Game play needs a revamp. It's become mundane. Multi load and a node based cargo system would help innovate the game play.J.Random wrote: ↑05 Dec 2022 22:37 > Node based cargo and multi drop would change the entirety of game play for me. You could plan out loads and destinations.
That's something that requires a full economy revamp into a supply/demand-based one, where the cargo would not fill your current trailer completely all the time. Not as hard as it sounds. But it's "unrealistic expectations" and "not ATS anymore", I guess (meanwhile some people naively expect "multicore" to be the silver bullet allowing their dreams to come true).
Some people expect DX12 to fix everything that's wrong with the game. Some hope multicore support will do the same thing. I know there's no magic band-aid that's gonna fix the economy. Or the cargo system. Or the fact you can only deliver to one location with your load. I know that. But that would be something that would certainly improve the game play and help some folks be more satisfied with the direction in which the game was developing. Right now, it's remarkably stagnant.
When SCS gets to a point where you can pick up a load in California and drive it cross country to South Carolina, not having the ability to drive LTL needs to be implemented. Most trucks are LTL loads. Grocery stores fill one truck at a distribution center and that truck stops at grocery store 1, then grocery store 2, then grocery store 3. Maybe they pick up empty pallets or recycler materials at each store they stop at while on route. This is how a lot of carriers work. One truck performs multiple tasks per trip. SCS needs to recognize and implement this. A node based cargo system lets SCS perform multiple cargo points and multiple cargo drops.
It's not a difficult or unrealistic expectation to improve game play.