[REL] Driveable AI!

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Sk3leCreeper
Posts: 33
Joined: 05 Mar 2021 15:46

[REL] Driveable AI!

#1 Post by Sk3leCreeper » 27 Nov 2022 21:21

Welcome to Driveable AI!
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As the mod title pretty well says, this lets you drive AI vehicles.
Currently the selection is limited, but the end goal for this mod is to have ALL AI vehicle driveable. I will commit to continuously updating this mod until that goal is achieved.

This mod started with the F150 and its related escort equipment, which is fully present. I started because I wanted an alternative to the Special Transport missions with real people, and convoy has enabled that fully! I suggest anyone who uses this mod to try escorting someone with a Special Transport trailer using the AI vehicles, it's a lot of fun. This mod lets you own those trailers: https://steamcommunity.com/sharedfiles/filedetails/?id=2503017855

DRIVEABLE AI DOWNLOAD
Steam Workshop

Demo Videos:
https://www.youtube.com/watch?v=4TC6Fmat7Fw
https://www.youtube.com/watch?v=3mkrs3eoIJo
https://www.youtube.com/watch?v=thfluFXCtIw
https://www.youtube.com/watch?v=75hHrV9SNrY

Features:
  • All tuning on available vehicles made usable!
  • Custom Engine Sound
  • Usable SCS AI Wheels
  • Working Lights and Siren on Police and Fire vehicles
  • All current Police and Fire Liveries
  • Animated Functions! See below for info.
  • Some custom interiors using the AI model, with working wipers, windows and steering wheel
  • Realistic powertrain specs & handling to an extent
  • Some custom UV Templates for skins
How Vehicle Selection Works
All models of a specific vehicle make are under one "truck" definition. You switch between models by Cabins in the Truck Browser or Truck Dealer.

Animated Functions
Because neither ATS nor ETS2 has generic exterior animations/functions, there has to be a bit of a hacky workaround for the custom animated functions; They rely on the exterior windows animation.
To use these functions, you need to bind keys to left/right windows up/down.
Unfortunately, animated collisions are not possible and things like the forks of the Garbage Truck don't function in that regard.

Skin Templates
Templates Google Drive
For any vehicle you make a custom skin for that is a police/fire/ems vehicle:
ALWAYS SET

Code: Select all

alternate_uvset:
TO

Code: Select all

false
On vehicles with police/fire/ems skins, the alternate UV is used for the SCS skins! Custom templates will ALWAYS be on the regular UV layer, NOT the alternate.

Currently Available Vehicles:
Ford
  • Crown Victoria/CVPI
  • Explorer/FPIU
  • F150 w/Escort Equipment
  • F350 w/All upfits excluding Ambulance
  • The F350 has a functioning Cherry Picker!
Dodge
  • Ram 2500 w/Escort Equipment
  • Charger
Autocar ACX(Garbage Truck)
  • Working Forks! No collisions, sadly
  • Standalone interior, forks are also visible in the interior view.
Pierce Arrow XT(Fire Truck)
  • Working lights and custom siren/air horn
  • All current skins, California to Texas
Isuzu Cabover
  • IMPORTANT! This is still a work in progress, but it's stable enough to be released.
  • Dump Bed, Dryvan, and Reefer
  • Dump bed is animated!
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Optional Features
Posts: 4784
Joined: 26 Sep 2019 20:14

Re: [REL] Driveable AI!

#2 Post by Optional Features » 27 Nov 2022 22:38

This is honestly one of the best mods I've ever seen! Finally we have a public pilot car for convoys and police cars for RP.

Thank you!

My only request is that you could find a way to work with the creator of the municipal police pack to incorporate his skins
/options into the mod. He's done a ton of work for the AI, and it would be nice to be able to drive similar cars, again for RP purposes.

Thank you!!!!!
Sk3leCreeper
Posts: 33
Joined: 05 Mar 2021 15:46

Re: [REL] Driveable AI!

#3 Post by Sk3leCreeper » 27 Nov 2022 23:12

Thank you!

So, when it comes to incorporating non-scs content is kind of where I am personally drawing the line for this mod. It's just meant for the SCS AI, in the future as a separate pack maaaaybe I could see about the municipal pack. The thing with that pack however, is that it also uses a lot of non-scs AI models, which means a lot more work because new vehicle definitions, and also possibly clashing with how I have made the current set of police vehicles for this mod. Something to consider, but not for a long while. At least until this one with all SCS AI is complete.
User avatar
KeganMinecraft
Posts: 144
Joined: 16 Feb 2018 21:07
Location: Oklahoma City OK

Re: [REL] Driveable AI!

#5 Post by KeganMinecraft » 30 Nov 2022 01:44

I Agree i have been looking for this kind of mod for a long time maybe work with the cvreator of these mods to incorporate those skins
viewtopic.php?t=308908
viewtopic.php?t=308947
viewtopic.php?t=312915
User avatar
KeganMinecraft
Posts: 144
Joined: 16 Feb 2018 21:07
Location: Oklahoma City OK

Re: [REL] Driveable AI!

#6 Post by KeganMinecraft » 30 Nov 2022 17:49

how do i make a skin?
User avatar
KeganMinecraft
Posts: 144
Joined: 16 Feb 2018 21:07
Location: Oklahoma City OK

Re: [REL] Driveable AI!

#7 Post by KeganMinecraft » 30 Nov 2022 18:13

KeganMinecraft wrote: 30 Nov 2022 17:49 how do i make a skin?
Nevermind i figured it out
User avatar
TruckerDog
SCS Software
Posts: 2693
Joined: 09 Dec 2018 23:14

Re: [REL] Driveable AI!

#8 Post by TruckerDog » 30 Nov 2022 18:20

This community always surprises me. Sometimes in bad ways, sometimes in amazing ways. :D

This mod looks super fun! I do have to ask... with "all AI vehicles", will you also make trains driveable? :smirk:
I like trains. 🚂

...and trucks too. 🚛
asqhalt
Posts: 23
Joined: 23 Jun 2022 21:29

Re: [REL] Driveable AI!

#9 Post by asqhalt » 01 Dec 2022 05:55

Nice mod! Wondering if the NPR from this mod could be adapted as it already has the proper interior
viewtopic.php?t=299860
Sk3leCreeper
Posts: 33
Joined: 05 Mar 2021 15:46

Re: [REL] Driveable AI!

#10 Post by Sk3leCreeper » 02 Dec 2022 04:05

TruckerDog wrote: 30 Nov 2022 18:20 This community always surprises me. Sometimes in bad ways, sometimes in amazing ways. :D

This mod looks super fun! I do have to ask... with "all AI vehicles", will you also make trains driveable? :smirk:
Thanks!
As for trains...I have now had 3 people suggest it. It just might happen at some point.
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