[1.57 WIP]Krone Megaliner HD rework by Nokalod [flatbed]
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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Fynn1510
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Re: [1.45/1.46]Krone Megaliner HD rework by Nokalod [flatbed]
Very nice, i hope to see it ingame soon 
- ProMods Developer since 2025
- TruckersMP Add-on Team since 2026
- TruckersMP Add-on Team since 2026
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AC86
- Posts: 15
- Joined: 23 Nov 2016 23:16
Re: [1.45/1.46]Krone Megaliner HD rework by Nokalod [flatbed]
Great to see this is still alive! Looking forward to be able to use it again. One trailer I've missed.
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Vabis22
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PikPikker
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- Location: Driver's Seat
Re: [1.45/1.46]Krone Megaliner HD rework by Nokalod [flatbed]
All you need to do is creating a separate .sii file inside each cargo folder whether it is SCS default one or not (your own custom cargoes or from other mods - or any combinations between them).
'trailer_cargo' folder might also be of help for you. All the rest is just creating your own cargo models if SCS ones does not fit into your trailer.
I hope these hints are enough for you to get digging into SCS def files and see how exactly they are doing it
- Nokalod
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Re: [1.45/1.46]Krone Megaliner HD rework by Nokalod [flatbed]
The loads are already taken care of, when I AdverPikPikker wrote: 17 Feb 2025 13:29All you need to do is creating a separate .sii file inside each cargo folder whether it is SCS default one or not (your own custom cargoes or from other mods - or any combinations between them).
'trailer_cargo' folder might also be of help for you. All the rest is just creating your own cargo models if SCS ones does not fit into your trailer.
I hope these hints are enough for you to get digging into SCS def files and see how exactly they are doing it![]()
- Nokalod
- Posts: 48
- Joined: 20 Feb 2019 22:13
- Location: POLAND
Re: [1.45/1.46]Krone Megaliner HD rework by Nokalod [flatbed]
Work on the trailer will be longer because in 1.54 the definition of loads was changed which meant that I had to learn it all over again. I will add that the trailer was ready and given to my beta testers :
Greetings from Nokalod
Beta Testers: wiktor951 and BARTMAN
PS. If you want to become a beta tester, contact me via PM and we'll work something out. (I prefer English or Polish)
Greetings from Nokalod
Beta Testers: wiktor951 and BARTMAN
PS. If you want to become a beta tester, contact me via PM and we'll work something out. (I prefer English or Polish)
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Draculaura85
- Posts: 22
- Joined: 21 Dec 2024 01:23
Re: [1.45/1.46]Krone Megaliner HD rework by Nokalod [flatbed]
Thank You 
Nice Trailer
Nice Trailer
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TRUCKZ_WRLD08
- Posts: 56
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- Location: Portugal - Europe
Re: [1.45/1.46]Krone Megaliner HD rework by Nokalod [flatbed]
heyy, any progress on this mod ?
I was born, therefore I exist.
NOTE: I am fluent in English; I just used a translator out of laziness.
NOTE: I am fluent in English; I just used a translator out of laziness.
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Vabis22
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- Nokalod
- Posts: 48
- Joined: 20 Feb 2019 22:13
- Location: POLAND
Re: [1.45/1.46]Krone Megaliner HD rework by Nokalod [flatbed]
Fixing this wreck step by step 
There’s a lot of work to do, but we’re making progress.
The trailer will be finished in the future — I’ll keep you posted

[ external image ]
There’s a lot of work to do, but we’re making progress.
The trailer will be finished in the future — I’ll keep you posted
[ external image ]
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