ATS 1.47 speculation

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VTXcnME
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Re: ATS 1.47 speculation

#221 Post by VTXcnME » 21 Jan 2023 17:08

@flight50 I'm happy to see SCS address the issue, but there'll need to be some retroactive application to some of the older states, swapping out the businesses. I don't play ETS2 alot, so I missed that the prefabs are the same. That should be addressed as well by SCS when applying the businesses retroactively.

And I know seasons is a big undertaking, but it's well due to start putting resources towards it's development. SCS probably already does, but LTL and Seasons are two things that would really drive the simulation part of the game closer to where they should be. Grimes mod does a wonderful job at showing *WHAT* can be done, but it does a terrible job in *HOW* it's done (if that makes sense). He'd really need to dig into the files and find the regional codes to make snow appear in appropriate regions... I get it, it's a process. SCS coded it, wrote it, designed it... they should be able to run circles around what a third party did. I hope they knock it out the park. 3 years is a very long time to wait, but it'll be what it'll be. Can't rush a half baked cake to the table... so we continue to wait.

It feels like a lot of features are being held under the auspice of the game engine update, I'm really hoping the Engine update does everything (or even a percentage) of what we're all looking for. LTL, Seasons, all of it. At some point (minor) I'd love to see my company trucks in AI traffic... I've got 350 trucks with my own company logo driving around, be nice to occasionally see one. But I know that's a limitation of game tech now... will it be forever? Who knows.
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flight50
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Re: ATS 1.47 speculation

#222 Post by flight50 » 21 Jan 2023 18:07

Agreed. I think at this point, everything we want is game engine dependent. The current game engine can do somethings but if they are doing DX12/Vulkan, might as well wait and do everything for the latest and greatest. 2023 should be that year. Hopefully 2023 is the year of the updated engine. 1.47 would be great to get that update but we have no idea when that update comes at this point.
Optional Features
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Re: ATS 1.47 speculation

#223 Post by Optional Features » 21 Jan 2023 21:08

VTXcnME wrote: 21 Jan 2023 17:08 At some point (minor) I'd love to see my company trucks in AI traffic... I've got 350 trucks with my own company logo driving around, be nice to occasionally see one. But I know that's a limitation of game tech now... will it be forever? Who knows.
From what I hear, that was possible in 18wos. It was also possible in Hard Truck 2, the first trucking game I played.

It should be possible today I assume.
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Sara
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Re: ATS 1.47 speculation

#224 Post by Sara » 23 Jan 2023 11:38

I hope 2023 is the year. And I hope that it would be the 1st half of the year too.
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harishw8r
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Re: ATS 1.47 speculation

#225 Post by harishw8r » 23 Jan 2023 13:13

Size of the game would be a major bottleneck. Even if they adopt the simplest strategy of making them spawn with a certain radius, the imaginary circle should move as the player moves, and the game should periodically check for vehicles and spawn. This would take a significant toll on the performance, Not to mention the significantly larger map, 340-ish trucks and all the smaller details from the paint to the smallest lug nut that the AI truck had to reflect. They should also keep the modders in mind. 18 WoS is incomparable to present day ATS in that aspect.

Numerous things NEED to come first before we can see AI drivers in traffic. The major one would be that AI traffic trucks should be able to navigate company prefabs. All of them. That by itself is a major task. Things are gloomy on that front.
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VTXcnME
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Re: ATS 1.47 speculation

#226 Post by VTXcnME » 23 Jan 2023 13:54

All of my AI trucks are stock SCS vehicles, just have a custom paint on them (which is not very detailed). I understand your point though...

Like I said, feels like a lot of game features are dependent on getting an engine upgrade... hope that's getting done sooner!!
cydonianmystery
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Re: ATS 1.47 speculation

#227 Post by cydonianmystery » 23 Jan 2023 15:50

If that's the issue, they could implement a fleet system where you define one model that all your AI drivers use, instead of making each one customizable.

They'll never do this, but it'd be better for performance since the game is only drawing off of one preset. It'd also let them generate LODs and what-not.
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Re: ATS 1.47 speculation

#229 Post by harishw8r » 24 Jan 2023 10:53

Even just being able to see the truck model and paintjob would be nice. Lightbars and other tuning options need not be reflected.
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dkasper00
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Re: ATS 1.47 speculation

#230 Post by dkasper00 » 27 Jan 2023 16:33

Maybe fixing the 5th wheel position on the 8x4 and 8x6 chassis?
In a world full of swift drivers, I'm an O/O.
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