
* 0200779 - Lode King - Renown dropdeck - AI - has longer than model collision box
* 0201664 - wy_laramie_cathedral - Landmark missing collisions
* 0201107 - company_browser - crash while filtering in company browser
* 0201147 - map filter - hard to select top row of checkboxes
* 0199986 - discovery_album - Controller - Screenshot highlight
* 0201485 - Texas - US 62 (El Paso - Carlsbad) - Utility poles
* 0201442 - us_bridge_divide_0-3_0-2_freeway_120m - Shoulder missing collision
* 0201104 - us_bridge_split_0-2_0-2_freeway_straight_mirrored - prefab has no terrain point
* 0201103 - Texas - I-69 (Houston) - Hole
* 0201113 - Texas - Lufkin -  The crossing is missing a collision
* 0201078 - Texas - Houston - Raised terrains
* 0200778 - Texas - I-45 (near Huntsville) - Signs and markings
* 0196563 - Texas - Houston - Empty horizon
* 0201282 - Texas - I-30 - Dallas - floating ONLY decal
* 0200588 - texas - fort worth - <ERROR> Failed to find the far model child item *
* 0201348 - Texas - I-35 - Undiscoverable road
* 0201443 - Texas - SR 31 - Traffic get stuck when turning left
* 0199859 - Texas - Houston - Flickering hole in Cargo Terminal
* 0197134 - Texas - Houston - Levitating object
* 0196830 - Texas - Houston - Grass through grass
* 0197131 - Texas - Houston - Gaps
* 0200185 - Texas - Beaumont - Static cars are levitating
* 0200296 - Texas - Huntsville - AI slows down to crawl and than turns into the left lane
* 0200297 - Texas - Longview - Sunken wire barrier
* 0200321 - Texas - Longview - The horizon hole
* 0200322 - Texas - Longview - Popping out tree line
* 0200329 - Texas - Longview - The terrain hole
* 0200332 - Texas - Longview - The flickering texture
* 0200347 - Texas - Fort Worth - AI levitates in the air
* 0200533 - Texas - I-20 - Dallas to Longview - missing collision on trees
* 0200055 - Texas - US-67 - Used terrain texture does not look good and realistic
* 0201454 - Texas - Laredo - Hole in map
* 0201419 - Texas - Corpus Christi - Missing stop signs
* 0201399 - Texas - Austin - I-35 - Floating support of the sign
* 0201324 - Texas - McAllen - Visible spawning train
* 0201323 - Texas - McAllen - Remove road from UI map
* 0201321 - Texas - McAllen - Remove road from UI map
* 0201460 - Texas - Laredo - Hole in map
* 0201459 - Texas - Laredo - Misplaced invisible wall
* 0201458 - Texas - Laredo - Low quality trailers
* 0201457 - Texas - Laredo - Unfinished area
* 0201456 - Texas - Laredo - Electricity pole above ground
* 0199012 - Texas - night lighting check - Dallas - Popping up objects
* 0200670 - Texas - US 190 - Hole in map
* 0200671 - Texas - US 190 - Floating background
* 0200849 - Texas - US 67 - Floating shrubs
* 0200850 - Texas - US 67 - Floating objects
* 0200851 - Texas - Dallas - Raised curb
* 0200852 - Texas - Dallas - Unable to discover roads in uimap
* 0200853 - Texas - Fort Worth - Unable to discover road in uimap
* 0200854 - Texas - I-45 - Bad placed tree
* 0200856 - Texas - I-45 - Floating utility pole
* 0201471 - Texas - Galveston - Golf AI goes straight and despawn
* 0200859 - Texas - Tyler - Floating mast
* 0200576 - Texas - I-35 - Grass through concrete barriers
* 0200945 - Texas - Fort Worth - Hole in map
* 0200991 - Texas - I-69 - Road closed but it's not
* 0201054 - Texas - Dallas -  Cutplane
* 0201055 - Texas - Dallas -  Popping up trees
* 0201060 - Texas - Tyler -  Levitating parked cars
* 0201068 - Texas - Galveston - Floating caravans
* 0201072 - Texas - Houston - Hole in map
* 0201073 - Texas - Houston - Bad placed gateways
* 0201076 - Texas - Houston - Bad placed cables
* 0201077 - Texas - Houston - Floating objects
* 0201079 - Texas - Houston - Trees without collision
* 0201080 - Texas - Houston - Missing barriers
* 0201081 - Texas - US 59 - Missing barrier
* 0201082 - Texas - I-10 - Floating sign
* 0201101 - Texas - Fort Stockton - Problem with terrain
* 0201119 - Texas - SR 7 -  The horizon hole
* 0201279 - Texas - I-35 - Hole in map
* 0201281 - Texas - I-35 - Raised curb
* 0201287 - Texas - Waco - Hole in map
* 0201347 - Texas - Wichita Falls - Bad placed gateway
* 0201385 - Texas - I-35 - Missing barrier
* 0201447 - Texas - Huntsville - Bad placed sign
* 0201461 - Texas - US 190 - Raised fence
* 0199584 - Texas - I-20/I-35W (Dallas) - Hole
* 0199578 - Texas - Dallas - Holes
* 0201113 - Texas - Lufkin -  The crossing is missing a collision
* 0201524 - Texas - Dallas - Flying traffic
* 0201567 - Texas - Houston - Unable to unload trailer
* 0201531 - Texas - Del Rio - Unable to unload trailer
* 0201106 - Texas - Near Del Rio - Pole in road
* 0201029 - Texas - SH 35 - Objects placement
* 0201543 - Texas - Fort Worth - Decals above ground
* 0201535 - Texas - SR 35 - Hole in distance
* 0201573 - Texas - Corpus Christi - Sharp transition of textures
* 0201572 - Texas - Corpus Christi - Misplaced sign
* 0201542 - Texas - US 277 - Tree above ground
* 0201530 - Texas - Junction - Disappearance textures
* 0201581 - Texas - Corpus Christi - AI despawning
* 0201507 - Texas - I-10 - Raised fences
* 0201506 - Texas - Brownsville - AI drive through closed gate
* 0201502 - Texas - I-10 (Junction - San Antonio) - Cardinal direction on sign
* 0201484 - Texas - El Paso - Lamp post
* 0201357 - Texas - US 87 - Drowned fence
* 0201351 - Texas - US 87 - Sharp transition of texture
* 0201335 - Texas - Odessa - Hole in map
* 0201329 - Texas - US 67 - Hole in map
