ATS 1.46 Discussion Thread

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F4R35
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Re: ATS 1.46 Open Beta Discussion Thread

#131 Post by F4R35 » 05 Oct 2022 06:00

Looks like something that belongs to GTA V!
"Expectations are the thief of Joy"
danbywinby
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Re: ATS 1.46 Open Beta Discussion Thread

#132 Post by danbywinby » 05 Oct 2022 06:27

Kaleidescoop wrote: 04 Oct 2022 21:50 @flight50
The new bus in traffic
That looks like a very nice new coach indeed. Please SCS make that have a higher spawn rate than the greyhound style one. Also hopefully this one has a lot of different colours for variety.

Also there looks to be a lot of traffic in that pic. Is that with a configuration tweak or mod? I have seen mentions of potentially increased traffic density in this beta but nothing certain. If I remember correctly SCS did say they was hoping to create busier roads for Texas release so maybe they've managed that in this update.
NoDe31
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Re: ATS 1.46 Open Beta Discussion Thread

#133 Post by NoDe31 » 05 Oct 2022 06:41

New "torque driveshaft" option is awesome, pure joy. "Cascadia and Western Star 57X got custom infotainment implementation"... Now that little cosmetic change dont change the fact that GPS map itself is subpar... If you touched that part, then you could at least add eta time, milage(km) left to destination, and next turn sign, so we can finally get rid of immersion braking F6...
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halbtollekreatur
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Re: ATS 1.46 Open Beta Discussion Thread

#134 Post by halbtollekreatur » 05 Oct 2022 06:45

Bedavd wrote: 05 Oct 2022 05:41 I don't think anyone has mentioned this new AI vehicle yet. Or at least I haven't seen them mention it lol.
Can imagine that's the truck for Toyota factory in San Antonio?!
JaDaKa
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Re: ATS 1.46 Open Beta Discussion Thread

#135 Post by JaDaKa » 05 Oct 2022 07:00

Am I the only one who, although appreciates the realism, faces some practical issues with the speed limit indicator being moved from the GPS screen to the digital dashboard?
It is significantly smaller and harder to read, not everyone has a very large HD screen.

As I know SCS tries to make the game available for players who don't have high end PCs maybe there could be an option somehow to have the previous option available?
Tristman
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Re: ATS 1.46 Open Beta Discussion Thread

#137 Post by Tristman » 05 Oct 2022 07:17

halbtollekreatur wrote: 05 Oct 2022 06:45
Bedavd wrote: 05 Oct 2022 05:41 I don't think anyone has mentioned this new AI vehicle yet. Or at least I haven't seen them mention it lol.
Can imagine that's the truck for Toyota factory in San Antonio?!
Oh that’s a good guess actually, it makes sense they would go with something very fictional for those car factories.
NoDe31
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Re: ATS 1.46 Open Beta Discussion Thread

#138 Post by NoDe31 » 05 Oct 2022 07:35

JaDaKa wrote: 05 Oct 2022 07:00 Am I the only one who, although appreciates the realism, faces some practical issues with the speed limit indicator being moved from the GPS screen to the digital dashboard?
It is significantly smaller and harder to read, not everyone has a very large HD screen.

As I know SCS tries to make the game available for players who don't have high end PCs maybe there could be an option somehow to have the previous option available?
Dont have any problem to read it on 16" FHD laptop screen... But then again I use 55FOV and 300% scaling.
Tristman
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Re: ATS 1.46 Open Beta Discussion Thread

#139 Post by Tristman » 05 Oct 2022 07:38

Not sure if this was already a thing but while flying around different towns, I've noticed some have chiming bell towers. Could be part of the ambient sounds overhaul?
JaDaKa
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Re: ATS 1.46 Open Beta Discussion Thread

#140 Post by JaDaKa » 05 Oct 2022 07:39

NoDe31 wrote: 05 Oct 2022 07:35 Dont have any problem to read it on 16" FHD laptop screen... But then again I use 55FOV and 300% scaling.
Yeah I am sure if it wasn't fine for the majority they would have done it a bit differently.. Idk just saying.
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