ATS 1.46 Discussion Thread
Re: ATS 1.46 Open Beta Discussion Thread
This is one of the best updates we’ve received so far. Not a huge one but has great content.
Haven’t really tried job browser thoroughly, will add my thoughts on it later on.
And driveshaft torque is just chef’s kiss. I was driving a 57X with a dry can and I could immediately feel the difference the moment the trailer was loaded (Mouse Steering, all slides to the left). Hoping to get one more piece to the puzzle with cab suspensions sooner.
US20 … well, it can wait!
Haven’t really tried job browser thoroughly, will add my thoughts on it later on.
And driveshaft torque is just chef’s kiss. I was driving a 57X with a dry can and I could immediately feel the difference the moment the trailer was loaded (Mouse Steering, all slides to the left). Hoping to get one more piece to the puzzle with cab suspensions sooner.
US20 … well, it can wait!
Last edited by harishw8r on 05 Oct 2022 02:27, edited 1 time in total.
Re: ATS 1.46 Open Beta Discussion Thread
I saw that the driveshaft was a nice addition, but what about the speed of the driveshaft with engine RPM?
when you drive you feel this sudden deceleration when you engage wrong, or even out of rotation, could have added that to the gameplay
when you drive you feel this sudden deceleration when you engage wrong, or even out of rotation, could have added that to the gameplay
Re: ATS 1.46 Open Beta Discussion Thread
Are Ruda's trucks compatible with the new driveshaft option?
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Re: ATS 1.46 Open Beta Discussion Thread
@genbrien They should be, it's a global thing
I think trucks are cool.
Re: ATS 1.46 Open Beta Discussion Thread
So no AI 9900i, 57x or 49x sleepers still?
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Re: ATS 1.46 Open Beta Discussion Thread
Both: there are load boards where independent truckers can find cargo. Uship is one.BHJ wrote: ↑05 Oct 2022 04:35 I like the new company browser, only one But, isn't it usually the company that need something moved that looks for a truck company then ask them what it would cost to haul it and gets an estimate cost and they work out a contract..? the truck companies don't go around looking and asking for freight Right? or am I way off here.
Re: ATS 1.46 Open Beta Discussion Thread
I am trying the beta with my 57X at the moment. The page of the dashboard I am using is reset when loading a game save. So - in my case - I have to press "I" three times each time I load a saved game. Very inconvenient! Edit: I even happens after turning off the engine. Is this realistic? If so, I'll have to deal with it!...
The driveshaft feature is a nice one, although the truck is "shaking" a lot in my opinion (might be interesting, when the cabin is moving, too. We'll see in ETS2...). Someone wrote realistic stiffness and truck stability values are at about 60/70%. But in what direction?
For convenience purpose I would like to see the CC working at values below 19 mph. Maybe as an option to check?
Talking about ACC: It is working a lot better now. Until now I didn't have problems with oncoming traffic on highways. ACC is still reacting to vehicles on other lanes though. But a big progress has been made!
The AI vehicles are still entering highways as if they have the right of way, which is - at least after my research - not the case in the US. Considering other vehicles especially trucks entering the highway is one thing, but the right of way should generally be for the vehicles on the highway (like in ETS2).
The new cargoes that came with 1.45 aren't localized to german yet!
The driveshaft feature is a nice one, although the truck is "shaking" a lot in my opinion (might be interesting, when the cabin is moving, too. We'll see in ETS2...). Someone wrote realistic stiffness and truck stability values are at about 60/70%. But in what direction?
For convenience purpose I would like to see the CC working at values below 19 mph. Maybe as an option to check?
Talking about ACC: It is working a lot better now. Until now I didn't have problems with oncoming traffic on highways. ACC is still reacting to vehicles on other lanes though. But a big progress has been made!
The AI vehicles are still entering highways as if they have the right of way, which is - at least after my research - not the case in the US. Considering other vehicles especially trucks entering the highway is one thing, but the right of way should generally be for the vehicles on the highway (like in ETS2).
The new cargoes that came with 1.45 aren't localized to german yet!
VDMA
Re: ATS 1.46 Open Beta Discussion Thread
I don't think anyone has mentioned this new AI vehicle yet. Or at least I haven't seen them mention it lol.
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Check out my Michigan research map!
Check out my ATS IRL map! -> Leave any feedback in my thread!
Kansas added! Up-to-date blog photo locations for upcoming states also included.
Check out my ATS IRL map! -> Leave any feedback in my thread!
Kansas added! Up-to-date blog photo locations for upcoming states also included.
Re: ATS 1.46 Open Beta Discussion Thread
What is even that thing! It looks like a weird mix of a Chevy/Ford/RAM
Is SCS trying to move away from "realistic" looking AI vehicles?
Is SCS trying to move away from "realistic" looking AI vehicles?
Re: ATS 1.46 Open Beta Discussion Thread
That thing is absolutely horrendous in every way.
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