ATS 1.47 speculation

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Sara
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Re: ATS 1.47 speculation

#261 Post by Sara » 09 Feb 2023 03:05

Hmmm, gas tankers for 1.47. Surely that can't be the only thing for 1.47.
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Re: ATS 1.47 speculation

#262 Post by Optional Features » 09 Feb 2023 03:07

Someone mentioned how adaptive cruise was introduced in a beta, but no news since.

Also, we got a number of new truck washes, but no dirt for trucks.

Maybe these will be revisited soon?
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Re: ATS 1.47 speculation

#263 Post by cydonianmystery » 09 Feb 2023 03:32

ACC hasn't really been touched or improved since it was introduced. I tried using it the other day and it still slams on brakes in curves due to oncoming traffic, or speeds to "catch up" to vehicles ahead of you.

Dirt and truck washes have been teased for years, but (IIRC) won't happen due to comically absurd licensing stiputations.
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Re: ATS 1.47 speculation

#264 Post by Optional Features » 09 Feb 2023 03:38

cydonianmystery wrote: 09 Feb 2023 03:32 Dirt and truck washes have been teased for years, but (IIRC) won't happen due to comically absurd licensing stiputations.
This is sadly a rumor that has been spread by many in the community. The reasons for no dirt are exclusively SCS and internal frustrations with the way dirt looked in a previous (years old) test. It may come at some point, but it's not the brands that are preventing it.
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Re: ATS 1.47 speculation

#265 Post by cydonianmystery » 09 Feb 2023 03:40

Fair enough, I stand corrected.
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Re: ATS 1.47 speculation

#266 Post by JoeAlex23 » 09 Feb 2023 04:00

The licensing thing is only true with realistic damage, some manufacturers might agree with that but it just takes one manufacturer to say no to realistic damage on their trucks to not add it at all, SCS has basically to deal with 14 different truck manufacturers and adding realistic damage to only to the trucks of the manufacturers that agree to that would be utterly ridiculous and pointless.

With dirt they tried once and were not happy with the results and should be revisited soon and we assume the truck washes are a hint at that.
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Re: ATS 1.47 speculation

#267 Post by rbsanford » 09 Feb 2023 04:32

I don't think it's worth having realistic damage anyway. The kind of damage you should see most often in ATS is tire wear/blowouts, small dents and scratches, and busted lights, at least if you drive sanely. This game isn't like GTA or BeamNG where you're expected to go wild with your vehicle, and therefore see it get destroyed to the point that it's a complete wreck; you actually have to try to cause a lot of damage in ATS.

Yeah, it looks like dirt could be coming, but hopefully not before more truck washes, otherwise we'd have to go on long road trips just to wash up, and people without MT and TX would be out of luck. I figure at least more truck washes could come in 1.47, if not dirt along with them.
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Re: ATS 1.47 speculation

#268 Post by Optional Features » 09 Feb 2023 04:50

cydonianmystery wrote: 09 Feb 2023 03:40 Fair enough, I stand corrected.
Not your fault. Information spreads much faster than fact.
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Re: ATS 1.47 speculation

#269 Post by harishw8r » 09 Feb 2023 06:35

We have electrical faults simulated in the game already, so I'm sure they can try implementing non-functional lights over a certain damage percentage. Those are some nice, non-offensive ways to implement damage.
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Re: ATS 1.47 speculation

#270 Post by matt1982 » 09 Feb 2023 16:11

Probably a new viewpoint or two something lame I expect
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