* 0197026 - Texas - US 285 - Fort Stockton to Pecos - Levitating fence
* 0201273 - Texas - El Paso - Gate opening
* 0196742 - Texas - US 285 - Fort Stockton to Pecos - Gap
* 0169388 - Texas - I-35 - Wall too close to road
* 0177581 - Texas - settlement Sonora - Sharp Edge
* 0201605 - Texas - Del Rio - Lines does not appear in mirrors
* 0201571 - Texas - I-37 - Move sign closer to road
* 0201565 - Texas - Amarillo - US 287 - Backwards guardrails
* 0201541 - Texas - US 277 - Double street lamp
* 0201539 - Texas - US 277 - Double pole
* 0201536 - Texas - Del Rio - Levitating wire
* 0201529 - Texas - Junction - Floating lights
* 0201523 - Texas - Del Rio - Hole in map
* 0201500 - Texas - Junction - Vegetation
* 0201494 - Texas - Junction - Lamp post
* 0201493 - Texas - US 83 (San Angelo - Junction) - Stones
* 0201486 - Texas - Abilene - Guardrail
* 0201445 - Texas - Lubbock - Missing barrier
* 0201444 - Texas - Lubbock - Unable to discover road in uimap
* 0200625 - Texas - Victoria - GPS routing
* 0201528 - Texas - I-40 - Incorrect time zone on sign
* 0198174 - Texas - San Antonio - US 77 - add collision wall
* 0201519 - Texas - I-10 - Floating utility poles
* 0201596 - Texas - Tyler - Sign direction mismatch
* 0201527 - Texas - SR 35 - Objects above ground
* 0201526 - Texas - SR 35 - Flying character
* 0199750 - Texas - Junction - Cutplane
* 0201499 - Texas - SR 35 - Sharp transition of textures
* 0201497 - Texas - SR 35 - Levitating wires
* 0201625 - Texas - Fort Stockton - Popping up company logo
* 0201648 - Texas - I-20 - Levitating wires
* 0201647 - Texas - US 80 - Low quality trees
* 0201642 - Texas - Longview - Low quality trees
* 0201487 - Texas - US 67/US 83 - Cardinal direction on sign
* 0201489 - Texas - Houston - Missing invisible wall
* 0201491 - Texas - SR 35 - Masts above ground
* 0201495 - Texas - SR 35 - Obvious background with trees
* 0201498 - Texas - SR 35 - Obvious background with trees
* 0201540 - Texas - US 277 - Flying black textures
* 0201482 - Texas - Houston - Missing invisible walls
* 0201481 - Texas - Houston - Missing invisible wall
* 0201478 - Texas - Houston - Missing invisible wall
* 0201475 - Texas - Houston - Remove invisible walls
* 0201480 - Texas - Houston - Appearing terrain
* 0201477 - Texas - Houston - Holes in distance
* 0201465 - Texas - Houston - Background with trees is placed too close to prefab
* 0201452 - Texas - Waco - Disappearing trees
* 0201413 - Texas - Fort Worth - Mast above ground
* 0201412 - Texas - Fort Worth - Hole in map
* 0201411 - Texas - Dallas - Misplaced tree
* 0201410 - Texas - Dallas - Low quality trees
* 0201401 - Texas - SR 31 - Obvious background with trees
* 0201398 - Texas - I-45 - Holes in map
* 0201395 - Texas - I-35E - Road should be removed from the UI Map
* 0201374 - Texas - I-20 - Missing invisible walls
* 0201341 - Texas - US 87 - Holes in map
* 0201317 - Texas - Wichita Falls - Fence above ground
* 0201102 - Texas - I-69 (Houston) - Wrong exit number
* 0201678 - Texas - Abilene - Missing XXX barrier
* 0201646 - Texas - near Longview - Sharp transition of textures
* 0201641 - Texas - Longview - Holes in map
* 0201467 - Texas - Houston - Sharp transition of textures
* 0201455 - Texas - Laredo - Shrubs in fence
* 0201453 - Texas - Waco - Remove invisible wall
* 0201451 - Texas - Waco - Street lamps
* 0201448 - Texas - Fort Worth - Hole in map + sharp transition of textures
* 0201441 - Texas - US 83 - Pole in roof
* 0201440 - Texas - US 83 - Pole in fence
* 0201430 - Texas - US 83 - Pole in fence
* 0201406 - Texas - SR 31 - Sharp transition of textures
* 0201405 - Texas - SR 31 - Sharp transition of textures
* 0201404 - Texas - SR 31 - Sharp transition of texture
* 0201400 - Texas - I-45 - Broken reflective post
* 0201379 - Texas - Tyler - Sharp transition of textures
* 0201397 - Texas - I-45 - Misplaced street lamps
* 0201378 - Texas - Tyler - Sharp transition of textures / add curbs under fence
* 0201359 - Texas - US 87 - Fence above ground
* 0201358 - Texas - US 87 - Sharp transition of textures
* 0201356 - Texas - McAllen - Hole in map
* 0201338 - Texas - I-20 - Hole in map
* 0201330 - Texas - US 67 - Company logo above ground
* 0201328 - Texas - US 67 - Sharp transition of texture
* 0201326 - Texas - San Angelo - Sharp transition of textures / add curbs under fence
* 0201325 - Texas - McAllen - Disappearing objects
* 0201320 - Texas - I-2 - Road sign too low
* 0201318 - Texas - I-69E - Palm tree above ground
* 0201315 - Texas - Amarillo - Double electricity pole
* 0201105 - Texas - I-37 (Corpus Christi) - <ERROR> Failed to find the far model child item with uid
* 0201028 - Texas - SH 35 - <ERROR> Failed to compute bounding sphere
* 0201026 - Texas - Del Rio - Wire connection
* 0201024 - Texas - Del Rio - Stop sign
* 0201023 - Texas - Del Rio - Worker
* 0200984 - Texas - US 287 (Wichita Falls - Amarillo) - <ERROR> Failed to find the far model child item with uid
* 0200971 - Texas - Houston - <ERROR> Failed to find the far model child item with uid*
* 0200917 - Texas - US 77 - Road markings
* 0201313 - Texas - Brownsville - Decal above ground
* 0201316 - Texas - Brownsville - Sharp transition of texture
* 0201314 - Texas - Brownsville - Sharp transition of texture
* 0201706 - Texas - I-10 (San Antonio) - Wrong exit number
* 0201408 - Texas - Dallas - Cutplane
* 0201732 - Texas - Longview - Despawning traffic
* 0200625 - Texas - Victoria - GPS routing

