unormalized vertexcolor

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longlinerv8
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unormalized vertexcolor

#1 Post by longlinerv8 » 27 Nov 2022 08:16

hello after exporting my truck or game objects I get an error (see photo)
Can someone tell me how I can solve this or what I have to do to fix this or how could i fix this
tnx

unormalized vertexcolor

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xXCARL1992Xx
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Re: unormalized vertexcolor

#3 Post by xXCARL1992Xx » 27 Nov 2022 20:45

this is not a good solution, some mesh can have custom baked AO that is then lost if you delete the col layer
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MDModder
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Re: unormalized vertexcolor

#4 Post by MDModder » 27 Nov 2022 20:49

I know, there is no good solution.
You just have to redo an AO texture.
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xXCARL1992Xx
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Re: unormalized vertexcolor

#5 Post by xXCARL1992Xx » 27 Nov 2022 20:50

you can lighten/darken the vertex colors if it is custom bakes, if it is just solid it can be made new
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longlinerv8
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Re: unormalized vertexcolor

#6 Post by longlinerv8 » 28 Nov 2022 19:05

oke i wil give it a try MD

mdmodder tnx its working for me ;) :D :D
SCS software is the first world's top trucking game builder EVER!
my world of truckshttps://www.worldoftrucks.com/en/online ... hp?id=5612
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SanJose [PL]
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Re: unormalized vertexcolor

#7 Post by SanJose [PL] » 30 Nov 2022 11:25

There is better solution which don't require deleting vertex layers.
Just select the object which have vertex color lighter than 0.5. Then switch into Vertex Paint.
On the top banner under SCS Tools you will see vertex paint attributes with color picker.
Click on it and change "V" value to 0.5.
Click on Object Data Properties on right part of the screen and click on "Col" then hit keyboard shortcut "Shift+K", the "Col" layer is painted now to 0.5.
Repeat same step for "Col_alpha".

To see the vertex color change of the model just switch into Viewport Shading :)
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xXCARL1992Xx
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Re: unormalized vertexcolor

#8 Post by xXCARL1992Xx » 30 Nov 2022 16:13

again, this will delete any custom baked AO on models that are not solid color, wich is a big part
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SanJose [PL]
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Re: unormalized vertexcolor

#9 Post by SanJose [PL] » 01 Dec 2022 13:24

I think AO baking in blender is useless where the game have it's built in SSAO.
Dotec
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Re: unormalized vertexcolor

#10 Post by Dotec » 01 Dec 2022 13:46

No, it's not useless.
Turn off ssao and see how the models look like.
In showroom ssao doesn't work too.

And I create the ui_shadow texture with blender
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