90's Corporation Truck

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matt1982
Posts: 235
Joined: 20 Dec 2012 17:37
Location: england

Re: 90's Corporation Truck

#81 Post by matt1982 » 16 May 2023 17:52

Is there Any plans for plastic front bumper in future or maybe some worn parts like outlaw did with his 359
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TheOtherCorey
Posts: 152
Joined: 29 Nov 2019 22:49
Location: Chatham, NH, USA

Re: 90's Corporation Truck

#82 Post by TheOtherCorey » 25 May 2023 22:39

As for the worn out parts, probably not. And I never saw an option for a plastic bumper on a wia. They all seemed to be steel. There were a few versions that had plastic side panels so potentially I'll do that, but my plan for right now is to just keep it alive, and implement things as scs adds them.
Sorry for my english, I'm american.
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TheOtherCorey
Posts: 152
Joined: 29 Nov 2019 22:49
Location: Chatham, NH, USA

Re: 90's Corporation Truck

#83 Post by TheOtherCorey » 26 Jun 2023 21:18

The truck is still working as of the 1.48 OB. If something breaks, I'll fix it. Howeverrrrr

It was brought to my attention on my discord that there was a virus in my mod. Upon asking the user where he got it from, it was found that it came from atsmod.net. Just so everyone is aware, trucky is the ONLY place i'll upload new versions. I made it pretty clear on my discord that if you don't get it from there, anything that happens is on you. It's been spotted all over on different sites, just like every mod out there nowadays. But please, only download it from Trucky, from the original link on the first post.

Thank you <3
Sorry for my english, I'm american.
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anton1970
Posts: 36
Joined: 08 Jun 2017 14:22

Re: 90's Corporation Truck

#84 Post by anton1970 » 27 Jun 2023 12:33

Thanks for the warning. I always download only from your site.
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SomeNordGuy
Posts: 320
Joined: 14 Sep 2021 03:56

Re: 90's Corporation Truck

#85 Post by SomeNordGuy » 01 Jul 2023 16:02

TheOtherCorey wrote: 27 Nov 2022 01:51 This is my take on the products Volvo/GM Heavy Truck Corporation produced in the early to mid 90's.....
I dove in and fixed a couple things on the mod(to best practice/vanilla paradigm).. dm me and I can give you the coding for your next update so the mod won't blow up/conflict with others later.
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SomeNordGuy is on Steam, Youtube & World of Trucks
Skinning/Modding Since 1997
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TheOtherCorey
Posts: 152
Joined: 29 Nov 2019 22:49
Location: Chatham, NH, USA

Re: 90's Corporation Truck

#86 Post by TheOtherCorey » 02 Jul 2023 15:19

What do you mean? If you make changes to your own version, that’s on you. I don’t mind obviously, but I can’t possibly rework my things to prevent crashes with personal edits. That’s like editing an scs truck than asking them not to change things with it because you made changes.
Sorry for my english, I'm american.
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SomeNordGuy
Posts: 320
Joined: 14 Sep 2021 03:56

Re: 90's Corporation Truck

#87 Post by SomeNordGuy » 02 Jul 2023 19:32

TheOtherCorey wrote: 02 Jul 2023 15:19 What do you mean? If you make changes to your own version, that’s on you. I don’t mind obviously, but I can’t possibly rework my things to prevent crashes with personal edits. That’s like editing an scs truck than asking them not to change things with it because you made changes.
that's the issue I found. One of the dealer defs doesn't have a file name on row 3. it took the nameless spot for that brand in the game everytime I loaded it. It may have been for the White... I figured you might want to fix it in case someone models a White cabover or something.

And its best practice to name each accessory line in case you have multiple variations in the dealer..

it was just those two things.. i can send you the fixed dealer defs... to save you the hassle of issues down the road.

the fix is below.

Code: Select all

SiiNunit
{
vehicle: .tdealer.vmgm
{
 fuel_relative: 1.0
 user_mirror_rot: 4
 user_mirror_rot[0]: (1; 0, 0, 0)
 user_mirror_rot[1]: (1; 0, 0, 0)
 user_mirror_rot[2]: (1; 0, 0, 0)
 user_mirror_rot[3]: (1; 0, 0, 0)
 
 accessories[]: .vmgm.data
 accessories[]: .vmgm.chassis
 accessories[]: .vmgm.cabin
 accessories[]: .vmgm.interior
 accessories[]: .vmgm.engine
 accessories[]: .vmgm.transm
 accessories[]: .vmgm.headl
 accessories[]: .vmgm.ftire

Code: Select all

SiiNunit
{
vehicle: .tdealer.white64t
{

 accessories[]: .white64t.data
 accessories[]: .white64t.chassis
 accessories[]: .white64t.cabin
 accessories[]: .white64t.interior
 accessories[]: .white64t.engine
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SomeNordGuy is on Steam, Youtube & World of Trucks
Skinning/Modding Since 1997
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TheOtherCorey
Posts: 152
Joined: 29 Nov 2019 22:49
Location: Chatham, NH, USA

Re: 90's Corporation Truck

#88 Post by TheOtherCorey » 05 Jul 2023 00:55

Interesting! You fixed one of my lazys! I appreciate that. I’ll update it now actually.
Sorry for my english, I'm american.
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SomeNordGuy
Posts: 320
Joined: 14 Sep 2021 03:56

Re: 90's Corporation Truck

#89 Post by SomeNordGuy » 05 Jul 2023 02:12

TheOtherCorey wrote: 05 Jul 2023 00:55 Interesting! You fixed one of my lazys! I appreciate that. I’ll update it now actually.
:D
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SomeNordGuy is on Steam, Youtube & World of Trucks
Skinning/Modding Since 1997
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RTGr
Posts: 22
Joined: 30 Jul 2018 14:20

Re: 90's Corporation Truck

#90 Post by RTGr » 09 Jul 2023 13:12

Thank you for permanent actual updates, Corey.

My whitie in the White
https://ibb.co/q9rPrGB

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