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gt379
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Re: ATS 1.46 Discussion Thread

#1014 Post by gt379 » 24 Nov 2022 13:33

Thank you SCS!!!
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flight50
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Re: ATS 1.46 Discussion Thread

#1015 Post by flight50 » 24 Nov 2022 14:33

Now that's a pretty sizable list. The first post Texas release of bug fixes. That's a good thing that major bug fixes weren't necessary like 1-2 days after Texas released.
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The Dude
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Re: ATS 1.46 Discussion Thread

#1016 Post by The Dude » 24 Nov 2022 23:24

After reading this viewtopic.php?p=1746794#p1746794 , is seems to me that traffic is indeed spawning at a more even rate around the player front and back in the same lanes of travel, but I've also noticed that on divided four lane and interstate roads the A.I. seems not to be spawning in even numbers on the on coming lanes as much, maybe it's just me.
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Holzauge
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Re: ATS 1.46 Discussion Thread

#1017 Post by Holzauge » 25 Nov 2022 06:43

I like the new cargoes that came with Texas, especially for the flatbed and dropdeck! And cotton seeds for the bulk feeder and the hopper (but "grain" is still "grain"...). A very good step in the right direction! :D
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JoeAlex23
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Re: ATS 1.46 Discussion Thread

#1018 Post by JoeAlex23 » 27 Nov 2022 16:33

Does anyone knows if the WoT bug with the Ferry in Galveston, TX was fixed with the latest patch? Last time i went through it i lost the job.
Tristman
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Re: ATS 1.46 Discussion Thread

#1019 Post by Tristman » 27 Nov 2022 16:45

Yeah, it was fixed with the latest patch.
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flight50
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Re: ATS 1.46 Discussion Thread

#1020 Post by flight50 » 30 Nov 2022 03:14

So far, I am noticing that SCS finally fixed the lift axle for the 8x4 for WoT jobs. I am not sure if all trucks where effected but my W900 syre was. I been playing and playing this whole time under 1.46 to see if it was temporary and waiting for it to break again. But the memory of the lift seems to work like it should now.

With auto lift axle deactivated, it should only operate when I tell it to. So far so good but if an update breaks it again, I am reporting again. It throws my button box off when the function breaks. I shouldn't have to go into menus and move my toggle switches just to reset to the correct position.

Thanks for the fix SCS.
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